[XCAFS22] Round6: P1 zango [Growth]/Demonology/Disease vs P2 Dreamfire [Strength]/Bashing/Blood

XCAFS22 Round6 P1T2

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Plague Spitter (3/3)
Plague Spitter (3/3)


STARTING HAND
Playful Panda (2/2)
Tiger Cub (2/2)
Forest’s Favor
Verdant Tree (3)
Merfolk Prospector (1/1)


WORKERS
Rampant Growth
Forest’s Favor


NextHand

Verdant Tree (3)
Plague Spitter (3/3)
Plague Spitter (3/3)
Young Treant (0/2)


Tech 2 card(s)
Get Paid + float - ($6)
Worker
panda - ($4)
Tiger - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (2/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

was really hoping for AS or monk. with Monk it would have been awesome to tech shadow blade for the potential rook kill before birds hit the table. but with viper’s sparkshot this would be a too risky gamble against his 50% for having hook… so plan b it is!