true. even with you not having drawn bugblatters, it still looks pretty dire on my end. But I still have my chances.
No matter how this ends, I’m loving this game! It’s epic!
PS: so much for my thoughts growth tech 3 > blood tech 3
XCAFS22 Round6 P1T9
P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Plague Spitter (3/1)
Blooming Ancient (2/4)
Might of Leaf and Claw
Dark Pact
Shadow Blade
WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++
Tiger Cub (2/2)
Young Treant (0/2)
Ironbark Treant (1/2AAA)
Plague Spitter (5/1)++
Dark Pact
NextHand
Artisan Mantis (4/5)
Guargum, Eternal Sentinel (12/12)
Blooming Ancient (2/4)
Artisan Mantis (4/5)
Discard
Playful Panda (2/2)
Shadow Blade
Guargum, Eternal Sentinel (12/12A)
Might of Leaf and Claw
Plague Spitter (3/1)
Tech 0 card(s)
Get Paid+scavenger - ($13)
rebuild tech 3
BA - ($9)
Vandy, rune - ($7)
shadow blade SL, please discard #2 - ($4)
arg, wisp, two runes - ($2)
tech lab - ($1)
panda trades elite
worker
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Vandy (2/3A)
-
Elite: arg (1+1/3)
-
Scavenger: wisp (0/1)
-
Technician: Blooming Ancient (5/7)+++
-
Lookout:
In Play:
- Rich Earth
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Demonology)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 1
- Workers: 13
Thoughts
bummer, the tide has turned. But what an awesome game this is!
I’m terribly afraid of his two bugblatters which still need to see the day of light and he might not have had the second commander in his last hand…