[XCAFS23] Round2 part2: P1 Bryce_The_Rice [Demonology]/Necromancy/Finesse vs P2 charnel_mouse [Balance]/Blood/Strength

Please


Turn 10

Hand: Star-Crossed Starlet, Leaping Lizard, Shadow Blade, Skeleton Javelineer, Nimble Fencer, Blademaster
Workers: Summon Skeletons, Jandra, the Negator, Skeletal Archery, Sacrifice the Weak, Poisonblade Rogue, Metamorphosis

Techs

Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Maestro
Turn 4: Metamorphosis, Leaping Lizard
Turn 5: Leaping Lizard, Hooded Executioner
Turn 6: Grounded Guide, Star-Crossed Starlet
Turn 7: Grounded Guide
Turn 8: Nether Drain, Blademaster
Turn 10: Blademaster


  1. Technician draw
  2. Tech 1 card
  3. Get paid (+$11, $12)
  4. Rebuild Tech 1 ($12)
  5. Build a Tower ($9)
  6. Summon Blademaster ($3)
  7. Summon Leaping Lizard ($2)
  8. Summon Skeleton Javelineer ($1)
  9. Haunt and damaged Lizard kill Shambler
  10. Discard 3, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Leaping Lizard (3/5+A)
    :psfist:Elite: Blademaster (8/5)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 1
    Tech 3: 5
    Tower: 4
  • Units/Heroes:
    Leaping Lizard (3/2)
    Skeleton Javelineer (1/1)
  • Base: 10
  • Other:

Economy:

  • Workers: 11
  • Gold: 1
  • Hand: 5
  • Deck: 9
  • Discard: 0

Hand

Grounded Guide, Nether Drain, Nimble Fencer, Grounded Guide, Blademaster

Discard

Think

Wow, I hit the very lucky blademaster draw. There is a chance. Itā€™s slimā€¦ I can still very easily die to bugblatters or commander or even just crash bombers. Iā€™m on a knifeā€™s edge right here. But it is possible.

damaged Lizzo is dead after attack

No, he has swift strike.

Obviously haunt attacks first into death, then Lizard swift strikes the shambler and only takes tower damage.

2 Likes

I said no.

P2T10

Starting hand: 2

Tiger Cub
Kidnapping

Teched cards: 0

T2: 2 x Tiny Basilisk
T3: 2 x Kidnapping
T4: 2 x Crashbarrow
T5: Desperation, Ogre Recruiter
T8: Earthquake, Pirate-Gang Commander


Get paid - (11)
Kidnapping, I take Squad Leader Leaping Lizard - (7)
Tiger Cub, Drakk gives it haste - (5)
Maxband Midori - (0)
Rook and Midori kill Blademaster, former crumbles, latter takes 1 Tower damage
Drakk (3), Leaping Lizard (4), and Tiger Cub (3) destroy your base, GG!


Rook L8 4/6 (crumble rune; can ignore lone patrollers; two lives)
Drakk L6 3/1 (dies: 1 to your base; units have frenzy 1; first unit played from hand gains haste; 3 damage)
Midori L3 4/4 (+1/+1 to units without abilities; flying on my turn; 1 damage)
Leaping Lizard 3/4 (stolen with Kidnapping; Drakk: frenzy 1; anti-air)
Tiger Cub 2/1 (haste; Drakk: frenzy 1; 1 damage)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tech III HP: 5
:heart: Tower HP: 4


Remaining hand: 0
Deck: 3

Ogre Recruiter
Rampant Growth
Tiny Basilisk

Discard: 9

Crashbarrow
Earthquake
Pirate-Gang Commander
Crashbarrow
Merfolk Prospector
Kidnapping
Tiny Basilisk
Spore Shambler
Kidnapping

Trash: 1

Desperation

Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
1 on board
0 in hand
3 in deck
9 in discard
1 in trash
6 in workers


Remaining gold: 0
Workers: 11

5 x start
T1: Rich Earth
T2: Forestā€™s Favour
T3: Ironbark Treant
T4: Verdant Tree
T5: Playful Panda
T9: Young Treant

@zango Sorry for how long this took!

1 Like

no worries about the time. As almost all the other games took quite long as well, I donā€™t think itā€™s a big issue. But yeah, letā€™s all try to be faster in the next round :wink:

PS: I was expecting that rook takes the tower damage after having crumbled. Am I wrong about that one? (if I am wrong please explain the reason in the rules thread if you donā€™t mind)

1 Like

Oh, I think youā€™re right.