[XCAFS22] Round4: P1 FrozenStorm [Growth]/Discipline/Peace vs P2 zango [Strength]/Blood/Fire

You really got me on the wrong foot here. Was completely convinced you’d go for peace, but with twins?? Looks more like growth now… And tbh this turn 3 of yours was way better than anything I anticipated. Please enjoy destroying stuff if you want to :face_with_head_bandage: even with drawing both my teched cards there’s nothing I can do about it

XCAFS22 Round4 P2T3

P1 [Growth]/Discipline/Peace vs. P2 [Strength]/Blood/Fire

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Bird’s Nest
Snapback
Lobber (2/2)
Safe Attacking
Sensei’s Advice


WORKERS
Morningstar Flagbearer (2/2)
Fox Primus (2/2)
Snapback


NextHand

Smoker (1/1)
Grappling Hook
Fox Viper (2/1)
Savior Monk (2/2)


Discard

Aged Sensei (1/1)
Safe Attacking
Sensei’s Advice
Earthquake
Earthquake


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
lobber kills SL - ($5)
Rook kills scav, you gain 1, maxband heals - ($2)
Bird’s Nest - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/6, lvl8)
  • Bird’s Nest
  • Lobber (2/2)
  • bird #1 (1/1)
  • bird #2 (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

uff, that’s some offense he has put up here. Don’t like any of the options that I’m having. especially loosing tech 1 here sucks, but not attacking sucks even more
worker choice sucks just as hard. With my two birds I really want that safe attacking in my deck against tower, but SA and Snapback are both equally brilliant in many situations… judging from how badly I would have wanted bird buffs in my next hand I’ll worker snapback