Sooo true
XCAFS22 Round3 P2T3
P1 [Strength]/Fire/Past vs. P2 [Discipline]/Disease/Feral
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Training Grounds (4)
Training Grounds (4)
STARTING HAND
Grappling Hook
Smoker (1/1)
Huntress (3/3)
Morningstar Flagbearer (2/2)
Sensei’s Advice
WORKERS
Safe Attacking
Fox Primus (2/2)
Morningstar Flagbearer (2/2)
NextHand
Snapback
Savior Monk (2/2A)
Training Grounds (4)
Fox Viper (2/1)
Huntress (3/3)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Huntress - ($4)
maxband grave readily kills smoker - ($0)
grave throws sword at rook, nest topples
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger: Huntress (3/3)
Technician:
Lookout:
In Play:
- Grave (4/4, lvl7)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
lucky he didn’t have the hook… here comes the expected nest, fortunately I’m not providing targets for a stewardess next turn