[XCAFS22] Round6: P1 zango [Growth]/Demonology/Disease vs P2 Dreamfire [Strength]/Bashing/Blood

true. even with you not having drawn bugblatters, it still looks pretty dire on my end. But I still have my chances.
No matter how this ends, I’m loving this game! It’s epic!

PS: so much for my thoughts growth tech 3 > blood tech 3 :sweat_smile:

XCAFS22 Round6 P1T9

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Plague Spitter (3/1)
Blooming Ancient (2/4)
Might of Leaf and Claw
Dark Pact
Shadow Blade


WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++
Tiger Cub (2/2)
Young Treant (0/2)
Ironbark Treant (1/2AAA)
Plague Spitter (5/1)++
Dark Pact


NextHand

Artisan Mantis (4/5)
Guargum, Eternal Sentinel (12/12)
Blooming Ancient (2/4)
Artisan Mantis (4/5)


Discard

Playful Panda (2/2)
Shadow Blade
Guargum, Eternal Sentinel (12/12A)
Might of Leaf and Claw
Plague Spitter (3/1)


Tech 0 card(s)
Get Paid+scavenger - ($13)
rebuild tech 3
BA - ($9)
Vandy, rune - ($7)
shadow blade SL, please discard #2 - ($4)
arg, wisp, two runes - ($2)
tech lab - ($1)
panda trades elite
worker

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3A)
  • :psfist: Elite: arg (1+1/3)
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician: Blooming Ancient (5/7)+++
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 13
Thoughts

bummer, the tide has turned. But what an awesome game this is!
I’m terribly afraid of his two bugblatters which still need to see the day of light and he might not have had the second commander in his last hand…