[XCAFS22] Round4: P1 FrozenStorm [Growth]/Discipline/Peace vs P2 zango [Strength]/Blood/Fire

Ended up waiting around tonight for some work, so I have a moment :wink: GL HF @zango

Link to all relevant rule changes

MoLaC nerf for me, Birds nerf for you?

XCAFS2022 Round 4 Player 1, Turn 1

P1 Growth/Discipline/Peace vs P2 Strength/Blood/Fire

Starting Hand

Rich Earth
Rampant Growth
Playful Panda
Verdant Tree
Spore Shambler

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Rich Earth (1)
  • Worker
Workers

Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Merfolk Prospector
Young Treant
Tiger Cub
Ironbark Treant
Forest’s Favor

End of Turn Discard
My Thoughts

Unlucky not to get Merfolk w/ combat setup, would have liked to start Grave here. Next turn something like Ironbark + MP + Tech 1 probably, turn after start to play heroes? Guess we’ll see, I think it’ll be tough giving White priority but I can’t threaten easily otherwise so I think I play econ game for Growth T2


well well, here we are again :wink:
that’s a very interesting start you chose against white starter. Not what I expected, but I’ll take it!

GL & HF

XCAFS22 Round4 P2T1

P1 [Growth]/Discipline/Peace vs. P2 [Strength]/Blood/Fire

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Morningstar Flagbearer (2/2)
Smoker (1/1)
Fox Viper (2/1)
Aged Sensei (1/1)
Sensei’s Advice


WORKERS
Morningstar Flagbearer (2/2)


NextHand

Snapback
Fox Primus (2/2)
Safe Attacking
Savior Monk (2/2)
Grappling Hook


Discard

Smoker (1/1)
Sensei’s Advice
Fox Viper (2/1)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
AS - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/4, lvl1)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

solid split against that econ start of his. He chose a very interesting play against rook and white starter. I really like the situation I’m in now, but let’s see what he has up his sleeve. If I were in his shoes I’d go 80:20:0 on peace:discipline:growth. But Frozen’s tech choices often surprise me, so nothing is taken for granted here

Sometimes the cards choose you more than you choosing the cards :wink:

XCAFS2022 Round 4 Player 1, Turn 2

P1 Growth/Discipline/Peace vs P2 Strength/Blood/Fire

Starting Hand

Merfolk Prospector
Young Treant
Tiger Cub
Ironbark Treant
Forest’s Favor

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Rambasa Twins, Sparring Partner


Main:

  • Ironbark Treant (3)
  • Merfolk Prospector (2)
  • Worker
  • Tech 1 (0)
Workers

Tiger Cub, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2aaa)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Spore Shambler
Rambasa Twin
Playful Panda
Rampant Growth

End of Turn Discard
My Thoughts

Spose against Rook I’d have been liable to lose Grave anyway then, especially w/ Rampant in t1 hand. No massive loss, econ game hopefully should work out, it’s white starter w/ no early combat here like Grave or Cala to back it up. Rook’s expensive to run with, I don’t have a fantastic counter to maxbadn but Dinosize or Reversal might be able to do the trick if it goes that way. Rambasa and Sparring for now


I really like this old Chinese proverb, which you just invented :wink:

XCAFS22 Round4 P2T2

P1 [Growth]/Discipline/Peace vs. P2 [Strength]/Blood/Fire

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Lobber (2/2)
Bird’s Nest


STARTING HAND
Savior Monk (2/2)
Snapback
Grappling Hook
Safe Attacking
Fox Primus (2/2)


WORKERS
Morningstar Flagbearer (2/2)
Fox Primus (2/2)


NextHand

Bird’s Nest
Sensei’s Advice
Snapback
Lobber (2/2)
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
hook tree to lookout
adviced midband rook kills tree - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook (3/5, lvl5)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

that tree had to be expected as everything else in the second hand simply would not allow to play rich earth. still it’s a bummer as that means he can keep his MP if he chooses not to trade AS

Maybe a soviet russia proverb XD

XCAFS2022 Round 4 Player 1, Turn 3

P1 Growth/Discipline/Peace vs P2 Strength/Blood/Fire

Starting Hand

Spore Shambler
Rambasa Twin
Playful Panda
Rampant Growth

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Blooming Ancient, Martial Mastery
Rambasa Twin, Sparring Partner


Main:

  • Rambasa Twin, Mario and Luigi on the scene (2)
  • Playful Panda (0)
  • MP trades with Sensei
  • Worker
Workers

Spore Shambler, Tiger Cub, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1a )
  • :psfist: Elite:
  • :pspig: Scavenger: Rambasa Twin Mario (3/2)
  • :exhaust: Technician: Rambasa Twin Luigi (3/2)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Young Treant
Sparring Partner
Forest’s Favor

End of Turn Discard
My Thoughts

I think it’s worth the counter-pressure to try Oni or Grave out here. The only question is, do I risk patrolling the hero SQL for a lobber, or play it safe(r) with a Backline patrol. Hook + Lobber is still decently likely… and I’d love to be able to hit back with stuff. I think what I do actually is Playful Panda and patrol the Wisp SQL. Preserve the most hit-back and defer me next tech, so I can stack the deck up a bit


I’m a bit confused. Did you go the panda route or the Oni route?

Panda, sorry, will correct where gold was spent

You really got me on the wrong foot here. Was completely convinced you’d go for peace, but with twins?? Looks more like growth now… And tbh this turn 3 of yours was way better than anything I anticipated. Please enjoy destroying stuff if you want to :face_with_head_bandage: even with drawing both my teched cards there’s nothing I can do about it

XCAFS22 Round4 P2T3

P1 [Growth]/Discipline/Peace vs. P2 [Strength]/Blood/Fire

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Bird’s Nest
Snapback
Lobber (2/2)
Safe Attacking
Sensei’s Advice


WORKERS
Morningstar Flagbearer (2/2)
Fox Primus (2/2)
Snapback


NextHand

Smoker (1/1)
Grappling Hook
Fox Viper (2/1)
Savior Monk (2/2)


Discard

Aged Sensei (1/1)
Safe Attacking
Sensei’s Advice
Earthquake
Earthquake


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
lobber kills SL - ($5)
Rook kills scav, you gain 1, maxband heals - ($2)
Bird’s Nest - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/6, lvl8)
  • Bird’s Nest
  • Lobber (2/2)
  • bird #1 (1/1)
  • bird #2 (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

uff, that’s some offense he has put up here. Don’t like any of the options that I’m having. especially loosing tech 1 here sucks, but not attacking sucks even more
worker choice sucks just as hard. With my two birds I really want that safe attacking in my deck against tower, but SA and Snapback are both equally brilliant in many situations… judging from how badly I would have wanted bird buffs in my next hand I’ll worker snapback

Wrong foot? That doesn’t look so bad of a position to be in dawg :stuck_out_tongue:

XCAFS2022 Round 4 Player 1, Turn 4

P1 Growth/Discipline/Peace vs P2 Strength/Blood/Fire

Starting Hand

Young Treant
Sparring Partner
Forest’s Favor

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Tech 2 cards in except turn 1
All Teched Cards

The Art of War x2
Blooming Ancient, Martial Mastery
Rambasa Twin, Sparring Partner


Main:

  • Sparring Partner (7)
  • Arg + Maxband (1)
  • Luigi and Panda break your tech1, your base to 18
  • Worker
Workers

Forest’s Favor, Spore Shambler, Tiger Cub, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Argagarg (1/5a lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Water Elemental (3/3)
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)
  • Wisp (0/1)
  • Rambasa Luigi (3/2)
  • Playful Panda (2/2)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

The Art of War
Martial Mastery
Merfolk Prospector

End of Turn Discard
My Thoughts

Arg’s my best bet here I think, helps take care of Birds and also a Stampede / Growth T2 threat has to be respected. Either I get Snapbacked (hopefully not to have Oni out and killed!) or pounded face up, either way I’m hoping I maxband Oni next turn, then take care of things from there in a base race type deal. We shall see :crossed_fingers:


in the sense of “I think I know perfectly what you are going to do but you proove me wrong”… which just happened again!
Man, sometimes I have the feeling since my double boot camp first tech against your truth deck you sometimes just aim for playing unpredictable :smiley:

XCAFS22 Round4 P2T4

P1 [Growth]/Discipline/Peace vs. P2 [Strength]/Blood/Fire

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Crash Bomber (2/2)
Lobber (2/2)


STARTING HAND
Smoker (1/1)
Savior Monk (2/2)
Fox Viper (2/1)
Grappling Hook


WORKERS
Morningstar Flagbearer (2/2)
Fox Primus (2/2)
Snapback
Smoker (1/1)


NextHand

Fox Viper (2/1)
Aged Sensei (1/1)
Lobber (2/2)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
rebuild tech 1
hook Arg to elite
rook kills elemental, you draw
birds kill SPartner
HH - ($5)
Monk - ($3)

Float ($3)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Lobber (2/2)
  • :target: Lookout:

In Play:

  • Rook (4/3, lvl8)
  • Bird’s Nest
  • bird #1 (1/1)
  • bird #2 (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

ok that’s weird. he surprises me… again! while it was obvious that I would not have an earthquake in hand he still prefers to not play tech 2… what is his end game if not tech2 after just starting his new cycle? ulti spells against a deck with access to snapback???

I’m a little insulted you didn’t respect Stampede threat here, and annoyed you had grappling hook again

XCAFS2022 Round 4 Player 1, Turn 5

P1 Growth/Discipline/Peace vs P2 Strength/Blood/Fire

Starting Hand

The Art of War
Martial Mastery
Merfolk Prospector

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Blooming Ancient, Stampede
The Art of War x2
Blooming Ancient, Martial Mastery
Rambasa Twin, Sparring Partner


Main:

  • Tower (6)
  • Tech 2 Growth (2)
  • Merfolk Prospector (1)
  • Arg buffs Panda, takes down SQL takes 1
  • Worker
Workers

Martial Mastery, Forest’s Favor, Spore Shambler, Tiger Cub, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Growth
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rambasa Luigi (3/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Arg (1/5 lvl 5)
  • Playful Panda (2/1)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Young Treant
The Art of War
Rampant Growth
Ironbark Treant

End of Turn Discard
My Thoughts

Maybe I shoulda double reverse jinxed and gone Stampede… Looks pretty bleak now, Earthquake will nearly bury me but we’ll give it a try. Teching a Stampede on the off chance I get reshuffled and stuck on Arg


With you putting him in SL?? Against a deck with access to Snapback?? Nah!
But thanks for pointing out that you are not respecting Snapback, otherwise I probably wouldn’t have traded bird with panda :wink:

XCAFS22 Round4 P2T5

P1 [Growth]/Discipline/Peace vs. P2 [Strength]/Blood/Fire

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Lobber (2/2)
Fox Viper (2/1)
Aged Sensei (1/1)


WORKERS
Morningstar Flagbearer (2/2)
Fox Primus (2/2)
Snapback
Smoker (1/1)


NextHand

Earthquake
Crash Bomber (2/2)
Grappling Hook


Discard

Lobber (2/2)
Savior Monk (2/2A)
Fox Viper (2/1)
Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($12)
skip Worker
maxband Drakk - ($5)
AS, gains haste - ($4)
lobber from hand trades SL - ($3)
lobber kills wisp, takes 1, you gain 1 gold
bird trades panda
AS buffed rook walks past MP to break tech 2, your base takes 2

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk (3/4A, lvl6)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/3, lvl8)
  • Bird’s Nest
  • bird #1 (1/1)
  • Lobber (2/1)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

no real surprises this time. oh how I wish at least for my safe attacking now that I don’t have earthquake, but well - my position still feels extremely good. Tough to decide whether to lobber-kill wisp and have AS-buffed rook break tech 2 or to do it via buffed bird killing MP and lobber exhaust for that fifth damage. Either way I’ll lose one bird. That additional attack of MP over wisp might be the difference whether he can kill Drakk or not

Not not respecting it, just in a hole and not much to do :wink: I’ll just fold, I don’t think there was much hope of winning this game from the jump, Rich Earth obviously a poor choice in hindsight though I didn’t really have a better one either

@charnel_mouse gimme dat L :wink:

2 Likes

GG!
For me it felt completely different. Committing to the earthquake plan leaves you so vulnerable to do many other things.
I was afraid of you going for tech 2 in t4 with say grave SL and more units, while I obviously didn’t have an earthquake already, paired with both BA in the next cycle. I wasn’t sure whether I’d run out of steam before you are able to put enough counter pressure to the board this way…