XCAFS22 Round9 P2T3
P1 [Peace]/Future/Blood vs. P2 [Bashing]/Necromancy/Past
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Seer (2/1)
Seer (2/1)
STARTING HAND
Helpful Turtle (1/2)
Bloom
Older Brother (2/2)
Brick Thief (2/1)
Bone Collector (3/3)
WORKERS
Spark
Fruit Ninja (2/2)
Older Brother (2/2)
NextHand
Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)
Helpful Turtle (1/2)
Bone Collector (3/3)
Wither
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
BC - ($5)
skel - ($4)
Tech 2 → past - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Bone Collector (3/3A)
-
Elite:
-
Scavenger: Timely Messenger (1/1)
-
Technician: Skel (1/1)
-
Lookout: Skel (1/1)
In Play:
- Garth (1/2, lvl1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
I really don’t get that HH! cadet speaks against blood Tech 2, for future tech 2 I would have expected one Glaxx to have better ground trading possibilities, so peace it probably is. but either way: great for my game plan, that he already put 4 gold in Newsman and HH, which both don’t contribute directly for early pressure!
it’s completely weird how I now like the position I’m in…
Post draw: big bummer! Missed the 40% for Seer.