Wow, that’s some defense you scrambled together on a short notice!
XCAFS22 Round5 P1T4
P1 [Fire]/Bashing/Peace vs. P2 [Feral]/Anarchy/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Overeager Cadet (2/2)
Overeager Cadet (2/2)
STARTING HAND
Pillage
Careless Musketeer (2/1)
Lobber (2/2)
Bombaster (2/2)
Flagstone Garrison (4)
WORKERS
Scorch
Bloodburn
Charge
Pillage
NextHand
Bloodrage Ogre (3/2A)
Makeshift Rambaster (1/2)
Flagstone Garrison (4)
Mad Man (1/1)
Nautical Dog (1/1)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bogre trades SL
Oni kills elite
lobber - ($5)
Tech 2: let the peace battle begin! - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Lobber (2/2A)
-
Elite:
-
Scavenger: Lobber (2/1)
-
Technician:
-
Lookout:
In Play:
- Oni (3/1, lvl5)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
uff… so much for being ahead… there goes my advantage down the drain