XCAFS22 Round5 P1T3
P1 [Fire]/Bashing/Peace vs. P2 [Feral]/Anarchy/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Flagstone Garrison (4)
Flagstone Garrison (4)
STARTING HAND
Bombaster (2/2)
Mad Man (1/1)
Charge
Lobber (2/2)
Makeshift Rambaster (1/2)
WORKERS
Scorch
Bloodburn
Charge
NextHand
Careless Musketeer (2/1)
Pillage
Bombaster (2/2)
Flagstone Garrison (4)
Lobber (2/2)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
midband Oni readily kills SL - ($1)
dog trades panda, you gain 1
lobber kills wisp - ($0)
Bogre deals 3 to tech 1
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Oni (3/2A, lvl5)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodrage Ogre (3/2A)
- Lobber (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
I think I’m far enough ahead to not risk immediately drawing the one garrison if I tech only one, so I’ll play it safe. safe that is against anything but sharks…