[XCAFS23] Round3 part2: P1 Dreamfire [Anarchy/Fire]/Demon vs P2 dwarddd monopurple

@dwarddd GL HF!

Relevant balance changes:

Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Dark Pact Increase cost to 1
Pirate Gunship Remove obliterate 2

P1T1


StartingHand Workers

STARTING HAND
Nautical Dog
Pillage
Scorch
Bloodburn
Charge


WORKERS
Bloodburn


NextHand

Careless Musketeer
Mad Man
Makeshift Rambaster
Bombaster
Bloodrage Ogre


Discard

Charge
Scorch
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@dwarddd’s turn!

Sorry for slow, am back now

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T1


StartingHand Workers

STARTING HAND
Plasmodium
Hardened Mox
Time Spiral
Temporal Research
Nullcraft
Battle Suits
Forgotten Fighter
Neo Plexus
Neo Plexus
Tinkerer
Fading Argonaut


WORKERS
Forgotten Fighter


NextHand

Nullcraft
Neo Plexus
Hardened Mox
Battle Suits


Discard

Temporal Research
Time Spiral


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fargo - ($2)
plasmo - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut(2+1/3) fading 3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium forecast 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Dark Pact


STARTING HAND
Mad Man
Bloodrage Ogre
Bombaster
Makeshift Rambaster
Careless Musketeer


WORKERS
Bloodburn
Careless Musketeer


NextHand

Gunpoint Taxman
Scorch
Makeshift Rambaster
Bombaster
Dark Pact


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@dwarddd’s turn!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T2


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Hardened Mox
Battle Suits
Neo Plexus
Nullcraft


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Tinkerer
Temporal Research
Seer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
nullcraft, kills dog, you get gold - ($3)
tech 1 - ($2)
Neo - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus(2/2)
  • :target: Lookout:

In Play:

  • Plasmodium forecast 2
  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 20
    Tech 1: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Shadow Blade


STARTING HAND
Bombaster
Scorch
Makeshift Rambaster
Gunpoint Taxman
Dark Pact
Pillage
Mad Man


WORKERS
Bloodburn
Careless Musketeer
Pillage


NextHand

Charge
Mad Man
Gunpoint Taxman
Bloodrage Ogre
Shadow Blade


Tech 2 card(s)
Get Paid + scav - ($7)
Dark Pact, my base to 18, I draw 2 - ($6)
Mad Man, it and Brogre trade with Fargo - ($5)
Vandy kills Plexus, you draw.
Vandy to midband - ($3)
Gunpoint Taxman - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Gunpoint Taxman (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@dwarddd’s turn!

Not once yet have I seen a 1-cost dark pact and thought “oh that seems underpowered now” XD

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T3


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Tinkerer
Temporal Research
Seer
Seer


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer


NextHand

Temporal Research
Battle Suits
Seer(2/1a)
Time Spiral


Tech 2 card(s)
technician draw, Get Paid - ($7)
Worker - ($6)
Seer, plasmo arrives - ($5)
tech 2 present - ($1)
tech lab past - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plasmodium(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer(2/1)
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

possibly should be teching origin story… but i really want to maximise drawing a tech 2 on both of the next two turns as i most likely won’t have the building on both

really hope i don’t just destroy my own tech lab to make a tower later

past seems most believeable with the seer

@Dreamfire friendly poke👉
I should be able to reply most of the weekend so if you are also around we could get a good bit of progress done

Sorry about the delay, I’m not sure I can turn this game around. I’ll post something tomorrow at the latest.

1 Like

I’m having trouble thinking about this game, and I already feel pretty far behind, so I’m gonna throw in the towel.

GG WP and sorry to keep you waiting.

@zango

1 Like

Wow that’s a surprise from my spectator’s perspective! But obviously you can do that if you want to…

A surprise for me too, i didnt exactly feel ahead! But i know what you mean by having trouble thinking about a game.
A shame, but i hope whatever is keeping you busy goes okay :slight_smile:

1 Like