[XCAFS23] Round3 part1: P1 dwarddd monopurple vs P2 Dreamfire [Anarchy/Fire]/Demon

Hey @Dreamfire this should be fun! Purple P1 here is normally awkward even with just a random chance of pillage being in the wrong place lol

GL

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T1


StartingHand Workers

STARTING HAND
Battle Suits
Fading Argonaut
Temporal Research
Tinkerer
Plasmodium
Nullcraft
Neo Plexus
Time Spiral
Hardened Mox
Forgotten Fighter


WORKERS
Tinkerer


NextHand

Nullcraft
Battle Suits
Fading Argonaut
Neo Plexus
Plasmodium


Discard

Temporal Research
Time Spiral
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox(1+1/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

darn pillage

1 Like

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Charge
Makeshift Rambaster
Scorch
Bombaster
Careless Musketeer


WORKERS
Careless Musketeer


NextHand

Bloodrage Ogre
Bloodburn
Pillage
Mad Man
Nautical Dog


Discard

Charge
Makeshift Rambaster
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Maybe I’ll take a leaf out of Nekoatl’s playbook and go for Detonates?

@dwarddd’s turn!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Neo Plexus
Fading Argonaut
Battle Suits
Nullcraft
Plasmodium


WORKERS
Tinkerer
Plasmodium


NextHand

Temporal Research
Forgotten Fighter
Battle Suits
Nullcraft
Time Spiral


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Fargo - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox(1/1a)
  • :psfist: Elite: Fading Argonaut(2+1/3) fading 3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

new ability: 1g → take 2 damage to my base and the opponent discards a card called Pillage, i think this is better than a tech lab tbh

no patroller bonus for Zane, get an argonaut down next turn unless they really go aggressive

post draw: or that’ll do too for stopping an argonaut from coming, this may be v v bad

@Dreamfire’s turn

P2T2


Tech StartingHand Workers

TECH
Detonate
Detonate


STARTING HAND
Mad Man
Nautical Dog
Pillage
Bloodrage Ogre
Bloodburn


WORKERS
Careless Musketeer
Bloodburn


NextHand

Makeshift Rambaster
Mad Man
Pillage
Scorch


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($5)
Bloodrage Ogre - ($3)
Nautical Dog - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Let’s roll the dice.

@dwarddd’s turn!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T3


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Nullcraft
Time Spiral
Temporal Research
Battle Suits
Forgotten Fighter


WORKERS
Tinkerer
Plasmodium
Time Spiral


NextHand

Argonaut
Temporal Distortion
Argonaut
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battle suits - ($4)
Nullcraft - ($2)
nullcraft and mox kill brogre
Hire Max - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3a) fading 2
  • :psfist: Elite: L1 Max(2+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox(2/1)
  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

this is painful, if i don’t kill their stuff they’re gonna hit back hard and if I do they end up with 5 cards and 10g, and then after their turn a tech 2, leveled Zane and a hand with freshly teched cards in

stall it is, if they go for 3dmg of haste from hand that’ll likely be two cards so means them going even lower, so we’ll hopefully keep hero and tech 1 as opposed to just tech 1 if i traded fargo in

Max over Vir because i think if my hero survives this turn then they’ll also get through the next, and I want Max spells the turn after next (this whiff has meant unlikely to tech 2 next turn so don’t want to put them in deck yet)

P2T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Scorch
Makeshift Rambaster
Mad Man
Pillage


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Makeshift Rambaster
Gunpoint Taxman
Detonate
Charge
Detonate


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Anarchy) - ($4)
Tower - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well, I hit the 14% to miss both Detonates. I guess that means I lose?

@dwarddd’s turn!

Lol, I believe we just both whiffed on T3 - i’m strangely okay with that
either that or i masterfully countered whatever you had teched before you played it so i’d take that result too

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T4


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Neo Plexus
Argonaut
Argonaut
Temporal Distortion


WORKERS
Tinkerer
Plasmodium
Time Spiral
Neo Plexus


NextHand

Temporal Distortion
Forgotten Fighter
Temporal Research


Discard

Fading Argonaut(3/3a) fading 2
Nullcraft(1/1)
Temporal Distortion
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
argonaut x 2 - ($0)
fargo trades with bombaster
nullcraft trades with dog, you get gold
max and mox deal 4 damage to your tech 2

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut(4/4)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox(2/1)
  • L1 Max(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

anarchy means no time for immortals, and gotta take a risk on not building a tower yet so i can swing next turn and hopefully break tech 2 (and also build my own)

Yep. I, on the other hand, would’ve very much preferred to have drawn one of these cards last turn.

P2T4


Tech StartingHand Workers

TECH
Soul Stone
Marauder


STARTING HAND
Detonate
Charge
Detonate
Makeshift Rambaster
Gunpoint Taxman


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Bloodrage Ogre
Mad Man
Pillage
Gunpoint Taxman


Discard

Bombaster
Nautical Dog
Charge
Makeshift Rambaster
Soul Stone
Marauder


Tech 2 card(s)
Get Paid + float + scav - ($10)
Skip worker.
Zane - ($8)
Detonate X 2, trash 2 of your workers - ($2)
Gunpoint Taxman - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Zane lvl 1 (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

What do you know, I can still delay their tech 2. Won’t do me much good if they teched Geiger spells though…

@dwarddd’s turn!

Ah sorry, i still too would have preferred an argonaut the turn before, but i meant seeing you whiff as well made me feel better about mine :wink:

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T5


Tech StartingHand Workers

TECH
Unphase
Seer


STARTING HAND
Temporal Research
Forgotten Fighter
Temporal Distortion


WORKERS
Time Spiral
Neo Plexus
Forgotten Fighter


NextHand

Tricycloid
Temporal Distortion
Fading Argonaut(3/3a) fading 2
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mox kills zane
maxband max, flicker mox - ($3)
max trades GPT (lol, I wonder how it’s natural language skills are)
argonauts break tower and then tech 2
vir and 1 level - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox(2/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut(4/3)
  • :pschip: Technician: Argonaut(4/4)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L2 Vir(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

anarchy means no time for immortals, and gotta take a risk on not building a tower yet so i can swing next turn and hopefully break tech 2 (and also build my own)

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Gunpoint Taxman
Bloodrage Ogre
Mad Man
Pillage
Charge


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage


NextHand

Bombaster
Soul Stone
Marauder


Discard

Charge
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($8)
Rebuild tech 2.
Worker - ($7)
Gunpoint Taxman - ($5)
Bloodrage Ogre - ($3)
Mad Man - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Hmm. If I were dwarddd I’d probably have kept Geiger around and teched both copies of R&D.

@dwarddd’s turn!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T6


Tech StartingHand Workers

TECH
Now!
Ready or Not


STARTING HAND
Temporal Distortion
Fading Argonaut(3/3a) fading 2
Temporal Research
Tricycloid


WORKERS
Time Spiral
Neo Plexus
Forgotten Fighter
Temporal Research


NextHand

Temporal Distortion
Unphase
Hyperion
Seer


Discard

Temporal Distortion
Tricycloid
Now!
Ready or Not


Tech 2 card(s)
Get Paid - ($7)
peek
worker - ($6)
fargo - ($4)
tech 2 present - ($0)
healthy Argonaut kills brogre
damaged Argonaut kills madman

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: Hardened Mox(2/1)
  • :pschip: Technician: Argonaut(4/2)
  • :target: Lookout: Argonaut(4/1)

In Play:

  • Battle Suits
  • L2 Vir(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

trying to Patrol for zane, gpt and possibly a marauder is difficult (stealthy things I cba to think about if they have 2 they can have my tech 2)

P2T6


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Marauder
Bombaster
Soul Stone


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
Bombaster


NextHand

Gunpoint Taxman
Makeshift Rambaster


Discard

Charge
Pirate Gunship
Pirate Gunship
Bloodrage Ogre
Mad Man
Steam Tank
Steam Tank


Tech 2 card(s)
Get Paid + float + scav - ($12)
Worker - ($11)
Marauder, boosted to trash one of your workers - ($5)
Vandy - ($3)
Soul Stone on Marauder - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Marauder (5/4A), Soul Stone
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman (3/3)
  • :pschip: Technician: Vandy lvl 1 (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10

@dwarddd’s turn!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T7


Tech StartingHand Workers

TECH
Undo
Now!


STARTING HAND
Unphase
Hyperion
Temporal Distortion
Seer
Nullcraft(1/1)


WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research
Nullcraft(1/1)


NextHand

Temporal Distortion
Now!
Unphase
Now!


Tech 2 card(s)
Get Paid - ($7)
Argonaut, Mox and then argonaut kill marauder
Hyperion, mox trashed - ($2)
Seer, fargo to 3 runes - ($1)
Fargo kills Vandy, vir to lvl 4, you draw
Hyperion kills GPT takes 3, you get gold, i draw
worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Vir(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Seer(3/1)

In Play:

  • Battle Suits
  • Hyperion(5/2)
  • Fading Argonaut(3/1) fading 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

have seen all 6 teched cards that are in this cycle for them so only tech 1s so no need to break tech buildings (other than impending tech 3), if he has 2 hasty damage in hand then hyperion dies, and i probs lose, but if not then this could still be okay - it’s gotta be a double tech break next turn i reckon or it gets pretty spicy

*graps :popcorn: *

Awesome game

P2T7


Tech StartingHand Workers

TECH
Dark Pact


STARTING HAND
Makeshift Rambaster
Gunpoint Taxman
Nautical Dog


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
Bombaster


NextHand

Pirate Gunship
Dark Pact
Soul Stone
Mad Man


Tech 1 card(s)
Get Paid + float + scav + draw - ($12)
Tech 3 - ($7)
Gunpoint Taxman - ($5)
Jaina - ($3)
Tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina lvl 1 (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Dog would probably just get picked off by a Tric, so I might as well build Tower instead.

@dwarddd’s turn!

Tech III, but at the cost of leaving me with too much to work with, this is always the gamble with Anarchy i guess

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T8


Tech StartingHand Workers

TECH
Ready or Not
Here I Come


STARTING HAND
Now!
Now!
Temporal Distortion
Unphase
Argonaut(4/2)
Ready or Not


WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research
Nullcraft(1/1)


NextHand

Temporal Distortion
Undo
Argonaut(4/2)
Tricycloid
Argonaut(4/1)


Tech 2 card(s)
Get Paid - ($8)
Hire Max - ($6)
Vir and Seer kill GPT, Jaina lvl 3
fargo trades with jaina, max midbands
Hyperion does 5 to base
maxband max - ($4)
hyperion does 5 more to base
temporal distortion hyperion into omega, sack some workers (you were showing me the way all along), it finishes your base - ($2)

Float ($2)
Discard 6, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Omega
  • L5 Max

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 2

Sorry @zango , that’s all we’ve got time for today!

Geez that T4 scared me, but the board wipe i was dreading afterwards never quite came, WP @Dreamfire

2 Likes

GG WP! You did a good job consolidating your lead and keeping the pressure. Hopefully I can put up more of a fight as P1 :sweat_smile:

1 Like