[XCAFS23] Round1 part1: P1 dwarddd monopurple vs P2 Qwzmda [Finesse]/Demonology/Necromancy

GL, HF @Qwzmda
Is this your first tournament on this forum? If so, welcome!
Also, sorry for late start, am abroad atm and lost track of the date completely

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Fading Argonaut
Plasmodium
Time Spiral
Tinkerer


WORKERS
Plasmodium


NextHand

Nullcraft
Neo Plexus
Hardened Mox
Battle Suits
Forgotten Fighter


Discard

Temporal Research
Tinkerer
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fading Argonaut(2/3) fading 3 +r1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

We’ll start off standard

Hi @Qwzmda a friendly reminder that tournament games are expected to take roughly 7 days. This requires the players to each take about one turn each and every day. Usually we don’t exactly meet this goal and there is a grace period before the next round starts, but if one game takes way longer than the other four, there will be eight players that are waiting for this last game to finish…

If this game looks likely to run over considerably, id be happy to begin round 1 part 2 on time, regardless of whether this one is finished at that point.

Although ofc i understand if you wouldnt want the two games at once… im relatively free over the next few weeks so should be able to do a decent burst to catch up :+1:

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@Qwzmda are you still with us?

@dwarddd : it saddens me to say that it looks like you had the bye during this first round.

@Qwzmda : If you are still with us, please let us know!

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