I really like this old Chinese proverb, which you just invented
XCAFS22 Round4 P2T2
P1 [Growth]/Discipline/Peace vs. P2 [Strength]/Blood/Fire
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Lobber (2/2)
Bird’s Nest
STARTING HAND
Savior Monk (2/2)
Snapback
Grappling Hook
Safe Attacking
Fox Primus (2/2)
WORKERS
Morningstar Flagbearer (2/2)
Fox Primus (2/2)
NextHand
Bird’s Nest
Sensei’s Advice
Snapback
Lobber (2/2)
Safe Attacking
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
hook tree to lookout
adviced midband rook kills tree - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rook (3/5, lvl5)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
that tree had to be expected as everything else in the second hand simply would not allow to play rich earth. still it’s a bummer as that means he can keep his MP if he chooses not to trade AS