[XCAFS22] Round4: P1 Bryce_The_Rice [Feral]/Disease/Truth vs P2 Dreamfire [Fire]/Disease/Truth

@Dreamfire
Let’s fight


Turn 1

Hand: Forest’s Favour, Merfolk Prospector, Ironbark Treant, Spore Shambler, Playful Panda
Workers: Playful Panda

Techs


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Merfolk Prospector ($2)
  4. Summon Calamandra Moss ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Calamandra Moss (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Merfolk Prospector (1/1)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Verdant Tree, Young Treant, Rich Earth, Rampant Growth, Tiger Cub

Discard

Ironbark Treant, Forest’s Favour, Spore Shambler

Think

Weird psuedo mirror here. I somehow think feral is better for this codex though. We’ll see.

Do we have to? Cause that’s a pretty scary opening.

P2T1


StartingHand Workers

STARTING HAND
Bombaster
Scorch
Charge
Careless Musketeer
Mad Man


WORKERS
Careless Musketeer


NextHand

Makeshift Rambaster
Bloodburn
Bloodrage Ogre
Nautical Dog
Pillage


Discard

Mad Man
Scorch
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Can’t play a hero against Cal + green starter. Even Orpal on elite goes down like a chump against Rampant Growth. But as long as she’s around, at least I could play Hounds semi-safely?

@Bryce_The_Rice’s turn!

1 Like

No need to be afraid, it’s just a tiger lady.


Turn 2

Hand: Verdant Tree, Young Treant, Rich Earth, Rampant Growth, Tiger Cub
Workers: Playful Panda, Rich Earth

Techs

Turn 2: Spectral Hound, Spectral Hound


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($2)
  5. Cast Rampant Growth on Calamandra ($0)
  6. Calamandra kills Bombaster
  7. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Merfolk Prospector (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Calamandra Moss (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Spore Shambler, Tiger Cub, Verdant Tree, Rampant Growth, Ironbark Treant

Discard

Think

I decided it’s better to leave my prospector in defence here than risk my gold being pillaged. Real shame I didn’t draw either hound on the reshuffle, though perhaps it will delay a targeting response for a turn.

P2T2


Tech StartingHand Workers

TECH
Spectral Hound
Flame Arrow


STARTING HAND
Makeshift Rambaster
Nautical Dog
Pillage
Bloodrage Ogre
Bloodburn


WORKERS
Careless Musketeer
Bloodburn


NextHand

Pillage
Spectral Hound
Flame Arrow
Scorch


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($5)
Bloodrage Ogre - ($3)
Nautical Dog - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nautical Dog (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

My instinct is to tech a Sickness, but that’ll suck a little bit against midband Cal. So maybe I use my huge float to try and sneak in a Flame Arrow?

@Bryce_The_Rice’s turn!

Turn 3

Hand: Spore Shambler, Tiger Cub, Verdant Tree, Rampant Growth, Ironbark Treant
Workers: Playful Panda, Rich Earth, Ironbark Treant

Techs

Turn 2: Spectral Hound, Spectral Hound
Turn 3: Huntress, Behind the Ferns


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Exhaust Prospector for gold ($6)
  5. Summon Tiger Cub ($4)
  6. Cast Rampant Growth on Calamandra ($2)
  7. Calamandra kills Ogre, you draw
  8. Midband Calamandra ($0)
  9. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Tiger Cub (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Calamandra Moss lvl 3 (3/4)
    Merfolk Prospector (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 5

Hand

Forest’s Favour, Spectral Hound, Spectral Hound, Young Treant

Discard

Rampant Growth, Huntress, Behind the Ferns, Verdant Tree, Spore Shambler

Think

Opting to play safe in case of Lobbers. I’ll be getting out my resist hounds next turn which will set me up very well for aggression.

P2T3


Tech StartingHand Workers

TECH
Hotter Fire
Molting Firebird


STARTING HAND
Flame Arrow
Pillage
Spectral Hound
Scorch
Bombaster


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Makeshift Rambaster
Mad Man
Pillage
Charge


Tech 2 card(s)
Get Paid + float + technician draw - ($9)
Worker - ($8)
Jaina - ($6)
Flame Arrow kills Calamandra, Jaina to lvl 3 - ($2)
Spectral Hound - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nautical Dog (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Hound (3/3)

In Play:

  • Jaina lvl 3 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

That worked out well! Now to decide on my tech 2.
Truth is probably the most reliable choice, but already having Flame Arrow in my deck plus some levels on Jaina is tempting me towards Hotter Fire. Let’s give it a shot.

@Bryce_The_Rice’s turn!

Turn 4

Hand: Forest’s Favour, Spectral Hound, Spectral Hound, Young Treant
Draw: Rampant Growth
Workers: Playful Panda, Rich Earth, Ironbark Treant, Forest’s Favour

Techs

Turn 2: Spectral Hound, Spectral Hound
Turn 3: Huntress, Behind the Ferns
Turn 4: Barkcoat Bear, Rampaging Elephant


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Exhaust Prospector for gold ($7)
  5. Build Tech 2 Feral ($3)
  6. Summon Young Treant, reshuffle, draw ($1)
  7. Summon Spectral Hound ($0)
  8. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Young Treant (1/2)
    :ps_:Scavenger:
    :pschip:Technician: Tiger Cub (2/2)
    :target:Lookout: Spectral Hound (3/3)

  • Buildings:

Tech 1: 5
Tech 2: 5

  • Units/Heroes:
    Merfolk Prospector (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 2
  • Discard: 2

Hand

Huntress, Rampaging Elephant, Spore Shambler, Behind the Ferns

Discard

Spectral Hound, Rampant Growth

Think

Well, that was unexpected. Let’s pivot into strong feral creatures and try to lock em down before they can get good units out.

P2T4


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Hallucination


STARTING HAND
Makeshift Rambaster
Charge
Mad Man
Pillage


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage


NextHand

Molting Firebird
Flame Arrow
Hotter Fire
Bloodrage Ogre


Discard

Nautical Dog
Charge
Mad Man
Bamstamper Lizzo
Hallucination


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Fire) - ($4)
Jaina to midband - ($3)
Exhaust Jaina to pop your Hound, paying resist - ($2)
Hound kills Treant.
Dog trades with Cub, you draw.
Makeshift Rambaster, kills Prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina lvl 4 (3/3)
  • Spectral Hound (3/2)
  • Makeshift Rambaster (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Hmm, I didn’t expect Feral. Hallucination could come in handy against that, assuming I get to keep Jaina. I’ll clear Bryce’s board to make sure he can’t play 2 Bears or Elephant + hero without skipping a worker.

@Bryce_The_Rice’s turn!

Turn 5

Hand: Huntress, Rampaging Elephant, Spore Shambler, Behind the Ferns, Verdant Tree
Workers: Playful Panda, Rich Earth, Ironbark Treant, Forest’s Favour, Behind the Ferns

Techs

Turn 2: Spectral Hound, Spectral Hound
Turn 3: Huntress, Behind the Ferns
Turn 4: Barkcoat Bear, Rampaging Elephant
Turn 5: Huntress, Sickness


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $8)
  4. Hire a worker ($7)
  5. Summon Rampaging Elephant ($1)
  6. Discard 3, draw 1, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Rampaging Elephant (6/7+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 5
  • Deck: 7
  • Discard: 0

Hand

Barkcoat Bear, Spectral Hound, Sickness, Spore Shambler, Huntress

Discard

Think

Well, shame I didn’t pull the bear. I do get to drop it next turn though. Picking up another huntress as insurance against firebirds, and sickness to kill weak units and illusions. I guess we’ll aim to hit tech 3 and go big.

P2T5


Tech StartingHand Workers

TECH
Hotter Fire
Lobber


STARTING HAND
Flame Arrow
Hotter Fire
Molting Firebird
Bloodrage Ogre


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage


NextHand

Hallucination
Bloodrage Ogre
Bombaster
Molting Firebird


Tech 2 card(s)
Get Paid - ($9)
Skip worker.
Hound runs into Elephant.
Hotter Fire - ($6)
Flame Arrow kills Elephant - ($2)
Jaina and Rambaster break tech 2, your base to 18.
Quince, Mirror arrives - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Mirror (0/1)

In Play:

  • Jaina lvl 4 (3/3)
  • Quince lvl 1 (1/3)
  • Makeshift Rambaster (1/1)
  • Hotter Fire

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Time to start burning things down.

@Bryce_The_Rice’s turn!

Turn 6

Hand: Barkcoat Bear, Spectral Hound, Sickness, Spore Shambler, Huntress
Workers: Playful Panda, Rich Earth, Ironbark Treant, Forest’s Favour, Behind the Ferns

Techs

Turn 2: Spectral Hound, Spectral Hound
Turn 3: Huntress, Behind the Ferns
Turn 4: Barkcoat Bear, Rampaging Elephant
Turn 5: Huntress, Sickness
Turn 6: Barkcoat Bear, Moss Ancient


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Rebuild Tech 2 ($10)
  4. Summon Orpal Gloor ($8)
  5. Summon Huntress ($6)
  6. Summon Spectral Hound ($5)
  7. Cast Sickness on Mirror and Rambaster ($2)
  8. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Huntress (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Orpal Gloor (1/3)
    :target:Lookout: Spectral Hound (3/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 9
  • Gold: 2
  • Hand: 4
  • Deck: 3
  • Discard: 6

Hand

Merfolk Prospector, Tiger Cub, Spectral Hound, Verdant Tree

Discard

Barkcoat Bear, Barkcoat Bear, Rampaging Elephant, Moss Ancient, Spore Shambler, Sickness

Think

Well that makes sense. They’re spending a lot of gold on spells, so I’ll try to claim board control. Real shame I can’t get my bear out here. Pre-teching a tech 3 as well so I can hopefully tech up next turn. Or rely on verdant tree, I guess.

P2T6


Tech StartingHand Workers

TECH
Burning Volley
Liberty Gryphon


STARTING HAND
Bombaster
Bloodrage Ogre
Molting Firebird
Hallucination


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage


NextHand

Hotter Fire
Nautical Dog
Spectral Hound
Lobber


Discard

Makeshift Rambaster
Hallucination
Bombaster
Bloodrage Ogre
Burning Volley
Liberty Gryphon


Tech 2 card(s)
Get Paid - ($9)
Skip worker. Again.
Hallucination on Huntress and Hound, pops Hound - ($6)
Exhaust Jaina to pop Huntress.
Molting Firebird - ($2)
Make a Mirror - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince lvl 1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1)
  • :pschip: Technician:
  • :target: Lookout: Molting Firebird (4/3)

In Play:

  • Jaina lvl 4 (3/3)
  • Hotter Fire

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

With Hallucination in discard, my best answer for Feral’s big creatures is to copy them. So I guess I’m skipping another worker…

@Bryce_The_Rice’s turn!

Turn 7

Hand: Merfolk Prospector, Tiger Cub, Spectral Hound, Verdant Tree
Workers: Playful Panda, Rich Earth, Ironbark Treant, Forest’s Favour, Behind the Ferns, Merfolk Prospector

Techs

Turn 2: Spectral Hound, Spectral Hound
Turn 3: Huntress, Behind the Ferns
Turn 4: Barkcoat Bear, Rampaging Elephant
Turn 5: Huntress, Sickness
Turn 6: Barkcoat Bear, Moss Ancient
Turn 7: Moss Ancient, Free Speech


  1. Tech 2 cards
  2. Get paid (+$9, $11)
  3. Hire a worker ($10)
  4. Build Tech 3 ($5)
  5. Build Verdant Tree ($3)
  6. Summon Spectral Hound ($2)
  7. Summon Calamandra Moss ($0)
  8. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Orpal Gloor (1/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Calamandra Moss (2/3)
    :target:Lookout: Spectral Hound (3/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Verdant Tree: 3
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 0
  • Discard: 11

Hand

Young Treant, Huntress, Rampant Growth

Discard

Moss Ancient, Moss Ancient, Barkcoat Bear, Barkcoat Bear, Free Speech, Tiger Cub, Rampaging Elephant, Huntress, Spectral Hound, Spore Shambler, Sickness

Think

This has been quite a bad cycle. They’ve got momentum and it’s going to be very tough for me to stop it. Hopefully a well-timed Free Speech, will shut them down long enough for me to get a moss ancient on the board. We’ll see. Not looking forward to double firebird.

P2T7


Tech StartingHand Workers

TECH
Lobber
Liberty Gryphon


STARTING HAND
Hotter Fire
Spectral Hound
Nautical Dog
Lobber


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage


NextHand

Mad Man
Charge
Bamstamper Lizzo
Flame Arrow


Discard

Makeshift Rambaster
Hallucination
Bombaster
Bloodrage Ogre
Burning Volley
Liberty Gryphon
Spectral Hound
Nautical Dog
Lobber
Liberty Gryphon


Tech 2 card(s)
Get Paid - ($9)
Hotter Fire #2 - ($6)
Molting Firebird hits your base to 14, kills Hound and Cal, Quince to midband.
Use Quince’s midband to make Mirror copy Firebird - ($4)
Mirror Firebird hits your base to 10, kills Orpal, Quince to maxband.
Make a new Mirror - ($2)
Lobber, copied by new Mirror - ($1)
Exhaust Jaina, Lobber and Mirror Lobber to shoot your base down to 1.
Quince hits your base to 0.

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina lvl 4 (3/3)
  • Quince lvl 5 (1/5)
  • Molting Firebird (4/3)
  • Lobber
  • Mirror copy of Lobber (2/2)
  • Hotter Fire
  • Hotter Fire

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Always look for lethal.

GG WP! @Bryce_The_Rice @charnel_mouse

2 Likes

Yeah I guess elephant wasn’t really the play here. Should’ve gone double bear.

Agreed. I was happy I caught you off-guard with that Flame Arrow, but it would’ve quickly become a dead card against Bears.