You really got me on the wrong foot here. Was completely convinced you’d go for peace, but with twins?? Looks more like growth now… And tbh this turn 3 of yours was way better than anything I anticipated. Please enjoy destroying stuff if you want to even with drawing both my teched cards there’s nothing I can do about it
XCAFS22 Round4 P2T3
P1 [Growth]/Discipline/Peace vs. P2 [Strength]/Blood/Fire
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Bird’s Nest
Snapback
Lobber (2/2)
Safe Attacking
Sensei’s Advice
WORKERS
Morningstar Flagbearer (2/2)
Fox Primus (2/2)
Snapback
NextHand
Smoker (1/1)
Grappling Hook
Fox Viper (2/1)
Savior Monk (2/2)
Discard
Aged Sensei (1/1)
Safe Attacking
Sensei’s Advice
Earthquake
Earthquake
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
lobber kills SL - ($5)
Rook kills scav, you gain 1, maxband heals - ($2)
Bird’s Nest - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Rook (4/6, lvl8)
- Bird’s Nest
- Lobber (2/2)
- bird #1 (1/1)
- bird #2 (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
uff, that’s some offense he has put up here. Don’t like any of the options that I’m having. especially loosing tech 1 here sucks, but not attacking sucks even more
worker choice sucks just as hard. With my two birds I really want that safe attacking in my deck against tower, but SA and Snapback are both equally brilliant in many situations… judging from how badly I would have wanted bird buffs in my next hand I’ll worker snapback