No worries at all, though I thought Guide was correct last turn (had a -1/-1 rune and 1 damage)
P2T8
StartingHand Workers
STARTING HAND
Potent Basilisk
Timely Messenger
Wandering Mimic
Tyrannosaurus Rex
WORKERS
Spark
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer
Crypt Crawler
NextHand
Older Brother
Wandering Mimic
Wither
Tyrannosaurus Rex
Discard
Moment’s Peace
Bloom
Moment’s Peace
Brick Thief
Potent Basilisk
Wandering Mimic
Tech 0 card(s)
Get Paid + float - ($11)
T-Rex, destroy Blademaster and Guide, 1HP Fencer dies - ($3)
Rook - ($1)
Messenger - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Tyrannosaurus Rex 10/10A [Overpower, Resist 2]
Elite :
Scavenger : Timely Messenger 1/1
Technician : L1 Garus Rook 2/4
Lookout :
In Play:
*
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech III HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Welp that’s a lot of stuff. At least he left my Tech III though. Still think he might have close to lethal depending on his draws.
Guide itself was correct, as it does not buff itself, but a few of my other units should have been benefiting from the +1 attack and were not.
Turn 9
Hand: Star-Crossed Starlet, Blademaster, Grounded Guide, Discord
Workers: Fox Viper, Fox Primus, Morningstar Flagbearer, Grappling Hook, Aged Sensei, Safe Attacking
Techs
Turn 2: Nimble Fencer, Sparring Partner
Turn 3: Nimble Fencer, Discord
Turn 4: Maestro, Grounded Guide
Turn 5: Star-Crossed Starlet, Leaping Lizard
Turn 6: Star-Crossed Starlet, Grounded Guide
Turn 7: Blademaster, Blademaster
Tech 0 cards
Draw 2 from Setsuki
Healing 1
Starlet takes 1 damage
Get paid (+$10, $10)
Summon Star-Crossed Starlet ($10)
Summon Blademaster ($10)
Summon Grounded Guide ($5)
Starlets kill T-Rex, uninjured one second to stay alive
Saviour Monk kills Messenger, you gain 1 gold
Fencer kills Rook, you draw, Grave gains 2 levels
Sparring Partner spars with Grave
Ready Sparring Partner ($3)
Sparring Partner spars with River
Ready Sparring Partner ($1)
Sparring Partner spars with Setsuki
Uhhhhh yeah a lotta damage (9+4+4+4+4+4=29) to your base
Discard 1, draw 3
Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Grounded Guide (4/4)
Lookout:
Buildings:
Tech 1: 5
Tech 2: 5
Tech 3: 5
Units/Heroes:
Saviour Monk (2/2)
Sparring Partner (the goat, the mvp, the real, 2/2)
Star-Crossed Starlet (5/3)
Nimble Fencer (4/3)
Leaping Lizard (4/5)
Maestro (4/5)
Blademaster (9/6)
Setsuki Hiruki lvl 6 (4/5)
River Montoya lvl 5 (4/3)
Grave Stormborne lvl 5 (4/5)
Base: 20
Other:
Economy:
Workers: 10
Gold: 1
Hand: 3
Deck: 0
Discard: 5
Hand
Smoker, Snapback, Sensei’s Advice
Discard
Grounded Guide, Blademaster, Star-Crossed Starlet, Discord, Nimble Fencer
Think
1 Like
GG and WP @Bryce_The_Rice
I was too slow getting any kind of aggro established and you P1 with haste was just too much once you got the card draw up and running
1 Like
Sparring partner really let me press my lead there, ending up being the most card efficient thing I could ask for because of orpal. I have no regrets teching it first.
gg
1 Like
Legion
December 19, 2024, 9:18pm
25
can i ask you why didn’t you use the Tap deal 2 ability from maestro once? I mean, exp turns 7 and 8.
On turn 7 I valued board presence more highly to set me up with many varied threats, almost guaranteeing victory.
On turn 8 I just forgot oops
Legion
December 20, 2024, 6:18am
27
i mentioned t7 because there is a fencer that does nothing that turn and is sidelined (not patrolling). Hence I asked myself: why not tap and deal 2 instead of just doing nothing?
Nope, both my fencers attacked. One killed the squad leading mimic and the other killed Rook.
1 Like