[XCAFS22] Round6: P1 zango [Growth]/Demonology/Disease vs P2 Dreamfire [Strength]/Bashing/Blood

Hi @Dreamfire hope you enjoy our next encounter, GL & HF!

tbh, I really dislike my split, hopefully you don’t have to bother with simliar issues

XCAFS22 Round6 P1T1

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Spore Shambler (2/3)++
Young Treant (0/2)
Rampant Growth
Ironbark Treant (3/2)
Rich Earth


WORKERS
Rampant Growth


NextHand

Forest’s Favor
Tiger Cub (2/2)
Verdant Tree (3)
Merfolk Prospector (1/1)
Playful Panda (2/2)


Discard

Ironbark Treant (3/2)
Spore Shambler (2/3)++
Young Treant (0/2)


Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

what a horror split! looking at my game against frozen with this hand just gives me the creeps. still I don’t see a better line than rich earth.

GL HF! My own split is solidly average, I would say.

P2T1


StartingHand Workers

STARTING HAND
Snapback
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking


WORKERS
Fox Primus


NextHand

Aged Sensei
Savior Monk
Sensei’s Advice
Grappling Hook
Smoker


Discard

Safe Attacking
Snapback
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Viper - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fox Viper (2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Viper into Hook is not a terrible split.
Growth is going to be my main concern here going forward, along with Meta of course. An early Blood tech 2 is the most obvious path to pursue, but we’ll see.

@zango’s turn!

XCAFS22 Round6 P1T2

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Plague Spitter (3/3)
Plague Spitter (3/3)


STARTING HAND
Playful Panda (2/2)
Tiger Cub (2/2)
Forest’s Favor
Verdant Tree (3)
Merfolk Prospector (1/1)


WORKERS
Rampant Growth
Forest’s Favor


NextHand

Verdant Tree (3)
Plague Spitter (3/3)
Plague Spitter (3/3)
Young Treant (0/2)


Tech 2 card(s)
Get Paid + float - ($6)
Worker
panda - ($4)
Tiger - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (2/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

was really hoping for AS or monk. with Monk it would have been awesome to tech shadow blade for the potential rook kill before birds hit the table. but with viper’s sparkshot this would be a too risky gamble against his 50% for having hook… so plan b it is!

P2T2


Tech StartingHand Workers

TECH
Crash Bomber
Bird’s Nest


STARTING HAND
Sensei’s Advice
Savior Monk
Grappling Hook
Aged Sensei
Smoker


WORKERS
Fox Primus
Smoker


NextHand

Aged Sensei
Snapback
Morningstar Flagbearer
Crash Bomber
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Viper kills Wisp
Rook kills Tiger, you draw.
Savior Monk - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/2)
  • Fox Viper (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I considered springing for HH, but there’s no good reason for me to stay at tech 1.

@zango’s turn!

:scream:
I had exactly such a P2T2 in mind when playing rich earth and wanted to have teched a shadow blade in order to kill rook before birds hit the table…
Needless to say I decided differently… Damn!

1 Like

so, after ages of pondering what tech2 plan I want to take I finally was able to make my move:

XCAFS22 Round6 P1T3

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Blooming Ancient (2/4)
Shadow Blade


STARTING HAND
Plague Spitter (3/3)
Verdant Tree (3)
Young Treant (0/2)
Plague Spitter (3/3)
Merfolk Prospector (1/1)


WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)


NextHand

Spore Shambler (2/3)++
Young Treant (0/2)
Shadow Blade
Ironbark Treant (3/2)


Tech 2 card(s)
Get Paid - ($6)
Worker
spitter - ($3)
spitter - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Plague Spitter (3/3)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

damn me for being too afraid to stick to the shadow blade plan

1 Like

P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Bloodlust


STARTING HAND
Grappling Hook
Aged Sensei
Morningstar Flagbearer
Snapback
Crash Bomber


WORKERS
Fox Primus
Smoker
Grappling Hook


NextHand

Bird’s Nest
Snapback
Sensei’s Advice
Aged Sensei
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($8)
Savior Monk heals Rook.
Worker - ($7)
Tech 2 (Blood) - ($3)
Crash Bomber - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Fox Viper (2/1)
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Let’s see if I can get Bloodlust on the reshuffle.

@zango’s turn!

Bottom decked birds? Fine for me :wink:
I must confess I’m hoping for more bottom decks with your ultra small next cycle. Let’s stop that start putting some cards into your discard pile.

XCAFS22 Round6 P1T4

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Blooming Ancient (2/4)
Might of Leaf and Claw


STARTING HAND
Spore Shambler (2/3)++
Ironbark Treant (3/2)
Shadow Blade
Young Treant (0/2)


WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++


NextHand

Blooming Ancient (2/4)
Might of Leaf and Claw
Merfolk Prospector (1/1)
Tiger Cub (2/2)


Tech 2 card(s)
Get Paid - ($7)
Worker
spitter kills SL, 1 to my base
spitter #2 kills viper, you gain 1
ironbark - ($4)
Tech 2: growth - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2AAA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Playful Panda (2/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Plague Spitter (3/1)
  • Plague Spitter (3/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well, there it is, my possible rook kill with the help of the blade, but his resulting draw 3 out of 5 from the new cycle then is too overwhelming. One or two cb then are to be expected and Vandy dies to midband Drakk with a single cb. better safe up the blade’s discard effect for when he went down on cards due to repeated crash barrows. going to be greedy with molac, let’s see how this spans out. probably two mantis next turn to counter a too large “blood loss”

Yup, not getting great draws so far.

P2T4


Tech StartingHand Workers

TECH
Captured Bugblatter
Kidnapping


STARTING HAND
Safe Attacking
Bird’s Nest
Sensei’s Advice
Aged Sensei
Snapback


WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking


NextHand

Fox Viper
Bloodlust
Morningstar Flagbearer
Crashbarrow


Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Savior Monk heals Rook.
Rook to midband - ($5)
Rook and Monk kill Treant.
Bird’s Nest, Birds arrive - ($3)
Troq - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Troq lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician: Bird (1/1)
  • :target: Lookout:

In Play:

  • Rook lvl 5 (3/4)
  • Savior Monk (2/1)
  • Bird (1/1)
  • Bird’s Nest, channeled by Rook

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@zango’s turn!

bottom decked birds, bottom decked CBs… with my relatively good draws after my bad opener, the luck feels very lopsided in this match!

XCAFS22 Round6 P1T5

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Artisan Mantis (4/5)
Dark Pact


STARTING HAND
Blooming Ancient (2/4)
Merfolk Prospector (1/1)
Tiger Cub (2/2)
Might of Leaf and Claw


WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++
Tiger Cub (2/2)


NextHand

Blooming Ancient (2/4)
Plague Spitter (3/1)
Shadow Blade
Young Treant (0/2)


Tech 2 card(s)
Get Paid - ($8)
Worker
BA - ($4)
Arg + wisp, 2 runes to spitter #1 - ($2)
orpal, 1 rune to spitter 2 - ($0)
spitter #1 kills troq, levels to arg
panda kills AS, you gain 1
spitter #2 trades rook, arg to maxband, elemental+rune, nest topples
move last rune to elemental

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg (1/5A, lvl5)
  • :psfist: Elite: Orpal (1+1/3, lvl1)
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician: elemental (4/4)+
  • :target: Lookout:

In Play:

  • Rich Earth
  • Plague Spitter (5/1)++
  • Playful Panda (2/1)
  • Blooming Ancient (2/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

woop, woop, no CB!! that probably was a deciding moment

Better to draw it late than never, right?

P2T5


Tech StartingHand Workers

TECH
Crashbarrow
Desperation


STARTING HAND
Morningstar Flagbearer
Bloodlust
Crashbarrow
Fox Viper


WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking


NextHand

Sensei’s Advice
Kidnapping
Captured Bugblatter
Snapback


Discard

Aged Sensei
Bird’s Nest
Bloodlust
Crashbarrow
Morningstar Flagbearer
Fox Viper
Crashbarrow
Desperation


Tech 2 card(s)
Get Paid + scav - ($10)
Savior Monk heals himself.
Skip worker.
Drak, to midband - ($5)
Savior Monk hits Arg for 3.
Crashbarrow, kills Arg and overpowers to kill Elemental, you draw, Drak to maxband - ($2)
Birds fly over patrol and kill Ancient.
Bloodlust on Panda and Spitter - ($0)
At the end of my turn Crashbarrow, Panda and Spitter die.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak lvl 6 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/1)
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Drak to the rescue? It’s probably too little, too late.

@zango’s turn!

1 Like

Now that’s what I call some serious action! Awesome.

XCAFS22 Round6 P1T6

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel (12/12)
Guargum, Eternal Sentinel (12/12)


STARTING HAND
Blooming Ancient (2/4)
Shadow Blade
Young Treant (0/2)
Plague Spitter (3/1)
Merfolk Prospector (1/1)


WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++
Tiger Cub (2/2)
Young Treant (0/2)


NextHand

Dark Pact
Might of Leaf and Claw
Artisan Mantis (4/5)
Ironbark Treant (1/2AAA)


Discard

Plague Spitter (5/1)++
Playful Panda (2/1)
Blooming Ancient (2/4)
Shadow Blade
Plague Spitter (3/1)
Blooming Ancient (2/4)
Guargum, Eternal Sentinel (12/12)
Guargum, Eternal Sentinel (12/12)


Tech 2 card(s)
Get Paid - ($9)
Worker
midband orpal runs into Drakk - ($6)
Vandy - ($4)
shadow blade kills Drakk, please discard #1, orpal to maxband - ($1)
sacrifice wisp to orpal’s midband to kill Monk, birds die with him
MP - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy (2/3, lvl1)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • orpal (2/5, lvl6)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

brutal. but it came with a worker skip and I can punish his hand size, so I think I’m in an extremely good situation!

Oof. You did warn me about Shadow Blade :sweat_smile:

P2T6


Tech StartingHand Workers

TECH
Pirate Gang Commander
Pirate Gang Commander


STARTING HAND
Kidnapping
Captured Bugblatter
Snapback
Sensei’s Advice


WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking
Snapback


NextHand

Crashbarrow
Crash Bomber
Sensei’s Advice
Kidnapping


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rook - ($6)
Tech 3 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Lost my choice for worker to Shadow Blade, unfortunately.
A single patroller with less than 5 hp means I for sure lose a tech building, so Rook goes in SQL.

@zango’s turn!

so we’re escalating this to tech 3? I’m in! hopefully my smaller cycle gives me the edge before your blood base race kills me. Let’s start with a DP to help you out a bit :smiley:

XCAFS22 Round6 P1T7

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Might of Leaf and Claw
Artisan Mantis (4/5)
Dark Pact
Ironbark Treant (1/2AAA)
Plague Spitter (3/1)
Blooming Ancient (2/4)


WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++
Tiger Cub (2/2)
Young Treant (0/2)
Ironbark Treant (1/2AAA)


NextHand

Playful Panda (2/1)
Blooming Ancient (2/4)
Guargum, Eternal Sentinel (12/12)
Guargum, Eternal Sentinel (12/12)
Plague Spitter (5/1)++


Discard

Dark Pact
Might of Leaf and Claw
Blooming Ancient (2/4)
Plague Spitter (3/1)


Tech 0 card(s)
Get Paid - ($10)
DP my base, draw 2, base to 17 - ($9)
Worker
tech 3 - ($4)
Mantis, repairs base back to 20 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: orpal (2/5, lvl6)
  • :pschip: Technician: Vandy (2/3, lvl1)
  • :target: Lookout: Artisan Mantis (4/5)

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

I think my tech 3 is better than his, but is it enough against bugblatters and commanders? I’ll probably have to tech the second mantis, but let’s try DP first and try to get the almost guaranteed guarg next turn first.
post DP: Tempting to stay at tech2, but I’ll stick to the plan
patrol choice is killing me. I have to look out for CBs and kidnapping and one way or the other my patrol looks just plain dumb if he has the other thing at the ready.

Your base should be at 19 actually, since you killed Drak earlier (who knows, maybe it will matter eventually).

P2T7


StartingHand Workers

STARTING HAND
Crash Bomber
Crashbarrow
Sensei’s Advice
Kidnapping


WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking
Snapback


NextHand

Pirate Gang Commander
Savior Monk
Bird’s Nest
Desperation


Discard

Crashbarrow
Kidnapping
Sensei’s Advice
Crash Bomber


Tech 0 card(s)
Get Paid + float - ($11)
Drak - ($9)
Rook kills Prospector.
Crashbarrow - ($6)
Crashbarrow trades with Vandy and overpowers 3 to Mantis, you draw, Drak to lvl 3.
Drakk to midband - ($5)
Kidnapping on Mantis, paying 1 resist - ($0)
Mantis trades with Orpal, you get 1 gold, Drakk to maxband.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk lvl 6 (3/4)
  • Rook lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

zango is still ahead on cards and workers, but at least I’m putting up a fight.

@zango’s turn!

correct!

This one is an absolute nailbiter for me…

XCAFS22 Round6 P1T8

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Artisan Mantis (4/5)


STARTING HAND
Guargum, Eternal Sentinel (12/12)
Playful Panda (2/1)
Plague Spitter (5/1)++
Blooming Ancient (2/4)
Guargum, Eternal Sentinel (12/12)
Shadow Blade


WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++
Tiger Cub (2/2)
Young Treant (0/2)
Ironbark Treant (1/2AAA)
Plague Spitter (5/1)++


NextHand

Blooming Ancient (2/4)
Plague Spitter (3/1)
Shadow Blade
Might of Leaf and Claw
Dark Pact


Tech 1 card(s)
techn draw
Get Paid+scav - ($12)
Worker
Guargum - ($2)
panda, wisp arrives - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Guargum, Eternal Sentinel (12/12A)
  • :psfist: Elite:
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

now let’s see who can put up how much speed… I’m way ahead, but I am also very afraid of blood’s speed at base race, especially with commanders in the mix

damn me for forgetting to add a SotP to the pile with guarg on the board

It sure is. And now it looks like my luck has changed :wink:

P2T8


Tech StartingHand Workers

TECH
Desperation


STARTING HAND
Bird’s Nest
Desperation
Pirate Gang Commander
Savior Monk
Morningstar Flagbearer
Crashbarrow
Aged Sensei


WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking
Snapback


NextHand

Captured Bugblatter
Pirate Gang Commander


Discard

Crashbarrow
Kidnapping
Sensei’s Advice
Crash Bomber
Desperation
Crashbarrow
Pirate Gang Commander
Aged Sensei
Morningstar Flagbearer


Tech 1 card(s)
Get Paid - ($10)
Pirate Gang Commander, gets haste, Pirates arrive - ($4)
Bird’s Nest, Birds arrive - ($2)
Savior Monk - ($0)
Desperation, to trash, I draw 3.
Crashbarrow, for free.
Commander runs into Guargum, your base to 18.
Crashbarrow trades with Guargum and overpowers to kill Wisp, you get 1 gold.
Drakk and Rook break tech 3, your base to 16.
At the end of my turn I discard my hand.

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Pirate (2/2A)
  • :psfist: Elite: Pirate (2/2)
  • :ps_: Scavenger: Pirate (2/2)
  • :pschip: Technician: Bird (1/1)
  • :target: Lookout: Bird (1/1)

In Play:

  • Drakk lvl 6 (3/4)
  • Rook lvl 1 (2/2)
  • Savior Monk (2/2)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I could empty my hand to get 6 tech 0’s, so even with Orpal’s maxband, my PCG would be safe from obliteration (in principle. Plenty of cards could change that).
Then I can also Desperation, for ~71% of drawing at least one tech 2 I could play for free. It’ll suck if I draw the other PCG early, but I think that’s a risk I have to take.

@zango’s turn!

1 Like

true. even with you not having drawn bugblatters, it still looks pretty dire on my end. But I still have my chances.
No matter how this ends, I’m loving this game! It’s epic!

PS: so much for my thoughts growth tech 3 > blood tech 3 :sweat_smile:

XCAFS22 Round6 P1T9

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Plague Spitter (3/1)
Blooming Ancient (2/4)
Might of Leaf and Claw
Dark Pact
Shadow Blade


WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++
Tiger Cub (2/2)
Young Treant (0/2)
Ironbark Treant (1/2AAA)
Plague Spitter (5/1)++
Dark Pact


NextHand

Artisan Mantis (4/5)
Guargum, Eternal Sentinel (12/12)
Blooming Ancient (2/4)
Artisan Mantis (4/5)


Discard

Playful Panda (2/2)
Shadow Blade
Guargum, Eternal Sentinel (12/12A)
Might of Leaf and Claw
Plague Spitter (3/1)


Tech 0 card(s)
Get Paid+scavenger - ($13)
rebuild tech 3
BA - ($9)
Vandy, rune - ($7)
shadow blade SL, please discard #2 - ($4)
arg, wisp, two runes - ($2)
tech lab - ($1)
panda trades elite
worker

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3A)
  • :psfist: Elite: arg (1+1/3)
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician: Blooming Ancient (5/7)+++
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 13
Thoughts

bummer, the tide has turned. But what an awesome game this is!
I’m terribly afraid of his two bugblatters which still need to see the day of light and he might not have had the second commander in his last hand…

I agree, this game can still go either way, and it is absolutely epic!

I’d say neither of them are top tier, since they require specific circumstances to really shine. But yeah, PCG tends to be underrated.

P2T9


Tech StartingHand Workers

TECH
Trojan Duck
Trojan Duck

STARTING HAND
Captured Bugblatter
Pirate Gang Commander


WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking
Snapback


NextHand

Bloodlust
Fox Viper


Discard

Crashbarrow
Kidnapping
Sensei’s Advice
Crash Bomber
Desperation
Crash Bomber
Pirate Gang Commander
Aged Sensei
Morningstar Flagbearer
Pirate Gang Commander
Crash Bomber
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($10)
Savior Monk heals Rook.
Captured Bugblatter, gets haste - ($7)
Birds kill Vandy, Rook to lvl 3
Drakk kills Arg, Rook to midband.
Savior Monk kills Wisp, you get 1 gold, your base to 15.
Pirate runs into Ancient, your base to 14.
Rook to maxband - ($4)
Rook kills Ancient, you draw, your base to 13
Bugblatter breaks tech 3, your base to 11.
Troq - ($2)
Tech Lab (Bashing) - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Troq lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Drakk lvl 6 (3/2)
  • Rook lvl 8 (4/1)
  • Captured Bugblatter (4/2)
  • Savior Monk (2/2)
  • Bird (1/1)
  • Bird (1/1)
  • Bird’s Nest, channeled by Rook

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 12

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Wish I had the missing $1 for a Surplus instead.

@zango’s turn!

Missed the bugblatter with blade? Bummer!

That’s going to be really close. Probably those birds make the whole difference. These repeated 4 damage per turn are brutal.

Along with a bugblatter and a Commander still missing from your cycle I presume this match is now over?

XCAFS22 Round6 P1T10

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator (11/11)
Zarramonde, the Obliterator (11/11)


STARTING HAND
Blooming Ancient (2/4)
Artisan Mantis (4/5)
Artisan Mantis (4/5)
Guargum, Eternal Sentinel (12/12)
Merfolk Prospector (1/1A)


WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++
Tiger Cub (2/2)
Young Treant (0/2)
Ironbark Treant (1/2AAA)
Plague Spitter (5/1)++
Dark Pact


NextHand

Guargum, Eternal Sentinel (12/12A)
Zarramonde, the Obliterator (11/11)
Guargum, Eternal Sentinel (12/12)


Tech 2 card(s)
technician draw
Get Paid + float + scavenger - ($15)
Rebuild tech 3
BA - ($11)
orpal, rune - ($9)
mantis, rune, base to 14 - ($5)
mantis, rune, base to 17 - ($1)
MP, rune - ($0)
move some runes

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Artisan Mantis (6/7A)++
  • :psfist: Elite: orpal (1+1/3)
  • :ps_: Scavenger: Merfolk Prospector (2/2)+
  • :pschip: Technician: Blooming Ancient (3/5)+
  • :target: Lookout: Artisan Mantis (4/5)

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 13
Thoughts

Bummer to probably have lost here just as the mantises came seemingly to the rescue.
Also I’m regretting to have built that tech lab. should have gone for tower and keep the cycle smaller to get mantises more often.