With you putting him in SL?? Against a deck with access to Snapback?? Nah!
But thanks for pointing out that you are not respecting Snapback, otherwise I probably wouldn’t have traded bird with panda
XCAFS22 Round4 P2T5
P1 [Growth]/Discipline/Peace vs. P2 [Strength]/Blood/Fire
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Ember Sparks
Ember Sparks
STARTING HAND
Lobber (2/2)
Fox Viper (2/1)
Aged Sensei (1/1)
WORKERS
Morningstar Flagbearer (2/2)
Fox Primus (2/2)
Snapback
Smoker (1/1)
NextHand
Earthquake
Crash Bomber (2/2)
Grappling Hook
Discard
Lobber (2/2)
Savior Monk (2/2A)
Fox Viper (2/1)
Ember Sparks
Ember Sparks
Tech 2 card(s)
Get Paid + float - ($12)
skip Worker
maxband Drakk - ($5)
AS, gains haste - ($4)
lobber from hand trades SL - ($3)
lobber kills wisp, takes 1, you gain 1 gold
bird trades panda
AS buffed rook walks past MP to break tech 2, your base takes 2
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Drakk (3/4A, lvl6)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rook (4/3, lvl8)
- Bird’s Nest
- bird #1 (1/1)
- Lobber (2/1)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 5
Gold:
- Gold: 3
- Workers: 9
Thoughts
no real surprises this time. oh how I wish at least for my safe attacking now that I don’t have earthquake, but well - my position still feels extremely good. Tough to decide whether to lobber-kill wisp and have AS-buffed rook break tech 2 or to do it via buffed bird killing MP and lobber exhaust for that fifth damage. Either way I’ll lose one bird. That additional attack of MP over wisp might be the difference whether he can kill Drakk or not