[XCAFS23] Round2 part1: P1 dwarddd monopurple vs P2 rathyAro [Finesse]/Peace/Truth

Hey @rathyAro, let’s see if i can get a game this time😅 GL HF!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Battle Suits
Hardened Mox
Fading Argonaut
Plasmodium
Nullcraft
Neo Plexus
Time Spiral
Forgotten Fighter
Tinkerer


WORKERS
Plasmodium


NextHand

Nullcraft
Neo Plexus
Hardened Mox
Battle Suits
Forgotten Fighter


Discard

Temporal Research
Tinkerer
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fading Argonaut(2/3) +r1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

We’ll start off standard

Lol, spreadsheet hadnt moved on from here, and it’s against the same starter

@rathyAro im getting nervous, am i cursed to only have byes?:sweat_smile:

1 Like

Sorry for the delay but I made it. Have fun!

P2T1


Starting Hand

STARTING HAND
Spark
Fruit Ninja
Granfalloon Flagbearer
Brick Thief
Older Brother


Workers]
WORKERS
Fruit Ninja


Next Hand

Wither
Bloom
Granfalloon Flagbearer
Timely Messenger
Tenderfoot


Discard

Spark
Helpful Turtle
Brick Thief


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
River - ($2)
Older Brother - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Older Brother (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River (2/3, lvl 1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
1 Like

Np, glad you are here

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T2


Tech StartingHand Workers

TECH
Now!
Stewardess of the Undone


STARTING HAND
Forgotten Fighter
Neo Plexus
Battle Suits
Hardened Mox
Nullcraft


WORKERS
Plasmodium
Hardened Mox


NextHand

Stewardess of the Undone
Temporal Research
Now!
Nullcraft


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
neo Plexus - ($2)
Battlesuits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus(3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I thought so long about this and ended on the most boring option XD and tbh I didn’t think enough, or at least not systematically enough

P2T2


Tech

TECH
Nimble Fencer
Nimble Fencer


Starting Hand]
STARTING HAND
Granfalloon Flagbearer
Timely Messenger
Tenderfoot
Wither
Bloom


Workers]
WORKERS
Fruit Ninja
Granfalloon Flagbearer


Next Hand

Brick Thief
Nimble Fencer
Older Brother
Wither
Spark


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
River to midband - ($3)
Tap River to sideline Fading Argonaut
Older brother trades with Neo Plexus, you get 1 gold
Tenderfoot - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • River (2/4, lvl 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T3


Tech StartingHand Workers

TECH
Tricycloid
Hyperion


STARTING HAND
Now!
Nullcraft
Stewardess of the Undone
Temporal Research


WORKERS
Plasmodium
Hardened Mox
Nullcraft


NextHand

Forgotten Fighter
Tinkerer
Time Spiral


Discard

Neo Plexus(3/2)
Fading Argonaut(3/3a) fading 2
Now!
Temporal Research
Tricycloid
Hyperion


Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
stewardess, bounce tenderfoot - ($3)
max geiger - ($1)
Now! on Max - ($0)
max and fargo kill river, max midbands

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L3 Max(2/4)
  • Fargo(3/1) fading 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I teched these in the hope that I’d draw at least either one, to draw both and have the scav gold feels like a lucky gain :confused: still could have gotten the hero kill with a couple of other cards but my board wouldn’t be in as good a place afterwards. with battlesuits and max out and low on cards tech 2 present is probably the best option

P2T3


Tech

TECH
Macciatus
Macciatus


Starting Hand]
STARTING HAND
Brick Thief
Nimble Fencer
Spark
Wither
Older Brother


Workers]
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark


Next Hand

Helpful Turtle
Timely Messenger
Nimble Fencer
Macciatus
Bloom


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Quince + Mirror - ($5)
Nimble Fencer - ($3)
Tenderfoot - ($2)
Quince to midband - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout: Mirror #1 (0/1)

In Play:

  • Quince (1/4, lvl 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T4


Tech StartingHand Workers

TECH
Hyperion
Chronofixer


STARTING HAND
Time Spiral
Forgotten Fighter
Tinkerer


WORKERS
Plasmodium
Hardened Mox
Nullcraft
Tinkerer


NextHand

Chronofixer
Fading Argonaut(3/3a) fading 2
Hyperion
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max and stewie take out fencer
maxband max, flicker stewardess, bounces tenderfoot - ($4)
tech 2 present - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L5 Max(3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

priority is keep Max and tech 2 alive for next turn… going for the extra card and no extra fencer in hand over saving max’s maxband and using FF. right, max can still die :(, teching as if no Max next turn

P2T4


Tech

TECH
Spectral Tiger
Eyes of the Chancellor


Starting Hand]
STARTING HAND
Nimble Fencer
Bloom
Timely Messenger
Helpful Turtle
Macciatus


Workers]
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle


Next Hand

Older Brother
Wither
Brick Thief
Macciatus
Spectral Tiger


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tenderfoot - ($6)
Nimble Fencer - ($4)
Tech II Truth - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout: Mirror #1 (0/1)

In Play:

  • Quince (1/4, lvl 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T5


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Hyperion
Chronofixer
Forgotten Fighter
Fading Argonaut(3/3a) fading 2
Now!


WORKERS
Plasmodium
Hardened Mox
Nullcraft
Tinkerer
Fading Argonaut(3/3a) fading 2


NextHand

Temporal Research
Neo Plexus(3/2)
Hyperion
Tricycloid


Discard

Forgotten Fighter
Now!
Temporal Distortion
Chronofixer
Now!


Tech 2 card(s)
Get Paid - ($8)
Forgotten fighter sql to your hand - ($6)
Stewie kills tenderfoot, you get gold, max kills mirror
Hyperion, kills Quince, I draw - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L5 Max(3/4)
  • Stewardess of the Undone(3/2)
  • Hyperion(5/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

FF on fencer feels silly but quince needs to die if I want hyperions around… shame I couldn’t get the Chronofixer down (Temporal Distortion would have done better, and what I didn’t consider was that with my most likely card being a hyperion I would be aggresive and less able to defend chronofixer)

P2T5


Tech

TECH
Liberty Gryphon
Reteller of Truths


Starting Hand]
STARTING HAND
Older Brother
Brick Thief
Macciatus
Wither
Spectral Tiger


Workers]
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Older Brother


Next Hand

Eyes of the Chancellor
Nimble Fencer
Timely Messenger
Macciatus


Discard

Tenderfoot
Nimble Fencer
Brick Thief
Wither
Liberty Gryphon
Reteller of Truths


Tech 2 card(s)
Get Paid - ($9)
Scavenger - ($10)
Worker - ($9)
Nimble Fencer - ($7)
fencer trades with seer
Onimaru - ($5)
Spectral Tiger - ($2)
Macciatus - ($0)

Float ($0)
Discard 2, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Spectral Tiger (6/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru (2/3, lvl 1)
  • :target: Lookout: Macciatus (3/3)
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T6


Tech StartingHand Workers

TECH
Temporal Distortion
Promise of Payment


STARTING HAND
Tricycloid
Temporal Research
Hyperion
Neo Plexus(3/2)
Time Spiral


WORKERS
Plasmodium
Hardened Mox
Nullcraft
Tinkerer
Fading Argonaut(3/3a) fading 2
Neo Plexus(3/2)


NextHand

Now!
Temporal Research
Temporal Distortion
Now!


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tricycloid - ($3)
Hyperion and two tricycloid shots kill SQL, I draw
Max kills Macciatus, sparkshots onimaru
Hire Prynn - ($1)
Time Spiral Tricycloid - ($0)
Tricycloid uses two runes to kill Onimaru

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Prynn(1/3a) fading 4
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tricycloid(3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L5 Max(3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

post draw: well, that’s the hand I was risking with all these spells, and I can think of a few ways Max dies, I hope prynn or him is alive so prynn can Temporal research if he’s gone

P2T6


Starting Hand

STARTING HAND
Nimble Fencer
Timely Messenger
Macciatus
Eyes of the Chancellor
Bloom


Workers]
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Older Brother


Next Hand

Spectral Tiger
Bloom
Tenderfoot


Tech 0 card(s)
Get Paid - ($10)
Eyes of the Chancellor - ($7)
Timely Messenger - ($6)
Chancellor on Timely Messenger
River - ($4)
Timely Messenger trades with Geigar, River to 3
Macciatus - ($2)
Nimble Fencer - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Macciatus (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nimble Fencer (2/3)
  • :pschip: Technician: River (2/4, lvl 3)
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thinking about playing in person, it seems pretty obvious that u see my hand during my turn too, but i had put the draws in spoilers by the time i realised that

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T7


Tech StartingHand Workers

TECH
Assimilate


STARTING HAND
Now!
Temporal Research
Temporal Distortion
Now!
Chronofixer
Time Spiral
Hyperion


WORKERS
Plasmodium
Hardened Mox
Nullcraft
Tinkerer
Fading Argonaut(3/3a) fading 2
Neo Plexus(3/2)


NextHand
Promise of Payment
Forgotten Fighter
Hyperion
Temporal Distortion
Stewardess of the Undone(3/2)

Discard

Assimilate
Temporal Research
Now!
Now!
Chronofixer
Temporal Distortion
Time Spiral


Tech 1 card(s)
Get Paid - ($10)
temporal research draw 2 - ($8)

TR_draw

Chronofixer, time spiral

Vir, peek - ($6)
Swap a card with top of deck - ($5)

topofdeck

Hyperion

Hyperion - ($0)
Hyperion kills macciatus, I draw whatever I swapped in
Tricycloid kills nimble fencer, you get gold

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Prynn(1/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Vir(2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Tricycloid(3/1)
  • Hyperion(5/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

online calc says 46% hyperion on draw 2, 64% with Vir’s peek… First two no hype, vir peek means no prynn reset, what am I doing here that doesn’t mean I hire Vir anyway… there’s a not bad path with maxbanding prynn that nearly wipes their board, other option is kill macciautus and fencer and get a tower out but maxband river, altho with low chance of more haste and I have no targeting cards next turn not much point in being able to detect for now… so yeah, hiring Vir, so let’s see what I peek… lol there’s the hyperion, Id draw whatever I Swap, but it would guarantee a pretty sweet hand next turn, and still get rid of the important parts of their board. Shame I didn’t use chronofixer but this is way safer

All g.

P2T7


Starting Hand

STARTING HAND
Bloom
Tenderfoot
Spectral Tiger
Nimble Fencer


Workers

WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Older Brother


Next Hand

Reteller of Truths
Liberty Gryphon
Macciatus


Discard

Macciatus
Nimble Fencer
Tenderfoot
Nimble Fencer
Bloom


Tech 0 card(s)
Get Paid - ($10)
Scavenger - ($11)
Quince + Mirror - ($9)
Quince to midband - ($7)
Quince makes Mirror a hyperion - ($5)
Hyperion Mirror kills Prynn, River to maxband

draw 1

Nimble Fencer

River kills Vir, you get 1 gold, Quince to maxband
Nimble Fencer - ($3)
Tenderfoot
Tenderfoot trades with tricycloid
Nimble Fencer trades with Hyperion
Spectral Tiger - ($0)
Eyes make Spectral Tiger invisible

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Tiger (5/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Quince (1/5, lvl 5)
  • :target: Lookout:
    In Play:
  • Eyes of the Chancellor
  • River (3/2, lvl 5)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5
    Gold:
  • Gold: 0
  • Workers: 10
Thoughts

Nimble Fencer was the single best card I could draw there so pretty lucky, although I think my turn would have been ok with other draws too. Hyperion seems scary to play against blue. Eyes of the chancellor putting in work.

DARN i had thought when i saw Truth “okay, gotta be careful with leaving hyperions around”… and then i still forgot when it came to the actual turn

Also with your eyes of the chancellor have a laugh at my double Temporal Distortion next hand :frowning:

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T8


Tech StartingHand Workers

TECH
Rewind
Assimilate


STARTING HAND
Temporal Distortion
Promise of Payment
Hyperion
Forgotten Fighter
Stewardess of the Undone(3/2)


WORKERS
Plasmodium
Hardened Mox
Nullcraft
Tinkerer
Fading Argonaut(3/3a) fading 2
Neo Plexus(3/2)
Forgotten Fighter


NextHand

Temporal Distortion
Temporal Distortion
Chronofixer
Time Spiral
Assimilate


Tech 2 card(s)
Get Paid + scav - ($11)
worker Forgotten Fighter - ($10)
stewardess - ($7)
tower - ($4)
Max - ($2)

Float ($2)
Discard 3, reshuffle, draw 5

top deck for technician (will re-random if not drawn during your turn)

Now!


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone(3/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11

Yeah, hyperion might be blues best card in the matchup lol.

P2T8


Starting Hand

STARTING HAND
Reteller of Truths
Liberty Gryphon
Macciatus


Workers

WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Older Brother


Next Hand

Wither
Brick Thief
Timely Messenger


Discard

Macciatus
Nimble Fencer
Tenderfoot
Nimble Fencer
Bloom
Liberty Gryphon


Tech 0 card(s)
Get Paid - ($10)
Tower - ($7)
Macciatus - ($5)
Tiger kills Geiger
River trades with Stewardess, you draw
Quince makes a Mirror - ($3)
Reteller of Truths, Mirror copies it - ($1)
Eyes makes Macciatus invisible

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reteller mirror (4/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Reteller of Truths (4/4)

In Play:

  • Eyes of the Chancellor
  • Spectral Tiger (6/3)
  • Macciatus (3/3, invisble)
  • Quince (1/5, lvl 5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
    "
1 Like

Sorry for wait - hard turn + busy weekend was bad combination

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T9


Tech StartingHand Workers

TECH
Origin Story


STARTING HAND
Chronofixer
Assimilate
Time Spiral
Temporal Distortion
Temporal Distortion
Now!
Promise of Payment


WORKERS
Plasmodium
Hardened Mox
Nullcraft
Tinkerer
Fading Argonaut(3/3a) fading 2
Neo Plexus(3/2)
Forgotten Fighter


NextHand

Temporal Research
Hyperion
Tricycloid(3/1)
Temporal Distortion
Hyperion(5/2)


Discard

Stewardess of the Undone(3/3)
Promise of Payment
Assimilate
Temporal Distortion
Time Spiral
Now!
Origin Story


Tech 1 card(s)
Get Paid + float - ($13)
Vir, peek - ($11)
Swap temporal distortion for promise of payment - ($10)
Promise of payment
Assimilate eyes of the chancellor, borrow 3g from future me
*hides hand and looks at yours *
maxband prynn - ($2)
prynn eats macciatus
chronofixer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Chronofixer(2/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: L7 Prynn(3/5) fading 2 (macciatus)
  • :pschip: Technician: L1 Vir(2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Eyes of the Chancellor

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 11 (-3g at upkeep)
Thoughts

looked at this for ages having mentally discounted the peeked PoP as useless before realising it lets me do everything possible in this turn, even after committing to assimilate, 1g is a good price for that

maximum defence: 3/5, 1/1, 2/3, 5hp on T2 (4HP after brick thief arrives)
prynn eats just macciatus: they have 3x1, 2x3, 5, and a wither - tech 2 down
prynn eats just tiger: 2x1, 2, 2x4… not looking good
prynn eats just real reteller: 2x1, 2, 3, 6 and wither - tech 2 down
prynn eats macciatus and reteller mirror: 3x1, 3, 5, and a wither -
prynn SQL - macciatus comes back out and tech 2 down
otherwise - has to be Vir SQL as they can kill chronofixer with non-illusions and… one dmg short of tech 2??
prynn eats macciatus and tiger (undecided on order): 3x1, 2x3, wither - i keep my tech 2 but lose the turn after probably wouldn’t be surprised if they teched up while at it too
nvm, they can get even more attack with extra mirrors and quince midband, there’s no absolute win

also i’m not sure how i was planning to maxband prynn and time spiral and chronofixer, i remember being absolutely sure that was an option but i’m a gold short

screw it, this’ll do as a turn

No worries, I feel like we’ve had quite a few tough board states this game. This is a fun one.

P2T9


Tech

TECH
Appel Stomp
Appel Stomp

Starting Hand

STARTING HAND
Wither
Brick Thief
Timely Messenger

Workers

WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Older Brother

Next Hand

Nimble Fencer
Nimble Fencer
Macciatus


Tech 2 card(s)
Get Paid + float - ($11)
Quince makes a mirror - ($9)
Timely Messenger, mirror copies it - ($8)
Quince hits Chronofixer
Timely mirror trades with chronofixer
River - ($6)
Wither Prynn - ($4)
Reteller mirror trades with Vir, River to midband
Reteller and timely messenger trade with Pryn, Reteller to my hand, Macciatus comes back, River maxbands, you get 1 gold
Tiger breaks your tech II, your base to 18
Quince makes a mirror - ($2)
Reteller, mirror copies it - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reteller mirror (4/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reteller of Truths (4/4)
  • :target: Lookout: Macciatus (3/3)
    In Play:
  • Spectral Tiger (6/2)
  • Quince (1/2, lvl 5)
  • River (3/4, lvl 5)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 10
1 Like

Aye, that’s GG for me though, to be honest my main hope was that you’d choose to tech III and then also whiff, i couldnt see a route through from here…

Frustratingly, the turn i left that hyperion out i had a pretty good alternative had i not peeked it at the top of my deck! But, you capitalised very well, WP

@zango that’s one to them

Feel free to start part 2 whenever you’re ready!

2 Likes