[XCAFS22] Round3: P1 Dreamfire [Strength]/Fire/Past vs P2 zango [Discipline]/Disease/Feral

don’t know what you’re referring to :innocent:

XCAFS22 Round3 P2T6

P1 [Strength]/Fire/Past vs. P2 [Discipline]/Disease/Feral

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Aged Sensei (1/1A)
Mind-Parry Monk (5/4)
Grappling Hook


WORKERS
Safe Attacking
Fox Primus (2/2)
Morningstar Flagbearer (2/2)
Fox Viper (2/1)
Smoker (1/1)


NextHand

Feral Strike
Snapback
Mind-Parry Monk (5/4)


Discard

Huntress (3/1)
Huntress (3/1)
Grappling Hook
Aged Sensei (1/1A)


Tech 0 card(s)
Get Paid + float - ($11)
expensive hook Barbara zu lookout - ($10)
huntresses trade lookout, sparkshot technician
cal kills grappler, you draw
orpal kills jaina, levels to cal, you gain 1
train orpal
MPM - ($5)
Tech 3 - ($0)
no worker

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mind-Parry Monk (5/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Training Grounds (4)
  • Orpal (2+1/5, lvl6)
  • Cal (4+1/5, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

this should be it. I am 100% sure he does not have a tech 3 unit in hand now, but even if he does I’m okayish with that in the current situation. And IF I’m hitting the 71.4% to draw a feral strike, it’s game over even if he has a tech 3 unit in hand now

I did hit the 71.4% for a feral strike, so I assume it’s game over, even if you do have a murder hand like mythmaking and oathkeeper…?