[XCAFS24] Round4: P1 FrozenStorm vs P2 thehug0naut

Tournament Changeset
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1; cannot target illusions
Lich’s Bargain Base damage increased from 4 to 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit”;modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

We meet again @FrozenStorm, good luck and have fun as always

I choose Purple Starter and Present

Edit: Added changes

1 Like

@thehug0naut always a good time to be playing together XD

Purple starter is popular this tourney! I’ll stay on Black Necro Finesse

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Yeah maybe letting you have Nightmare as P1 is a mis-step but it’s part of the joy of this tourney that I don’t leave early for my choices.

I wonder if it’s the “declare first as P2” part that skews purple :thinking:

I’ll finish off my codex with Past and Bashing

1 Like

I shall be watching this, ive too tried to get bashing to work as a nice beefy hero to augment Purple with! (Or even more keen to see if u have other plans)

1 Like

No pressure on me now :sweat_smile:

I hope I can find a way to make Bashing work @dwarddd, but even if not it’ll be good data for seeing what it might need

2 Likes

Well I’m taking Demonz for the Neutered Nightmare re-run, GL HF @thehug0naut!

XCAFS24 R4 Player 1, Turn 1

P1 [Demon/Necro]/Finesse vs P2 [Past/Present]/Bashing

Starting Hand

Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Main:

  • Vandy (2)
  • Pestering Haunt
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Vandy (2/3 lvl 1)

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Thieving Imp

End of Turn Discard
My Thoughts

Probably Imp and Tech1 next turn, Nullcraft likely to bust up my high pressure here but so be it


Then let’s gooooooooo

P2T1


StartingHand Workers

STARTING HAND

Forgotten Fighter
Tinkerer
Battle Suits
Neo Plexus
Time Spiral → Worker


WORKERS

Time Spiral


NextHand

Hardened Mox
Temporal Research
Fading Argonaut
Nullcraft
Plasmodium


Discard

Battle Suits
Forgotten Fighter
Neo Plexus
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Troq+Midband - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L3 Troq Bashaar 4/4
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

This is mostly why I brought Troq

Should be a good time :wink:

XCAFS24 R4 Player 1, Turn 2

P1 [Demon/Necro]/Finesse vs P2 [Past/Present]/Bashing

Starting Hand

Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Dark Pact, Nimble Fencer


Main:

  • Pestering Haunt hits your base to 19
  • Jav throws spear at Troq, now 3hp
  • Thieving Imp, discard #3 of 5 (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Poisonblade Rogue, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Skeleton Javelineer (1/1, no rune)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Graveyard
Deteriorate
Nimble Fencer
Skeletal Archery

End of Turn Discard
My Thoughts

Troq midband is an interesting choice, I like squeezing him to give Vandy levels now or next turn maybe and putting pressure on cards :slight_smile:


Yeesh, even nerfed it still hits pretty hard!

P2T2


Tech StartingHand Workers

TECH

Argonaut
Argonaut


STARTING HAND

Fading Argonaut
Plasmodium → Worker
Nullcraft
Temporal Research
Hardened Mox → Discard


WORKERS

Time Spiral
Plasmodium


NextHand

Argonaut
Hardened Mox
Argonaut


Randomise hand, discard card #3
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Nullcraft, kills Haunt - ($2)
Fargo - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3A [Fading 3]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Troq Bashaar 3/3
  • :target: Lookout:

In Play:

  • Nullcraft 1/1 [Haste, Flying]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Got to go low hand here as not much other option. At least Nullcraft gives Fargo some protection from Sac the Weak. Really not wanting to see shadow blade here given my next turn hand size. Argonauts seem like the best call to try and regain some stability, hoping I can navigate to something playable.

Note for community balance patch tweaking: Interesting to note that Troq with mid/max at 3/5 would have a line here to kill Vandy with Nullcraft. Alternatively, it struck me that redoing his midband to some kind of “Troq Armour” when attacking (and patrolling?) could be really on brand and might give him what he needs to be a default big body.

XCAFS24 R4 Player 1, Turn 3

P1 [Demon/Necro]/Finesse vs P2 [Past/Present]/Bashing

Starting Hand

Graveyard
Deteriorate
Nimble Fencer
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Nimble Fencer, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Graveyard (4)
  • Nimble Fencer (2)
  • Worker (1)
Workers

Skeletal Archery, Poisonblade Rogue, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3a)
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Jandra, the Negator
Sacrifice the Weak
Dark Pact

End of Turn Discard
My Thoughts

Well, that’s actually a pretty solid defense… I can obviously get kills and that seems kinda good. I’m not in a massive rush, though. I can get Graveyard out with Fencer and that sets up pretty strong mounting pressure. Next turn I can look towards Meta or tech up and be in good shape


A Graveyard? Oh how convenient! Let me help you fill it

P2T3


Tech StartingHand Workers

TECH

Hyperion
Tricycloid


STARTING HAND

Argonaut
Argonaut
Hardened Mox


WORKERS

Time Spiral
Plasmodium


NextHand

Forgotten Fighter
Temporal Research
Battle Suits


Discard

Hyperion
Tricycloid
Fading Argonaut
Hardened Mox


Tech 2 card(s)
Get Paid - ($7)
Skip Worker
Nullcraft and Troq kill Fencer, Troq takes 2, Tech I to 4HP
Fargo trades Imp
Argo x2 - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut 3/4 [Readiness]
  • :pschip: Technician: Argonaut 3/4 [Readiness]
  • :target: Lookout:

In Play:

  • L3 Troq Bashaar 3/1
  • Nullcraft 1/1 [Haste, Flying]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Don’t like the worker skip but I also don’t see me stabilising without both Argos

Those are some beefy bois :frowning:

XCAFS24 R4 Player 1, Turn 4

P1 [Demon/Necro]/Finesse vs P2 [Past/Present]/Bashing

Starting Hand

Graveyard
Deteriorate
Nimble Fencer
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Discord, Maestro
Nimble Fencer, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Thieving Imp from the grave, you discard #1 of 3 (5)
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Skeletal Archery, Poisonblade Rogue, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3a lvl 1)
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Nimble Fencer)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Deteriorate
Nimble Fencer
Discord
Dark Pact

End of Turn Discard
My Thoughts

Mmm double Argo is quite a wall… I traded well enough last turn though. Graveyard still provides significant threat. I’ll have to give up Vandy in defense here, but Discord should help thin that out, and Imp is really crushing the card economy. I think this is fine


1 Like

The beefiest and the readiest

P2T4


Tech StartingHand Workers

TECH

Origin Story
Intimidate


STARTING HAND

Temporal Research → Worker
Forgotten Fighter → Discard
Battle Suits


WORKERS

Time Spiral
Plasmodium
Temporal Research


NextHand

Neo Plexus
Tinkerer
Hyperion


Tech 2 card(s)
Randomise hand, discard #1 of 3
Get Paid + float - ($8)
Worker - ($7)
Tech II Present - ($3)
Nullcraft strips armour from Vandy
1st Argo kills Vandy, takes 2, Troq to level 5
Maxband Troq, kills Jav, takes 1, Overpower 3 to kill Imp, Tech I to 3HP - ($1)
2nd Argo breaks Tech I, base to 18

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut 3/2 [Readiness]
  • :pschip: Technician: Argonaut 3/4 [Readiness]
  • :target: Lookout:

In Play:

  • L7 Troq Bashar 4/4 [Overpower]
  • Nullcraft 1/1 [Haste, Flying]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I can see three lines worth considering:

  • Worker, Tech II, attack and maxband Troq, break his Tech I
  • Worker, Tech II, Battle Suits, attack trading Troq, break his Tech II
  • Battle Suits, attack and trade Troq, break his Tech II, Prynn+Temporal Research, then worker but skip Tech II.

The former keeps my hand at 3 and lets me draw one card from my deck. The middle option reduces my hand at 2, which I do not like one bit. The latter options sets up a much better draw next turn but my Tech IIs won’t be playable. I guess that leaves the first option as my only real line here. The other nice part of it is that I probably keep both Argos since there’s no haste I coming.

That means 2x Argos, Troq and Nullcraft so 11 attack with 4 of it having Overpower, which is pretty nice vs presumably Garth + Maxband, fetch a Guide then worker.

I’m only drawing one card from my deck this turn so whatever I tech in is a low probability of coming up, but my choices should be impactful if I get lucky and still useful if I don’t

Temporal Distortion is good if I don’t draw it this coming turn, or if I get Technician draw (though that would need to be some strange line with Doom Grasp or River + Discord + StW) but is kind of a waste if I draw it now.

Intimidate is sneaky good here. Final Smash also seems kind of fun but definitely the bounce a Tech I particularly is still a big downside that I don’t really want when he has no way of playing a Tech I.

Origin Story seems like a great fit, especially given how faceup maxband Garth is. If I don’t draw any of my Tech IIs I also probably want to avoid Geiger so he’s available for suddenly burst.

I think OS and Intimidate seem like the most obvious choices. Let’s just hope I draw well!

XCAFS24 R4 Player 1, Turn 5

P1 [Demon/Necro]/Finesse vs P2 [Past/Present]/Bashing

Starting Hand

Deteriorate
Nimble Fencer
Discord
Dark Pact

Events of Turn:


Upkeep:

  • Get Gold (8+1 scav)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Nether Drain, Star-Crossed Starlet
Discord, Maestro
Nimble Fencer, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Thieving Imp from the grave, you discard #1 of 3 (6)
  • River (4)
  • Discord, Nullcraft dies, Argos less beefy (2)
  • Deteriorate + off-color, kills scav Arg, you get 1g (0)
Workers

Skeletal Archery, Poisonblade Rogue, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: River (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Nimble Fencer and Skeleton Javelineer)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Pestering Haunt
Star-Crossed Starlet
Maestro

End of Turn Discard
My Thoughts

I’m in trouble…


I see your fancy footwork and raise you a time wizard

P2T5


Tech StartingHand Workers

TECH

Temporal Distortion
Now!


STARTING HAND

Tinkerer → Discard
Neo Plexus → Worker
Hyperion
Hyp Draw 1 → Origin Story
Hyp Draw 2 → Fading Argonaut


WORKERS

Time Spiral
Plasmodium
Temporal Research
Neo Plexus


NextHand

Tricycloid
Intimidate
Battle Suits
Hardened Mox


Discard

Argonaut
Nullcraft
Tinkerer
Temporal Distortion
Now!
Fading Argonaut
Origin Story


Tech 2 card(s)
Randomise hand, discard #1 of 3
Get Paid + float + Scavenger - ($10)
Geiger - ($8)
Hyperion, kills River, takes 2, Geiger midbands, draw - ($3)
Troq kills Imp, takes 2, Overpower 2 to Tech II, Tech I to 4HP, you draw
Argo readily breaks Tech II, your base to 16
Maxband Geiger, flicker Hyperion, breaks Tech I, your base to 14, draw - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut 3/4 [Readiness]
  • :target: Lookout:

In Play:

  • L7 Troq Bashar 4/2 [Overpower]
  • L5 Max Geiger 3/4 [Sparkshot]
  • Hyperion 4/5 [Haste]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Imp missing my Hyperion was absolutely huge

Unlucky lol, was hoping you’d be without T2 cards. I don’t think I can come back from this, GG WP @thehug0naut!

@zango it was sweet dreams for Neutered Nightmare this time

2 Likes

GG @FrozenStorm I wasn’t happy at first that I drew both Argonauts at once but it actually swung the momentum pretty decisively. Then I just got lucky to draw Hyperion and you not hit it with Imp. If those few random effects go against me I’m sure the result would be very different