[XCAFS22] Round9: P1 Dreamfire [Peace]/Blood/Future vs P2 zango [Bashing]/Necromancy/Past

XCAFS22 Round9 P2T3

P1 [Peace]/Future/Blood vs. P2 [Bashing]/Necromancy/Past

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Seer (2/1)
Seer (2/1)


STARTING HAND
Helpful Turtle (1/2)
Bloom
Older Brother (2/2)
Brick Thief (2/1)
Bone Collector (3/3)


WORKERS
Spark
Fruit Ninja (2/2)
Older Brother (2/2)


NextHand

Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)
Helpful Turtle (1/2)
Bone Collector (3/3)
Wither


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
BC - ($5)
skel - ($4)
Tech 2 → past - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician: Skel (1/1)
  • :target: Lookout: Skel (1/1)

In Play:

  • Garth (1/2, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I really don’t get that HH! cadet speaks against blood Tech 2, for future tech 2 I would have expected one Glaxx to have better ground trading possibilities, so peace it probably is. but either way: great for my game plan, that he already put 4 gold in Newsman and HH, which both don’t contribute directly for early pressure!
it’s completely weird how I now like the position I’m in…

Post draw: big bummer! Missed the 40% for Seer.