I honestly didn’t find a turn2 move that does not leave me vulnerable somehow… I really don’t like playing against white starter as P2, at least when you don’t have hook in hand by yourself…
XCAFS22 Round3 P2T2
P1 [Strength]/Fire/Past vs. P2 [Discipline]/Disease/Feral
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Huntress (3/3)
Huntress (3/3)
STARTING HAND
Fox Primus (2/2)
Aged Sensei (1/1)
Snapback
Fox Viper (2/1)
Smoker (1/1)
WORKERS
Safe Attacking
Fox Primus (2/2)
NextHand
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer (2/2)
Huntress (3/3)
Smoker (1/1)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Grave readily kills monk - ($3)
tech 1 - ($1)
AS - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Aged Sensei (1/1A)
-
Elite:
-
Scavenger:
-
Technician: Grave (3/1, lvl3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
uff, I hate playing against white starter and Rook as P2.
I don’t want to let monk live but killing it can’t be done safely. He will get possiblities for the revenge kill either with rook’s midband ability or with Hook.
Not killing monk yields exactly the same problems if he has hook, except for playing fox primus plus a second unit which would be plain bad
So let’s throw another cannon fodder in Rook’s path in the hope of him not having the hook. what a pity I don’t have mine at the ready now