[XCAFS22] Round3: P1 Dreamfire [Strength]/Fire/Past vs P2 zango [Discipline]/Disease/Feral

well not if I’m afraid of firebirds + birds nest. Probably overestimated these… But without SPartner and Spitter, Disease just didn’t feel worth it.

looks like that bird sacrifice turned out to be a very timely move. Now I wasted a HH on off-color penalties, but those were penalties I was happy to pay, once my hook finally was in hand when I wanted it.

XCAFS22 Round3 P2T5

P1 [Strength]/Fire/Past vs. P2 [Discipline]/Disease/Feral

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Mind-Parry Monk (5/4)
Feral Strike


STARTING HAND
Training Grounds (4)
Smoker (1/1)
Sensei’s Advice
Aged Sensei (1/1A)
Grappling Hook


WORKERS
Safe Attacking
Fox Primus (2/2)
Morningstar Flagbearer (2/2)
Fox Viper (2/1)
Smoker (1/1)


NextHand

Mind-Parry Monk (5/4)
Grappling Hook
Aged Sensei (1/1A)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Orpal - ($7)
expensive Hook Barbara to lookout - ($6)
expensive Advise on my huntresses - ($4)
Cal - ($2)
Training Grounds - ($1)
huntress #1 kills rook, sparkshots grappler, lvl to Cal
huntress #2 kills grappler, sparkshots jaina, you gain 1

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal (1+1/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Cal (3+1/4, lvl3)
  • :target: Lookout:

In Play:

  • Huntress (3/1)
  • Huntress (3/1)
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

ok, I’ll stop complaining. hook allows for a decent move, even though it really sucks paying two gold for casting spells off color… I really wanted that HH, but well…
Feels like I’m in a very decent position now