Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fargo kills SL
GPT - ($3)
max - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Gunpoint Taxman (3/3A)
Elite: Max (2+1/3, lvl1)
Scavenger:
Technician:
Lookout:
In Play:
Fading Argonaut (2/2, fade 2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
wow, he probably is overextending… let’s take a risky route. If I hit the 60% of not drawing one of my teched cards from rs draw 1 and max either dies now or survives his turn after the next one, I think I’ll just win with his small hand size. And even if I do hit the bad 40% this route is not entirely closed down… Arrest really would be a pita, but hey, he only has three cards, right?
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
now aven - ($6)
FF BI - ($4)
tech 2 - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Gunpoint Taxman (3/3A)
Elite: Fading Argonaut (2+1/2, fade 1)
Scavenger:
Technician:
Lookout:
In Play:
Max (2/3, lvl1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 8
Thoughts
GPT & Future??? Huh…
and a big f*** about his draw. If he had arrest, I’m pretty sure he would have played it to wreck havoc with aven. That means he has 75% chance to have it in hand now… That’s just blowout! But I chose to gamble with my tech choice, now I have to deal with that. But maybe Fargo with only 1 rune left and the threat of my perfectly timed tech 2 cycle is too large an issue for him to go on the offense.
Building Inspector, Jail, Bluecoat Musketeer, Porkhand Magistrate
Patrol as below
Discard 3 Draw 1 rs Draw 4
Board Info:
Buildings:
Base HP: 19
Tech1 HP: 5
Tech2 HP: 5 FUTURE
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Quince (1/4 lvl 1)
Zane (4/1 lvl 6)
Gunpoint Taxman (3/1)
Economy Info:
Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Lawful Search
Spectral Flagbearer
Void Star
Omegacron
Xenostalker
End of Turn Discard
My Thoughts
I am full Towelie the towel, I have no idea what’s going on lol. Killing Geiger seems like my best move here, avoids a TD / Geiger reset for what’s surely a Tric in hand, means I’m probably giving up a big kill but oh well.
WORKERS
Temporal Research
Time Spiral
Hardened Mox (1/1)
Plasmodium (4/4, fc 3)
Tinkerer (1/2)
NextHand
Now!
Neo Plexus (2/2)
Now!
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Zane with lvl2 - ($4)
nullcraft kills your Zane, mine to Midband - ($2)
troq - ($0)
Zane deals 3 damage to quince
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Troq (2/3A, lvl1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Zane (3/2, lvl4)
Nullcraft (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 4
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
well, that seals the deal. no way I’m coming back from this. warp gate + now was a very nice idea, but just plain stupid against Zane… and with him not going for truth my possible t4 power turn (with lots of attack and now in hand to deal with SL hound) turned out to be rather… well… lol…
post draw: what a junk hand! And that against future with draw 4 out of 10 from the new cycle with 9 gold available… probably could just stop playing right here, but let’s do him the honor to finish the deal.
Building Inspector, Jail, Bluecoat Musketeer, Porkhand Magistrate
Patrol as below
Discard 2 Draw 4
Board Info:
Buildings:
Base HP: 19
Tech1 HP: 5
Tech2 HP: 5 FUTURE
In Patrol:
Squad Leader: Gunpoint Taxman (3/1a)
Elite: Xenostalker (3+1/6)
Scavenger:
Technician:
Lookout: Spectral Flagbearer (2/2)
In Play:
Quince (1/5 lvl 5)
Omegacron (forecast 6)
Economy Info:
Cards:
Hand: 4
Deck: 2
Disc: 4
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Surprise Attack
Reputable Newsman
Arrest
Manufactured Truth
End of Turn Discard
My Thoughts
Uhhh I guess maybe it’s not too bad? I think this keeps quince safe to anything besides saccing Zane + hitting Troq to 1hp, and TDing Tric to Tric. Hopefully that means next turn I can break the tech2 with sharks, and eventually overrun with omegacrons. Fingers crossed
STARTING HAND
Forgotten Fighter
Now!
Neo Plexus (2/2)
Now!
WORKERS
Temporal Research
Time Spiral
Hardened Mox (1/1)
Plasmodium (4/4, fc 3)
Tinkerer (1/2)
Forgotten Fighter
NextHand
Tricycloid (3/3)
Ready or Not
Gunpoint Taxman (3/3A)
Discard
Now!
Now!
Temporal Distortion
Ready or Not
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
troq trades GPT, levels fizzle
max - ($6)
now flagbearer - ($4)
nullcraft pings Xeno
maxband Zane shoves Xeno to lookout, kills him there - ($2)
neo - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Max (2/3A, lvl1)
Elite:
Scavenger:
Technician: Neo Plexus (2/2)
Lookout:
In Play:
Zane (4/1, lvl6)
Nullcraft (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 3
Deck: 5
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
okay, his turn is not as strong as expected, but he at least has the option to attack with take Zane and three omegas in his next turn, so I have to clear the board and to have two patrollers… which doesn’t leave much options and which again puts me further behind… hence as expected: game over!
Ballsy move of yours! But yes, I don’t have two units in hand to play, so it is game! @charnel_mouse I can’t prevent quince’s mirror to break my base.
Didn’t stand a chance after the bad split and forgetting about your MT option. Also going cute with going all in with trying to now! Warp Gate in turn 5 didn’t help…
PS: After looking in your hand: you did have lethal on board!
Zane (7)
Sharks (2)
Mirror (0)
Shark #1 and quince killing SL
Shark #2 killing neo
Sac workers, Zane+two omegas breaking base
Remember @Bryce_The_Rice 's advice: “always check for lethal”
Forecast units go to the future instead of arriving, then arrive when their last time rune is removed. The latter event is when Quince’s maxband can trigger.