Obviously I don’t share your optimism about my situation, do please prove me wrong such that I live for another two turns
And again: how I wish I had a tric in hand, but no luck with wishing for a tech 2 unit…
XCAFS22 Round8 P1T6
P1 [Present]/Anarchy/Bashing vs. P2 [Strength]/Bashing/Blood
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Temporal Distortion
Ready or Not
STARTING HAND
Forgotten Fighter
Now!
Neo Plexus (2/2)
Now!
WORKERS
Temporal Research
Time Spiral
Hardened Mox (1/1)
Plasmodium (4/4, fc 3)
Tinkerer (1/2)
Forgotten Fighter
NextHand
Tricycloid (3/3)
Ready or Not
Gunpoint Taxman (3/3A)
Discard
Now!
Now!
Temporal Distortion
Ready or Not
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
troq trades GPT, levels fizzle
max - ($6)
now flagbearer - ($4)
nullcraft pings Xeno
maxband Zane shoves Xeno to lookout, kills him there - ($2)
neo - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Max (2/3A, lvl1)
-
Elite:
-
Scavenger:
-
Technician: Neo Plexus (2/2)
-
Lookout:
In Play:
- Zane (4/1, lvl6)
- Nullcraft (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
Thoughts
okay, his turn is not as strong as expected, but he at least has the option to attack with take Zane and three omegas in his next turn, so I have to clear the board and to have two patrollers… which doesn’t leave much options and which again puts me further behind… hence as expected: game over!