Oh how I wish I had a tric in hand…
With you killing max and me not having tric, that’s pretty much game. But let’s play it out
XCAFS22 Round8 P1T5
P1 [Present]/Anarchy/Bashing vs. P2 [Strength]/Bashing/Blood
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Ready or Not
Tricycloid (3/3)
STARTING HAND
Now!
Nullcraft (1/1)
Tinkerer (1/2)
Warp Gate Disciple (1/1)
WORKERS
Temporal Research
Time Spiral
Hardened Mox (1/1)
Plasmodium (4/4, fc 3)
Tinkerer (1/2)
NextHand
Now!
Neo Plexus (2/2)
Now!
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Zane with lvl2 - ($4)
nullcraft kills your Zane, mine to Midband - ($2)
troq - ($0)
Zane deals 3 damage to quince
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Troq (2/3A, lvl1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Zane (3/2, lvl4)
- Nullcraft (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
well, that seals the deal. no way I’m coming back from this. warp gate + now was a very nice idea, but just plain stupid against Zane… and with him not going for truth my possible t4 power turn (with lots of attack and now in hand to deal with SL hound) turned out to be rather… well… lol…
post draw: what a junk hand! And that against future with draw 4 out of 10 from the new cycle with 9 gold available… probably could just stop playing right here, but let’s do him the honor to finish the deal.