[XCAFS22] Round5: P1 zango [Fire]/Bashing/Peace vs P2 charnel_mouse [Feral]/Anarchy/Peace

XCAFS22 Round5 P1T3

P1 [Fire]/Bashing/Peace vs. P2 [Feral]/Anarchy/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Flagstone Garrison (4)
Flagstone Garrison (4)


STARTING HAND
Bombaster (2/2)
Mad Man (1/1)
Charge
Lobber (2/2)
Makeshift Rambaster (1/2)


WORKERS
Scorch
Bloodburn
Charge


NextHand

Careless Musketeer (2/1)
Pillage
Bombaster (2/2)
Flagstone Garrison (4)
Lobber (2/2)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
midband Oni readily kills SL - ($1)
dog trades panda, you gain 1
lobber kills wisp - ($0)
Bogre deals 3 to tech 1

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni (3/2A, lvl5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/2A)
  • Lobber (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I think I’m far enough ahead to not risk immediately drawing the one garrison if I tech only one, so I’ll play it safe. safe that is against anything but sharks…