correct!
This one is an absolute nailbiter for me…
XCAFS22 Round6 P1T8
P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Artisan Mantis (4/5)
STARTING HAND
Guargum, Eternal Sentinel (12/12)
Playful Panda (2/1)
Plague Spitter (5/1)++
Blooming Ancient (2/4)
Guargum, Eternal Sentinel (12/12)
Shadow Blade
WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++
Tiger Cub (2/2)
Young Treant (0/2)
Ironbark Treant (1/2AAA)
Plague Spitter (5/1)++
NextHand
Blooming Ancient (2/4)
Plague Spitter (3/1)
Shadow Blade
Might of Leaf and Claw
Dark Pact
Tech 1 card(s)
techn draw
Get Paid+scav - ($12)
Worker
Guargum - ($2)
panda, wisp arrives - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Guargum, Eternal Sentinel (12/12A)
-
Elite:
-
Scavenger: wisp (0/1)
-
Technician:
-
Lookout:
In Play:
- Rich Earth
- Playful Panda (2/2)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 12
Thoughts
now let’s see who can put up how much speed… I’m way ahead, but I am also very afraid of blood’s speed at base race, especially with commanders in the mix
damn me for forgetting to add a SotP to the pile with guarg on the board