so, after ages of pondering what tech2 plan I want to take I finally was able to make my move:
XCAFS22 Round6 P1T3
P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Blooming Ancient (2/4)
Shadow Blade
STARTING HAND
Plague Spitter (3/3)
Verdant Tree (3)
Young Treant (0/2)
Plague Spitter (3/3)
Merfolk Prospector (1/1)
WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
NextHand
Spore Shambler (2/3)++
Young Treant (0/2)
Shadow Blade
Ironbark Treant (3/2)
Tech 2 card(s)
Get Paid - ($6)
Worker
spitter - ($3)
spitter - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Plague Spitter (3/3A)
-
Elite:
-
Scavenger:
-
Technician: Plague Spitter (3/3)
-
Lookout:
In Play:
- Rich Earth
- Playful Panda (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
damn me for being too afraid to stick to the shadow blade plan