[XCAFS22] Round6: P1 zango [Growth]/Demonology/Disease vs P2 Dreamfire [Strength]/Bashing/Blood

correct!

This one is an absolute nailbiter for me…

XCAFS22 Round6 P1T8

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Artisan Mantis (4/5)


STARTING HAND
Guargum, Eternal Sentinel (12/12)
Playful Panda (2/1)
Plague Spitter (5/1)++
Blooming Ancient (2/4)
Guargum, Eternal Sentinel (12/12)
Shadow Blade


WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++
Tiger Cub (2/2)
Young Treant (0/2)
Ironbark Treant (1/2AAA)
Plague Spitter (5/1)++


NextHand

Blooming Ancient (2/4)
Plague Spitter (3/1)
Shadow Blade
Might of Leaf and Claw
Dark Pact


Tech 1 card(s)
techn draw
Get Paid+scav - ($12)
Worker
Guargum - ($2)
panda, wisp arrives - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Guargum, Eternal Sentinel (12/12A)
  • :psfist: Elite:
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

now let’s see who can put up how much speed… I’m way ahead, but I am also very afraid of blood’s speed at base race, especially with commanders in the mix

damn me for forgetting to add a SotP to the pile with guarg on the board