[XCAFS22] Round1: P1 FrozenStorm [Peace]/Anarchy/Future vs P2 charnel_mouse [Peace]/Blood/Growth

It was indeed, we’re at the point where the draws don’t matter cuz we’re just drawing everything now. Except I can make a lotta dead draws for you next turn XD

Link to all relevant rule changes

XCAFS2022 Round 1 Player 1, Turn 6

P1 Peace/Anarchy/Future vs P2 Peace/Blood/Growth

Starting Hand

Detonate
Flagstone Garrison
Traffic Director
Manufactured Truth
Gunpoint Taxman
Aven + KotC (TD)
BI + OC (KotC)
OC + Vystari (OC1)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in except turn 1
All Teched Cards

Knight of the Conclave, Calypso Vystari
Detonate, Knight of the Conclave
Flagstone Garrison, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Gunpoint Taxman


Main:

  • Oni trades w/ SQL, levels fizzle
  • BI trades with yours
  • OCs trade with techn and Lookout, my base to 19
  • Flagstone Garrison (6)
  • Zane + midband, kill scav, we both get 1g, my base to 18 (2)
  • Traffic Director, DS +1, draw 1 rs draw 1 (1)
  • Knight of the Conclave, DS+1 draw 2
  • Overeager Cadet, DS+1 draw 2
  • Overeager Cadet, DS+1 nothing to draw
  • Calypso Vystari, DS+1 (0)
  • DS breaks your tech1, your base to 18
  • Move two runes to Newsman, he breaks your tech 2, your base to 16
Workers

Lawful Search, Jail, Porkhand Magistrate, Bluecoat Musketeer, Arrest

  • :pspurpleshield: Patrol as below
  • Discard 5 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician: Calypso Vystari (2/2)
  • :target: Lookout: Traffic Director (1/1)

In Play:

  • Drill Sergeant (6/6, +++)
  • Zane (3/1 lvl 4)
  • Reputable Newsman (4/4, ++++, blocking 1)
  • Knight of the Conclave (forecast 2)
  • Knight of the Conclave (forecast 3)
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Detonate
Manufactured Truth
Gunpoint Taxman
Spectral Aven
Building Inspector

End of Turn Discard
My Thoughts

Okay if I murder patrol + mid zane for the scav, tech KotC and a Vystari, then go Garrison + TD, I’m guaranteed to draw down. That’ll give me 5 DS runes to work with, I can double tech break, then worry about detonate for the garrisons later (shouldn’t have gone detonate lol I don’t need it, DS woulda been better to have here. Oh well