[XCAFS24] FINALS part1: P1 thehug0naut vs P2 zango

well, with tree in my hand that tech break obviously didn’t cost me much, on the other hand I had two cadets in hand and just going for tech 2 at the normal pace while floating a ton also probably would have been not exactly easy for you to handle. But yes, I was very happy when I saw that PBR leaving the table.
Now let’s conclude this match. Even if I didn’t have as much board control as I have right now, the economy advantage is just crazy…

XCAFS24 FINALS part1 P2T5

P1 [Demonology]/Anarchy/Necromancy vs. P2 [green]/Finesse/Peace/Law

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Flagstone Spy (3/3)
Backstabber (3/3)


STARTING HAND
Playful Panda (2/2)
Drill Sergeant (3/3)
Young Treant (0/2)
Tiger Cub (2/2)
Flagstone Garrison (4)
Overeager Cadet (2/2)
Backstabber (3/3)
Drill Sergeant (4/4)+
Flagstone Spy (3/3)
Merfolk Prospector (2/2)+


WORKERS
Rampant Growth
Spore Shambler (2/3)++
Forest’s Favor
Ironbark Treant (3/2)
Backstabber (3/3)


NextHand

Flagstone Garrison (4)
Overeager Cadet (2/2)
Young Treant (0/2)
Flagstone Spy (3/3)


Tech 2 card(s)
Get Paid + float - ($10)
DS, RS 5, draw 1 - ($7)
cadet, draw 1, add a rune
move rune to old cadet who trades Zane, River to midband
worker
river to maxband - ($5)
tiger with discount, draw 1, add a rune #1 - ($4)
DS, draw 1, rune #2 - ($1)
panda, wisp arrives, draw 1, runes #4 - ($0)
MP for free, no rs allowed, runes #6
distribute runes

Float ($0)
Discard 3, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (4/4)++
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician:
  • :target: Lookout: Merfolk Prospector (1/1)

In Play:

  • Rich Earth
  • Verdant Tree (3)
  • Flagstone Garrison (4)
  • River (3/4, lvl5)
  • Drill Sergeant (5/5)++
  • Drill Sergeant (5/5)++
  • Playful Panda (2/2)
  • wisp (0/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

this should be it

1 Like

I don’t see a way to stop you running over me and resetting your board so I will resign here. GG and very well played @zango

Perhaps River was a better target than DS, though you had the gold either way. Point well made about the power of even just a single Garrison.

I don’t think I had envisioned Tree coming out at all. I was more focussed on the threat of hasty Tech I units at that point and didn’t really understand what was coming my way :joy:

1 Like

Well, that maxband bonus from River just made my economy to flip over the top. I’m amazed at how well that rich earth start turned out. But I guess YT plus Panda plus tower really is the only way to play that card and also only against decks that don’t have an too easy access to base damage (and no 2 defense unit for 2g). I was a bit afraid of you going for the base and then maybe Meta with Zane and monkey in t5 to be sufficient.
Also the additional cycle manipulation with that T2 YT turned out very favorable again. 60% to have both cards teched in T2 in your T3 hand really is a thing and also the following cycles are so very well stacked, that it’s super easy to pull off a bursted tech 2 play in turn 4.
But either way, nice game, was a lot of fun!

I’m already super curious about your draft choices for the next game!