in the sense of “I think I know perfectly what you are going to do but you proove me wrong”… which just happened again!
Man, sometimes I have the feeling since my double boot camp first tech against your truth deck you sometimes just aim for playing unpredictable
XCAFS22 Round4 P2T4
P1 [Growth]/Discipline/Peace vs. P2 [Strength]/Blood/Fire
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Crash Bomber (2/2)
Lobber (2/2)
STARTING HAND
Smoker (1/1)
Savior Monk (2/2)
Fox Viper (2/1)
Grappling Hook
WORKERS
Morningstar Flagbearer (2/2)
Fox Primus (2/2)
Snapback
Smoker (1/1)
NextHand
Fox Viper (2/1)
Aged Sensei (1/1)
Lobber (2/2)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
rebuild tech 1
hook Arg to elite
rook kills elemental, you draw
birds kill SPartner
HH - ($5)
Monk - ($3)
Float ($3)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2A)
-
Elite:
-
Scavenger:
-
Technician: Lobber (2/2)
-
Lookout:
In Play:
- Rook (4/3, lvl8)
- Bird’s Nest
- bird #1 (1/1)
- bird #2 (1/1)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 3
- Workers: 9
Thoughts
ok that’s weird. he surprises me… again! while it was obvious that I would not have an earthquake in hand he still prefers to not play tech 2… what is his end game if not tech2 after just starting his new cycle? ulti spells against a deck with access to snapback???