[XCAFS22] Round6: P1 zango [Growth]/Demonology/Disease vs P2 Dreamfire [Strength]/Bashing/Blood

bottom decked birds, bottom decked CBs… with my relatively good draws after my bad opener, the luck feels very lopsided in this match!

XCAFS22 Round6 P1T5

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Artisan Mantis (4/5)
Dark Pact


STARTING HAND
Blooming Ancient (2/4)
Merfolk Prospector (1/1)
Tiger Cub (2/2)
Might of Leaf and Claw


WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++
Tiger Cub (2/2)


NextHand

Blooming Ancient (2/4)
Plague Spitter (3/1)
Shadow Blade
Young Treant (0/2)


Tech 2 card(s)
Get Paid - ($8)
Worker
BA - ($4)
Arg + wisp, 2 runes to spitter #1 - ($2)
orpal, 1 rune to spitter 2 - ($0)
spitter #1 kills troq, levels to arg
panda kills AS, you gain 1
spitter #2 trades rook, arg to maxband, elemental+rune, nest topples
move last rune to elemental

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg (1/5A, lvl5)
  • :psfist: Elite: Orpal (1+1/3, lvl1)
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician: elemental (4/4)+
  • :target: Lookout:

In Play:

  • Rich Earth
  • Plague Spitter (5/1)++
  • Playful Panda (2/1)
  • Blooming Ancient (2/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

woop, woop, no CB!! that probably was a deciding moment