[XCAFS24] Round1: P1 Steve44 vs P2 Unity

@Steve44

This game will be played with the following rule changes:

Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1; cannot target illusions
Lich’s Bargain Base damage increased from 4 to 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

my first draft picks are:
Neutral Starter & Present

I take green starter, Feral and Finesse.
@Unity

Then I shall complete my deck with Peace and Bashing :wink:

So my Deck: [Bashing]/Peace/Present

@Steve44

My last pick is Anarchy. I play with [Feral] Finesse and Anarchy.

Let´s start! :star_struck: GLHF @Unity

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Young Treant
Forest’s Favor
Spore Shambler
Merfolk Prospector
Verdant Tree


WORKERS
Verdant Tree


NextHand

Tiger Cub
Playful Panda
Rampant Growth
Ironbark Treant
Rich Earth


Discard

Spore Shambler
Young Treant
Forest’s Favor


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Summon Merfolk Prospector - ($2)
Summon Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra (2/3+1A) Discard 2 Cards → Stealth this turn
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1) :exhaust: → Gain :ps_:.

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@Unity `s turn!

GLHF! @Steve44

P2T1


StartingHand Workers

STARTING HAND
Wither
Fruit Ninja
Timely Messenger
Granfalloon Flagbearer
Helpful Turtle


WORKERS
Fruit Ninja


NextHand

Brick Thief
Spark
Tenderfoot
Older Brother
Bloom


Discard

Timely Messenger
Granfalloon Flagbearer
Wither


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Helpful Turtle - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Helpful Turtle (1/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: General Onimaru Level 1 (2/3) - Frenzy 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Would like to take out Merfolk Prospector with Wither. But Calamandra and Forest’s Favor make this way too risky. A shaky start.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Ferocity
Nimble Fencer


STARTING HAND
Ironbark Treant
Playful Panda
Rich Earth
Rampant Growth
Tiger Cub


WORKERS
Verdant Tree
Rich Earth


NextHand

Playful Panda
Young Treant
Nimble Fencer
Ferocity
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Ironbark Treant - ($1)
:exhaust: Merfolk Prospector: +1 Gold - ($2)
Build Tech1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Merfolk Prospector (1/1) (:exhaust::ps_:)
  • Calamandra (2/3) Discard 2 Cards → Stealth this turn

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech1 HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    @Unity `s turn!

P2T2


Tech StartingHand Workers

TECH
Elite Training
General’s Hammer


STARTING HAND
Brick Thief
Spark
Bloom
Older Brother
Tenderfoot


WORKERS
Fruit Ninja
Older Brother


NextHand

Elite Training
General’s Hammer
Wither


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloom on Onimaru - ($3)
Turtle Attacks your Treant
Onimaru finishes your Treant
Brick Thief. One damage to your Base - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • :exhaust: Helpful Turtle (1/1)
  • :exhaust: General Onimaru Level 1 (3/3)+ - Frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

If he has a Nimble Fencer and Rampant Growth, I am in serious trouble. If the Turtle and the General survive and heal it looks better. I go down to 1 card. Risky move, I guess. But I fear his Treant in combination with Behind the Ferns or Ferocity. Post draw: I drew Elite Training and General’s Hammer. If Onimaru dies, I’m in a bad place.

1 Like
[b]P1T3[/b]
Tech StartingHand Workers

TECH
Ferocity
Nimble Fencer


STARTING HAND
Nimble Fencer
Playful Panda
Young Treant
Forest’s Favor
Ferocity


WORKERS
Verdant Tree
Rich Earth


NextHand

Ferocity
Spore Shambler
Rampant Growth
Ironbark Treant
Tiger Cub


Tech 2 card(s)
Get Paid - ($6)
Skip Worker
Summon Nimble Fencer - ($4)
Cast Ferocity - ($2)
Merfolk Prospector kills SQL
Nimble Fencer kills Tenderfoot, you draw
Calamandra to Level 3; kills Oni; 2 Levels to Calamandra, heals all damage - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Merfolk Prospector (1/1) swift strike and armor piercing until my next upkeep
  • :exhaust: Calamandra (4/5) L5 Discard 2 Cards → Stealth this turn; my units have Resist1; 4$, :exhaust: : put a tiger unit from your codex into play
  • :exhaust: Nimble Fencer (2/3) swift strike and armor piercing until my next upkeep

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I have the chance to kill Oni but I have to skip my worker and Prospector is in danger…he has no Tech1 and no hero so I should be save on my next turn and I can hold the pressure high with fencer and maybe another Ferocity…Tech break with Calamdra is also a possibility…so I think it`s the best line

1 Like

P2T3


Tech StartingHand Workers

TECH
Intimidate
Brave Knight


STARTING HAND
Elite Training
General’s Hammer
Wither
Timely Messenger


WORKERS
Fruit Ninja
Older Brother
Elite Training


NextHand

Spark
Bloom
Brick Thief
Granfalloon Flagbearer
Intimidate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Turtle heals herself
Tech I - ($4)
Turtle kills your Merfolk Prospector
Max Geiger - ($2)
Max Geiger to Level 3 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger Level 3 (2/4+1A) - Sparkshot, :exhaust:, Discard a card + Draw a card
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Helpful Turtle (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Don´t like Calamandra Moss.

P1T4


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Tiger Cub
Spore Shambler
Rampant Growth
Ironbark Treant
Ferocity


WORKERS
Verdant Tree
Rich Earth
Tiger Cub


NextHand

Young Treant
Playful Panda
Nimble Fencer
Ferocity


Discard

Merfolk Prospector
Rampant Growth
Spore Shambler
Ferocity
Feral Strike
Feral Strike


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cast Rampant Growth on Calamandra; kills Max; Levels fizzle - ($3)
Nimble Fencer kills Turtel, takes 1 damage
Summon Ironbark Treant - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Ironbark Treant (1/2 + 2A)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Calamandra (4/5) L5 Discard 2 Cards → Stealth this turn; my units have Resist1; $4, :exhaust: → tiger unit from my codex
  • :exhaust: Nimble Fencer (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

What to do now…discarding 2 cards and break T1 with Calamandra and Rampant Growth is too much I think and then I loose my board presence, but then he brings maybe 2 Overeager Cadets, Oni and build T2…a T2 break could be difficult because I really want to build T2 next turn. A tiger unit is an option but calamandra and fencer takes too much damage from Max and the turtle is still alive…I think Rampant Growth on Calamandra is a save hero kill, fencer finishs the turtle and Ironbark Treant is a good defense and a strong attacker next turn with ferocity and I can follow my plan with Feral Strike and Anarchy Spec!

P2T4


Tech StartingHand Workers

TECH
Tricycloid
Hyperion


STARTING HAND
Granfalloon Flagbearer
Bloom
Spark
Intimidate
Brick Thief


WORKERS
Fruit Ninja
Older Brother
Elite Training
Bloom


NextHand

Wither
General’s Hammer
Timely Messenger
Tenderfoot
Brave Knight


Discard

Helpful Turtle
Intimidate
Brick Thief
Granfalloon Flagbearer
Spark
Tricycloid
Hyperion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II - Present - ($3)
Troq Bashar - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Troq Bashar (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Not the best hand here. Wither with Intimidate would have been nice to deal with the Treant or the Fencer. Or at least Tenderfoot or Timely Messenger to be able to play 2 units or 1 hero and 1 unit. Go for tech II anyways. If he destroys it, it’s fine with me. The big question for me: Play Intimidate or not? If I don´t play it, I save 1 gold and ideally he goes through and destroys my Tech II, which wouldn´t bother me. But if he goes straight for my base…

Intimidate costs 2 because of Calamandras midband ability.

True, so I don´t play it and keep 1 gold an put Troq in as Squad Leader if that´s o.k.? I think it doesn’t change anything for the draw…

@Bryce_The_Rice

1 Like

It’s OK for me, I continue with my next turn.

P1T5


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Nimble Fencer
Ferocity
Young Treant
Playful Panda


WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Playful Panda


NextHand

Forest’s Favor
Feral Strike
Disguised Monkey
Spore Shambler


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech2 (Anarchy) - ($2)
Cast Ferocity - ($0)
Ironbark Treant kills Troq
Calamandra and Fencer break your T2

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Calamandra (4/5) L5 Discard 2 Cards → Stealth this turn; my units have Resist1; $4, :exhaust:: put a tiger unit from your codex into play
  • :exhaust: Nimble Fencer (2/2)
  • :exhaust: Ironbark Treant (3/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

There is only one way now: Kill Troq and break Tech2!

P2T5


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
General’s Hammer
Brave Knight
Tenderfoot
Timely Messenger
Wither


WORKERS
Fruit Ninja
Older Brother
Elite Training
Bloom


NextHand

Brick Thief
General’s Hammer
Wither
Spark
Hyperion


Tech 2 card(s)
Get Paid + Float - ($10)
No Worker
General Onimaru - ($8)
Max Onimaru. Summon Coby, Roby and Toby. - ($1)
Tenderfoot - ($0)
Repair Tech II

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1A)
  • :psfist: Elite: Coby (2/1) - Sparkshot
  • :ps_: Scavenger: Roby (1/1) - Sparkshot
  • :pschip: Technician: Toby (1/1) - Sparkshot
  • :target: Lookout:

In Play:

  • General Onimaru - Level 8 (4/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

One point of damage short for finishing off with his Tech II. All or nothing. Probably I should have teched tech II units one turn earlier.

P1T6


Tech StartingHand Workers

TECH
Chameleon Lizzo
Chameleon Lizzo


STARTING HAND
Forest’s Favor
Disguised Monkey
Spore Shambler
Feral Strike


WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Playful Panda


NextHand

Feral Strike
Ferocity
Ferocity
Rampant Growth
Young Treant


Discard

Feral Strike
Spore Shambler
Disguised Monkey
Forest’s Favor
Chameleon Lizzo
Chameleon Lizzo


Tech 2 card(s)
Get Paid - ($8)
Skip Worker
Ironbark Treant kills SQL, takes 1 damage
Calamandra kills Coby takes 2 damage
Nimble Fencer kills Roby takes 1 damage, you get 1 gold
Cast Feral Strike with Boost, Gigadon Fabi and Gigadon Sabine arrive - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gigadon Sabine (8/8+1A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger: Gigadon Fabi (8/8) Overpower
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Calamandra (4/3) L5 Discard 2 Cards → Stealth this turn; my units have Resist1; $4, :exhaust:: put a tiger unit from your codex into play
  • :exhaust: Nimble Fencer (2/1)
  • :exhaust: Ironbark Treant (3/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5 (Anarchy)
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I think I go for Feral Strike with 2 Gigadons and tech some units with haste and stealth…I have to skip my worker again, that´s bad, but I have a lot of power on my board for the next turn. The Boot is a problem, especially if he has two of them…otherwise I think he can only kill one Gigadon (maybe with a Hyperion and Oni) and this comes at a high prize…Gigadons are also a good counter against Art of War…Calamandra should also be save with 2 patrolling Gigadons, so maybe I can cast Ferocity or another Feral Strike next turn…

Well, what to do. Again not a good draw, Tricycloid would have helped to deal with Calamandra at least. But too late, so it doesn´t really matter anymore. Teched too risky/weakly, too dependent on good draws.

WP!

@zango
@Bryce_The_Rice

3 Likes