[XCAFS22] Round3: P1 Dreamfire [Strength]/Fire/Past vs P2 zango [Discipline]/Disease/Feral

so let’s step up to tech 2… tbh I was entirely set on you going for firebirds, this tech choice of yours really surprised me big time!

XCAFS22 Round3 P2T4

P1 [Strength]/Fire/Past vs. P2 [Discipline]/Disease/Feral

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Mind-Parry Monk (5/4)
Feral Strike


STARTING HAND
Snapback
Huntress (3/3)
Fox Viper (2/1)
Savior Monk (2/2A)
Training Grounds (4)


WORKERS
Safe Attacking
Fox Primus (2/2)
Morningstar Flagbearer (2/2)
Fox Viper (2/1)


NextHand

Smoker (1/1)
Sensei’s Advice
Grappling Hook
Training Grounds (4)
Aged Sensei (1/1A)


Discard

Training Grounds (4)
Savior Monk (2/2A)
Snapback
Mind-Parry Monk (5/4)
Feral Strike


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
huntress - ($5)
Tech 2 → discipline - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress (3/3)
  • :target: Lookout:

In Play:

  • Grave (4/4, lvl7)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

why can’t I EVER have hook when I need it? hook Jaina to lookout and emptying his board would really be a pleasure…

Strength! Huh! That really is a surprise! I obviously have to expect two grapplers and two barbarbars in his current cycle with maybe a colossus in the mix of 4 tech2 cards. But what the heck is his end game???