well not if I’m afraid of firebirds + birds nest. Probably overestimated these… But without SPartner and Spitter, Disease just didn’t feel worth it.
looks like that bird sacrifice turned out to be a very timely move. Now I wasted a HH on off-color penalties, but those were penalties I was happy to pay, once my hook finally was in hand when I wanted it.
XCAFS22 Round3 P2T5
P1 [Strength]/Fire/Past vs. P2 [Discipline]/Disease/Feral
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Mind-Parry Monk (5/4)
Feral Strike
STARTING HAND
Training Grounds (4)
Smoker (1/1)
Sensei’s Advice
Aged Sensei (1/1A)
Grappling Hook
WORKERS
Safe Attacking
Fox Primus (2/2)
Morningstar Flagbearer (2/2)
Fox Viper (2/1)
Smoker (1/1)
NextHand
Mind-Parry Monk (5/4)
Grappling Hook
Aged Sensei (1/1A)
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Orpal - ($7)
expensive Hook Barbara to lookout - ($6)
expensive Advise on my huntresses - ($4)
Cal - ($2)
Training Grounds - ($1)
huntress #1 kills rook, sparkshots grappler, lvl to Cal
huntress #2 kills grappler, sparkshots jaina, you gain 1
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Orpal (1+1/3A, lvl1)
-
Elite:
-
Scavenger:
-
Technician: Cal (3+1/4, lvl3)
-
Lookout:
In Play:
- Huntress (3/1)
- Huntress (3/1)
- Training Grounds (4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Thoughts
ok, I’ll stop complaining. hook allows for a decent move, even though it really sucks paying two gold for casting spells off color… I really wanted that HH, but well…
Feels like I’m in a very decent position now