dwarddd
November 17, 2023, 5:31pm
1
Hey @Dreamfire this should be fun! Purple P1 here is normally awkward even with just a random chance of pillage being in the wrong place lol
GL
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T1
StartingHand Workers
STARTING HAND
Battle Suits
Fading Argonaut
Temporal Research
Tinkerer
Plasmodium
Nullcraft
Neo Plexus
Time Spiral
Hardened Mox
Forgotten Fighter
WORKERS
Tinkerer
NextHand
Nullcraft
Battle Suits
Fading Argonaut
Neo Plexus
Plasmodium
Discard
Temporal Research
Time Spiral
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite : Hardened Mox(1+1/1)
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
darn pillage
1 Like
GL HF!
P2T1
StartingHand Workers
STARTING HAND
Charge
Makeshift Rambaster
Scorch
Bombaster
Careless Musketeer
WORKERS
Careless Musketeer
NextHand
Bloodrage Ogre
Bloodburn
Pillage
Mad Man
Nautical Dog
Discard
Charge
Makeshift Rambaster
Scorch
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Bombaster (2/2A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Maybe I’ll take a leaf out of Nekoatl’s playbook and go for Detonates?
@dwarddd ’s turn!
dwarddd
November 20, 2023, 2:57pm
3
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T2
Tech StartingHand Workers
TECH
Argonaut
Argonaut
STARTING HAND
Neo Plexus
Fading Argonaut
Battle Suits
Nullcraft
Plasmodium
WORKERS
Tinkerer
Plasmodium
NextHand
Temporal Research
Forgotten Fighter
Battle Suits
Nullcraft
Time Spiral
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Fargo - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Hardened Mox(1/1a)
Elite : Fading Argonaut(2+1/3) fading 3
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
new ability: 1g → take 2 damage to my base and the opponent discards a card called Pillage, i think this is better than a tech lab tbh
no patroller bonus for Zane, get an argonaut down next turn unless they really go aggressive
post draw: or that’ll do too for stopping an argonaut from coming, this may be v v bad
@Dreamfire ’s turn
P2T2
Tech StartingHand Workers
TECH
Detonate
Detonate
STARTING HAND
Mad Man
Nautical Dog
Pillage
Bloodrage Ogre
Bloodburn
WORKERS
Careless Musketeer
Bloodburn
NextHand
Makeshift Rambaster
Mad Man
Pillage
Scorch
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($5)
Bloodrage Ogre - ($3)
Nautical Dog - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Bloodrage Ogre (3/2A)
Elite :
Scavenger : Nautical Dog (1/1)
Technician : Bombaster (2/2)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Let’s roll the dice.
@dwarddd ’s turn!
dwarddd
November 21, 2023, 5:54pm
5
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T3
Tech StartingHand Workers
TECH
Temporal Distortion
Temporal Distortion
STARTING HAND
Nullcraft
Time Spiral
Temporal Research
Battle Suits
Forgotten Fighter
WORKERS
Tinkerer
Plasmodium
Time Spiral
NextHand
Argonaut
Temporal Distortion
Argonaut
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battle suits - ($4)
Nullcraft - ($2)
nullcraft and mox kill brogre
Hire Max - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Fading Argonaut(3/3a) fading 2
Elite : L1 Max(2+1/3)
Scavenger :
Technician :
Lookout :
In Play:
Battle Suits
Hardened Mox(2/1)
Nullcraft(1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
this is painful, if i don’t kill their stuff they’re gonna hit back hard and if I do they end up with 5 cards and 10g, and then after their turn a tech 2, leveled Zane and a hand with freshly teched cards in
stall it is, if they go for 3dmg of haste from hand that’ll likely be two cards so means them going even lower, so we’ll hopefully keep hero and tech 1 as opposed to just tech 1 if i traded fargo in
Max over Vir because i think if my hero survives this turn then they’ll also get through the next, and I want Max spells the turn after next (this whiff has meant unlikely to tech 2 next turn so don’t want to put them in deck yet)
P2T3
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Scorch
Makeshift Rambaster
Mad Man
Pillage
WORKERS
Careless Musketeer
Bloodburn
Scorch
NextHand
Makeshift Rambaster
Gunpoint Taxman
Detonate
Charge
Detonate
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Anarchy) - ($4)
Tower - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Bombaster (2/2A)
Elite :
Scavenger : Nautical Dog (1/1)
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Well, I hit the 14% to miss both Detonates. I guess that means I lose?
@dwarddd ’s turn!
dwarddd
November 22, 2023, 6:35pm
7
Lol, I believe we just both whiffed on T3 - i’m strangely okay with that
either that or i masterfully countered whatever you had teched before you played it so i’d take that result too
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T4
Tech StartingHand Workers
TECH
Hyperion
Tricycloid
STARTING HAND
Neo Plexus
Argonaut
Argonaut
Temporal Distortion
WORKERS
Tinkerer
Plasmodium
Time Spiral
Neo Plexus
NextHand
Temporal Distortion
Forgotten Fighter
Temporal Research
Discard
Fading Argonaut(3/3a) fading 2
Nullcraft(1/1)
Temporal Distortion
Hyperion
Tricycloid
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
argonaut x 2 - ($0)
fargo trades with bombaster
nullcraft trades with dog, you get gold
max and mox deal 4 damage to your tech 2
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Argonaut(4/4a)
Elite :
Scavenger :
Technician : Argonaut(4/4)
Lookout :
In Play:
Battle Suits
Hardened Mox(2/1)
L1 Max(2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
anarchy means no time for immortals, and gotta take a risk on not building a tower yet so i can swing next turn and hopefully break tech 2 (and also build my own)
Yep. I, on the other hand, would’ve very much preferred to have drawn one of these cards last turn.
P2T4
Tech StartingHand Workers
TECH
Soul Stone
Marauder
STARTING HAND
Detonate
Charge
Detonate
Makeshift Rambaster
Gunpoint Taxman
WORKERS
Careless Musketeer
Bloodburn
Scorch
NextHand
Bloodrage Ogre
Mad Man
Pillage
Gunpoint Taxman
Discard
Bombaster
Nautical Dog
Charge
Makeshift Rambaster
Soul Stone
Marauder
Tech 2 card(s)
Get Paid + float + scav - ($10)
Skip worker.
Zane - ($8)
Detonate X 2, trash 2 of your workers - ($2)
Gunpoint Taxman - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite : Zane lvl 1 (3/2)
Scavenger :
Technician : Gunpoint Taxman (3/3)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 1 (Anarchy)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
What do you know, I can still delay their tech 2. Won’t do me much good if they teched Geiger spells though…
@dwarddd ’s turn!
dwarddd
November 23, 2023, 9:24am
9
Ah sorry, i still too would have preferred an argonaut the turn before, but i meant seeing you whiff as well made me feel better about mine
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T5
Tech StartingHand Workers
TECH
Unphase
Seer
STARTING HAND
Temporal Research
Forgotten Fighter
Temporal Distortion
WORKERS
Time Spiral
Neo Plexus
Forgotten Fighter
NextHand
Tricycloid
Temporal Distortion
Fading Argonaut(3/3a) fading 2
Temporal Research
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mox kills zane
maxband max, flicker mox - ($3)
max trades GPT (lol, I wonder how it’s natural language skills are)
argonauts break tower and then tech 2
vir and 1 level - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Hardened Mox(2/1a)
Elite :
Scavenger : Argonaut(4/3)
Technician : Argonaut(4/4)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
anarchy means no time for immortals, and gotta take a risk on not building a tower yet so i can swing next turn and hopefully break tech 2 (and also build my own)
P2T5
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Gunpoint Taxman
Bloodrage Ogre
Mad Man
Pillage
Charge
WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
NextHand
Bombaster
Soul Stone
Marauder
Discard
Charge
Pirate Gunship
Pirate Gunship
Tech 2 card(s)
Get Paid - ($8)
Rebuild tech 2.
Worker - ($7)
Gunpoint Taxman - ($5)
Bloodrage Ogre - ($3)
Mad Man - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Bloodrage Ogre (3/2A)
Elite :
Scavenger : Mad Man (1/1)
Technician : Gunpoint Taxman (3/3)
Lookout :
In Play:
*
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Hmm. If I were dwarddd I’d probably have kept Geiger around and teched both copies of R&D.
@dwarddd ’s turn!
dwarddd
November 23, 2023, 10:44am
11
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T6
Tech StartingHand Workers
TECH
Now!
Ready or Not
STARTING HAND
Temporal Distortion
Fading Argonaut(3/3a) fading 2
Temporal Research
Tricycloid
WORKERS
Time Spiral
Neo Plexus
Forgotten Fighter
Temporal Research
NextHand
Temporal Distortion
Unphase
Hyperion
Seer
Discard
Temporal Distortion
Tricycloid
Now!
Ready or Not
Tech 2 card(s)
Get Paid - ($7)
peek
worker - ($6)
fargo - ($4)
tech 2 present - ($0)
healthy Argonaut kills brogre
damaged Argonaut kills madman
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Fading Argonaut(3/3a) fading 3
Elite :
Scavenger : Hardened Mox(2/1)
Technician : Argonaut(4/2)
Lookout : Argonaut(4/1)
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Thoughts
trying to Patrol for zane, gpt and possibly a marauder is difficult (stealthy things I cba to think about if they have 2 they can have my tech 2)
P2T6
Tech StartingHand Workers
TECH
Steam Tank
Steam Tank
STARTING HAND
Marauder
Bombaster
Soul Stone
WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
Bombaster
NextHand
Gunpoint Taxman
Makeshift Rambaster
Discard
Charge
Pirate Gunship
Pirate Gunship
Bloodrage Ogre
Mad Man
Steam Tank
Steam Tank
Tech 2 card(s)
Get Paid + float + scav - ($12)
Worker - ($11)
Marauder, boosted to trash one of your workers - ($5)
Vandy - ($3)
Soul Stone on Marauder - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader : Marauder (5/4A), Soul Stone
Elite :
Scavenger : Gunpoint Taxman (3/3)
Technician : Vandy lvl 1 (2/3)
Lookout :
In Play:
*
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
@dwarddd ’s turn!
dwarddd
November 23, 2023, 2:16pm
13
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T7
Tech StartingHand Workers
TECH
Undo
Now!
STARTING HAND
Unphase
Hyperion
Temporal Distortion
Seer
Nullcraft(1/1)
WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research
Nullcraft(1/1)
NextHand
Temporal Distortion
Now!
Unphase
Now!
Tech 2 card(s)
Get Paid - ($7)
Argonaut, Mox and then argonaut kill marauder
Hyperion, mox trashed - ($2)
Seer, fargo to 3 runes - ($1)
Fargo kills Vandy, vir to lvl 4, you draw
Hyperion kills GPT takes 3, you get gold, i draw
worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : L4 Vir(2/3a)
Elite :
Scavenger :
Technician :
Lookout : Seer(3/1)
In Play:
Battle Suits
Hyperion(5/2)
Fading Argonaut(3/1) fading 3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Thoughts
have seen all 6 teched cards that are in this cycle for them so only tech 1s so no need to break tech buildings (other than impending tech 3), if he has 2 hasty damage in hand then hyperion dies, and i probs lose, but if not then this could still be okay - it’s gotta be a double tech break next turn i reckon or it gets pretty spicy
P2T7
Tech StartingHand Workers
TECH
Dark Pact
STARTING HAND
Makeshift Rambaster
Gunpoint Taxman
Nautical Dog
WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
Bombaster
NextHand
Pirate Gunship
Dark Pact
Soul Stone
Mad Man
Tech 1 card(s)
Get Paid + float + scav + draw - ($12)
Tech 3 - ($7)
Gunpoint Taxman - ($5)
Jaina - ($3)
Tower - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Gunpoint Taxman (3/3A)
Elite :
Scavenger :
Technician : Jaina lvl 1 (2/3)
Lookout :
In Play:
*
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tech III HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Dog would probably just get picked off by a Tric, so I might as well build Tower instead.
@dwarddd ’s turn!
dwarddd
November 23, 2023, 3:11pm
16
Tech III, but at the cost of leaving me with too much to work with, this is always the gamble with Anarchy i guess
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T8
Tech StartingHand Workers
TECH
Ready or Not
Here I Come
STARTING HAND
Now!
Now!
Temporal Distortion
Unphase
Argonaut(4/2)
Ready or Not
WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research
Nullcraft(1/1)
NextHand
Temporal Distortion
Undo
Argonaut(4/2)
Tricycloid
Argonaut(4/1)
Tech 2 card(s)
Get Paid - ($8)
Hire Max - ($6)
Vir and Seer kill GPT, Jaina lvl 3
fargo trades with jaina, max midbands
Hyperion does 5 to base
maxband max - ($4)
hyperion does 5 more to base
temporal distortion hyperion into omega, sack some workers (you were showing me the way all along), it finishes your base - ($2)
Float ($2)
Discard 6, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Battle Suits
Omega
L5 Max
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Sorry @zango , that’s all we’ve got time for today!
Geez that T4 scared me, but the board wipe i was dreading afterwards never quite came, WP @Dreamfire
2 Likes
GG WP! You did a good job consolidating your lead and keeping the pressure. Hopefully I can put up more of a fight as P1
1 Like