@dwarddd GL HF!
Relevant balance changes:
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Dark Pact
Increase cost to 1
Pirate Gunship
Remove obliterate 2
P1T1
StartingHand Workers
STARTING HAND
Nautical Dog
Pillage
Scorch
Bloodburn
Charge
WORKERS
Bloodburn
NextHand
Careless Musketeer
Mad Man
Makeshift Rambaster
Bombaster
Bloodrage Ogre
Discard
Charge
Scorch
Pillage
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Nautical Dog (1/1A)
Elite :
Scavenger : Vandy lvl 1 (2/3)
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
@dwarddd ’s turn!
dwarddd
November 27, 2023, 4:59pm
2
Sorry for slow, am back now
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P2T1
StartingHand Workers
STARTING HAND
Plasmodium
Hardened Mox
Time Spiral
Temporal Research
Nullcraft
Battle Suits
Forgotten Fighter
Neo Plexus
Neo Plexus
Tinkerer
Fading Argonaut
WORKERS
Forgotten Fighter
NextHand
Nullcraft
Neo Plexus
Hardened Mox
Battle Suits
Discard
Temporal Research
Time Spiral
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fargo - ($2)
plasmo - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite : Fading Argonaut(2+1/3) fading 3
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
P1T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Dark Pact
STARTING HAND
Mad Man
Bloodrage Ogre
Bombaster
Makeshift Rambaster
Careless Musketeer
WORKERS
Bloodburn
Careless Musketeer
NextHand
Gunpoint Taxman
Scorch
Makeshift Rambaster
Bombaster
Dark Pact
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Bloodrage Ogre (3/2A)
Elite :
Scavenger : Nautical Dog (1/1)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
@dwarddd ’s turn!
dwarddd
November 28, 2023, 10:10am
4
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P2T2
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Hardened Mox
Battle Suits
Neo Plexus
Nullcraft
WORKERS
Forgotten Fighter
Hardened Mox
NextHand
Tinkerer
Temporal Research
Seer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
nullcraft, kills dog, you get gold - ($3)
tech 1 - ($2)
Neo - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Fading Argonaut(2/3a) fading 2
Elite :
Scavenger :
Technician : Neo Plexus(2/2)
Lookout :
In Play:
Plasmodium forecast 2
Nullcraft(1/1)
Buildings:
Base HP: 20
Tech 1: 5
Economy Info:
Cards:
Gold:
P1T3
Tech StartingHand Workers
TECH
Gunpoint Taxman
Shadow Blade
STARTING HAND
Bombaster
Scorch
Makeshift Rambaster
Gunpoint Taxman
Dark Pact
Pillage
Mad Man
WORKERS
Bloodburn
Careless Musketeer
Pillage
NextHand
Charge
Mad Man
Gunpoint Taxman
Bloodrage Ogre
Shadow Blade
Tech 2 card(s)
Get Paid + scav - ($7)
Dark Pact, my base to 18, I draw 2 - ($6)
Mad Man, it and Brogre trade with Fargo - ($5)
Vandy kills Plexus, you draw.
Vandy to midband - ($3)
Gunpoint Taxman - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite : Gunpoint Taxman (4/3)
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info:
Cards:
Gold:
@dwarddd ’s turn!
dwarddd
November 28, 2023, 2:25pm
6
Not once yet have I seen a 1-cost dark pact and thought “oh that seems underpowered now” XD
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P2T3
Tech StartingHand Workers
TECH
Immortal
Immortal
STARTING HAND
Tinkerer
Temporal Research
Seer
Seer
WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
NextHand
Temporal Research
Battle Suits
Seer(2/1a)
Time Spiral
Tech 2 card(s)
technician draw, Get Paid - ($7)
Worker - ($6)
Seer, plasmo arrives - ($5)
tech 2 present - ($1)
tech lab past - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Plasmodium(4/4a)
Elite :
Scavenger :
Technician : Seer(2/1)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Tech Lab HP: 4 (Past)
Economy Info:
Cards:
Gold:
Thoughts
possibly should be teching origin story… but i really want to maximise drawing a tech 2 on both of the next two turns as i most likely won’t have the building on both
really hope i don’t just destroy my own tech lab to make a tower later
past seems most believeable with the seer
@Dreamfire friendly poke👉
I should be able to reply most of the weekend so if you are also around we could get a good bit of progress done
Sorry about the delay, I’m not sure I can turn this game around. I’ll post something tomorrow at the latest.
1 Like
I’m having trouble thinking about this game, and I already feel pretty far behind, so I’m gonna throw in the towel.
GG WP and sorry to keep you waiting.
@zango
1 Like
zango
December 4, 2023, 6:29am
10
Wow that’s a surprise from my spectator’s perspective! But obviously you can do that if you want to…
dwarddd
December 4, 2023, 10:46am
11
A surprise for me too, i didnt exactly feel ahead! But i know what you mean by having trouble thinking about a game.
A shame, but i hope whatever is keeping you busy goes okay
1 Like