I’m scared!
XCAFS22 Round9 P2T4
P1 [Peace]/Future/Blood vs. P2 [Bashing]/Necromancy/Past
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Rememberer (3/3)
Second Chances
STARTING HAND
Wither
Tenderfoot (1/2)
Bone Collector (3/3)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
WORKERS
Spark
Fruit Ninja (2/2)
Older Brother (2/2)
Helpful Turtle (1/2)
NextHand
Granfalloon Flagbearer (2/2)
Seer (2/1)
Bloom
Brick Thief (2/1)
Seer (2/1)
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
maxband garth fetches rememberer - ($2)
BC - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Bone Collector (3/3A)
-
Elite:
-
Scavenger: Garth (3/4, lvl6)
-
Technician: Skel (1/1)
-
Lookout: Skel (1/1)
In Play:
- Rememberer (3/3, fading 3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
I’m scared… Peace is online, but he needs extremely good draws to really get going now. Maybe, just maybe I’ll have enough time to get through with my plan. tbh I don’t have the balls to sac skeletons to draw my missed seers, I know the probability to miss with two draws is only 1/6, but if I do, Rememberer is almost guaranteed to die. And as he is my only option of potentially winning (and only if everything aligns perfectly), this must not happen.