[XCAFS22] Round9: P1 Dreamfire [Peace]/Blood/Future vs P2 zango [Bashing]/Necromancy/Past

uff, I imagined myself to have a chance exactly if you played defensively in the beginning (which you did) and had a kind of whiff in your first tech 2 turn (which you didn’t). The uphill battle just got waaaay steeper. Especially that BI is such a huge pita… But it’s not over yet!

XCAFS22 Round9 P2T5

P1 [Peace]/Future/Blood vs. P2 [Bashing]/Necromancy/Past

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Yesterday’s Golgort (6/4, fading 2)
Rememberer (3/3, fading 3)


STARTING HAND
Bloom
Seer (2/1)
Seer (2/1)
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)


WORKERS
Spark
Fruit Ninja (2/2)
Older Brother (2/2)
Helpful Turtle (1/2)
Bloom


NextHand

Timely Messenger (1/1)
Bone Collector (3/3A)
Wither
Tenderfoot (1/2)
Second Chances


Discard

Bone Collector (3/3A)
Seer (2/1)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)


Tech 2 card(s)
Rememberer remembers Rememberer
Get Paid + scavenger - ($10)
Worker - ($9)
Seer removes a rune from new rememberer, who remembers Yesterday - ($8)
expensive tech 3 - ($2)
Troq - ($0)
old rememberer kills SL

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Troq (2/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger: Skel (1/1)
  • :pschip: Technician: Seer (2/1)
  • :target: Lookout: Yesterday’s Golgort (6/4, fading 2)

In Play:

  • Rememberer (3/1, fading 2)
  • Rememberer (3/3, fading 2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Another seer in patrol (to reset the rememberer would have been awesome, but this cursed BI… At least he drew his KotC before his DSs are on the board, that’s going to be a huge difference next turn