Now that’s what I call some serious action! Awesome.
XCAFS22 Round6 P1T6
P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Guargum, Eternal Sentinel (12/12)
Guargum, Eternal Sentinel (12/12)
STARTING HAND
Blooming Ancient (2/4)
Shadow Blade
Young Treant (0/2)
Plague Spitter (3/1)
Merfolk Prospector (1/1)
WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++
Tiger Cub (2/2)
Young Treant (0/2)
NextHand
Dark Pact
Might of Leaf and Claw
Artisan Mantis (4/5)
Ironbark Treant (1/2AAA)
Discard
Plague Spitter (5/1)++
Playful Panda (2/1)
Blooming Ancient (2/4)
Shadow Blade
Plague Spitter (3/1)
Blooming Ancient (2/4)
Guargum, Eternal Sentinel (12/12)
Guargum, Eternal Sentinel (12/12)
Tech 2 card(s)
Get Paid - ($9)
Worker
midband orpal runs into Drakk - ($6)
Vandy - ($4)
shadow blade kills Drakk, please discard #1, orpal to maxband - ($1)
sacrifice wisp to orpal’s midband to kill Monk, birds die with him
MP - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: -
Elite: -
Scavenger: Vandy (2/3, lvl1) -
Technician: Merfolk Prospector (1/1) -
Lookout:
In Play:
- Rich Earth
- orpal (2/5, lvl6)
Buildings:
-
Base HP: 19 -
Tech I HP: 5 -
Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 8
Gold:
- Gold: 0
- Workers: 10
Thoughts
brutal. but it came with a worker skip and I can punish his hand size, so I think I’m in an extremely good situation!