Please
Turn 10
Hand: Star-Crossed Starlet, Leaping Lizard, Shadow Blade, Skeleton Javelineer, Nimble Fencer, Blademaster
Workers: Summon Skeletons, Jandra, the Negator, Skeletal Archery, Sacrifice the Weak, Poisonblade Rogue, Metamorphosis
Techs
Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Maestro
Turn 4: Metamorphosis, Leaping Lizard
Turn 5: Leaping Lizard, Hooded Executioner
Turn 6: Grounded Guide, Star-Crossed Starlet
Turn 7: Grounded Guide
Turn 8: Nether Drain, Blademaster
Turn 10: Blademaster
- Technician draw
- Tech 1 card
- Get paid (+$11, $12)
- Rebuild Tech 1 ($12)
- Build a Tower ($9)
- Summon Blademaster ($3)
- Summon Leaping Lizard ($2)
- Summon Skeleton Javelineer ($1)
- Haunt and damaged Lizard kill Shambler
- Discard 3, draw 4, reshuffle, draw 1
- Patrol:
Squad Leader: Leaping Lizard (3/5+A)
Elite: Blademaster (8/5)
Scavenger:
Technician:
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 1
Tech 3: 5
Tower: 4 - Units/Heroes:
Leaping Lizard (3/2)
Skeleton Javelineer (1/1) - Base: 10
- Other:
Economy:
- Workers: 11
- Gold: 1
- Hand: 5
- Deck: 9
- Discard: 0
Hand
Grounded Guide, Nether Drain, Nimble Fencer, Grounded Guide, Blademaster
Discard
Think
Wow, I hit the very lucky blademaster draw. There is a chance. Itās slimā¦ I can still very easily die to bugblatters or commander or even just crash bombers. Iām on a knifeās edge right here. But it is possible.