[XCAFS22] Round1: P1 Dreamfire [Law]/Finesse/Future vs P2 Penatronic [Anarchy/Fire]/Peace

@Penatronic GL HF! I don’t think we have any balance changes in this one.

Balance changes: Pirate Gunship Remove obliterate 2

P1T1


StartingHand Workers

STARTING HAND
Traffic Director
Lawful Search
Bluecoat Musketeer
Spectral Aven
Reputable Newsman


WORKERS
Bluecoat Musketeer


NextHand

Manufactured Truth
Jail
Porkhand Magistrate
Arrest
Building Inspector


Discard

Reputable Newsman
Traffic Director
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spectral Aven - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

I don’t have good early heroes, so I might as well open with Aven. Red can have a bit of trouble dealing with it, especially without Bloodlust.

@Penatronic’s turn!

1 Like

Just Pirate Gunship, I think.

1 Like

@Penatronic friendly reminder, it’s your turn.

2 Likes

Sorry it’s been a crazy week at work and I actually have put some thought into this turn but Aven does not have the most obvious solution for red starter p2

"P2T1


StartingHand Workers

STARTING HAND
Bombaster
Nautical Dog
Pillage
Bloodrage Ogre
Scorch


WORKERS
Scorch


NextHand

Careless Musketeer
Bloodburn
Mad Man
Charge
Makeshift Rambaster


Discard

Pillage
Bombaster
Bloodrage Ogre


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Nautical Dog - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Aven sure is a pickle. Considered doing Jaina, pillage, then midbanding her next turn to ping it (edit: cant do that cause it probably won’t be patrolling), but that leaves her pretty open to a nimble fencer and whatever else he plays next turn.

"

@Penatronic Since you’re on multicolor and Tower is your 1st building, I believe it should cost 1 more.

1 Like

i thought it was just your t1

edit: you’re right, its first tech building or add-on

2 Likes

Are you doing something else instead then?

Sorry for the delay, I’m on a business trip and haven’t had much free time.

"P2T1


StartingHand Workers

STARTING HAND
Nautical Dog
Bombaster
Careless Musketeer
Makeshift Rambaster
Scorch


WORKERS
Scorch


NextHand

Careless Musketeer
Bloodburn
Charge
Mad Man
Makeshift Rambaster


Discard

Pillage
Bloodrage Ogre
Bombaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Doggo - ($3)
Onimaru - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru L1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Aven sure is a pickle. Considered doing Jaina, pillage, then midbanding her next turn to ping it, but that leaves her pretty open to a nimble fencer and whatever else he plays next turn.

"

1 Like

No worries.

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Arrest
Building Inspector
Jail
Porkhand Magistrate
Manufactured Truth


WORKERS
Bluecoat Musketeer
Jail


NextHand

Traffic Director
Lawful Search
Nimble Fencer
Arrest
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Building Inspector - ($2)
Bigby - ($0)
Aven kills Dog, you get 1 gold.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bigby lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

The easy kill on Inspector would leave Oni vulnerable. We’ll see what Penatronic chooses to do.
I’m teching Fencers for the Finesse plan, even though they match up badly against GPT, which Penatronic is likely to want against Aven. MTruth or Arrest could be useful then, so Bigby comes off the bench.

@Penatronic’s turn!

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Boot Camp
Elite Training


STARTING HAND
Careless Musketeer
Mad Man
Bloodburn
Makeshift Rambaster
Charge


WORKERS
Scorch
Bloodburn


NextHand

Nautical Dog (1/1)
Careless Musketeer
Makeshift Rambaster
Bombaster
Pillage


Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Onimaru kills building inspector
Maxband Oni - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1A), Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1), Sparkshot
  • :pschip: Technician: Soldier (1/1), Sparkshot
  • :target: Lookout:

In Play:

  • Onimaru L8 (4/5)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hate my options here with the aven threatening Onimaru. Wiff on T1 isn’t shocking since I have a fat deck.

P1T3


Tech StartingHand Workers

TECH
Maestro
Discord


STARTING HAND
Lawful Search
Reputable Newsman
Nimble Fencer
Traffic Director
Arrest
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate


NextHand

Nimble Fencer
Maestro
Discord
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Lawful Search, I draw and look at your hand - ($5)
Nimble Fencer - ($3)
Reputable Newsman, block $3 - ($1)
Bigby kills SQL soldier
Aven hits Oni down to 3.
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Reputable Newsman (1/3), block $3
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

In Play:

  • Bigby lvl 1 (2/2)
  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Let’s take a peek and see which spell to block with Newsman.

A turn 3 whiff, that’s always rough. Some potential for hasty damage though, so I can’t be sure Newsman will survive. I’ll stick him in elite so he can get rid of soldiers or set Oni up to die. Bigby goes in back in case I want to stash something next turn (and he survives).

@Penatronic’s turn!

Hi, your card count is off, it should be 5 - 5

1 Like

good catch, I must have copied instead of cut when I moved madman around, I had two of them in the deck. I’m gonna leave it as minus the extra madman, because a reshuffle would likely be in my favor.

"P2T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Overeager Cadet


STARTING HAND
Careless Musketeer
Bombaster
Nautical Dog (1/1)
Makeshift Rambaster
Pillage


WORKERS
Scorch
Bloodburn
Careless Musketeer


NextHand

Mad Man
Boot Camp
Elite Training
Bloodrage Ogre
Charge


Discard

Pillage
Makeshift Rambaster
Nautical Dog (1/1)
Gunpoint Taxman
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
T1 - ($4)
Bombaster - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1), Sparkshot
  • :pschip: Technician: Soldier (1/1), Sparkshot
  • :target: Lookout:

In Play:

  • Onimaru L8 (4/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

that wiff is definitely painful, either card would have been able to help get rid of the aven, and now if I attack with Oni I certainly lose him to the Aven.

"

P1T4


Tech StartingHand Workers

TECH
Grounded Guide
Star-Crossed Starlet


STARTING HAND
Nimble Fencer
Manufactured Truth
Maestro
Discord


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Discord


NextHand

Building Inspector
Arrest
Traffic Director
Maestro


Discard

Manufactured Truth
Nimble Fencer
Grounded Guide
Star-Crossed Starlet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Finesse) - ($2)
Manufactured Truth, Newsman copies Aven - ($1)
Avens kill Oni, Bigby to midband.

Float ($1)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bigby lvl 3 (2/4)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • Reputable Newsman (0/3), block $3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Workering Discord is a bit of a bummer, but other than that I’d say things are going fairly well.

@Penatronic’s turn!

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Charge
Elite Training
Mad Man
Boot Camp
Bloodrage Ogre


WORKERS
Scorch
Bloodburn
Careless Musketeer
Mad Man


NextHand

Overeager Cadet
Nautical Dog (1/1)
Pillage
Bloodrage Ogre
Flagstone Garrison


Discard

Boot Camp
Gunpoint Taxman
Elite Training


Tech 2 card(s)
Get Paid + float - ($10)
Midband Zane - ($5)
Bogre + charge - ($1)
Bogre kills fencer
Soldier hits bigby and dies
Zane kills bigby, we both draw, Zane maxbands
Bombaster and soldier kill newsman
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2)
  • Soldier (1/1), Sparkshot
  • Zane L6 (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5
    Economy Info:
    Cards:
  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Man aven is a beat down against red starter eh. I’m probably way behind now, have to pray he doesn’t have another fencer and guide in hand. post tech: Wish I had been able to play the gunpoint taxman, but at least I didn’t hit a garrison. Hopefully I dont get both next turn.

P1T5


Tech StartingHand Workers

TECH
Injunction
Star-Crossed Starlet


STARTING HANDMaestro
Building Inspector
Arrest
Traffic Director
Lawful Search


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Discord
Traffic Director


NextHand

Lawful Search
Star-Crossed Starlet
Injunction
Nimble Fencer


Tech 2 card(s)
Get Paid + float + technician draw - ($9)
Worker - ($8)
Maestro - ($5)
Building Inspector - ($4)
River - ($2)
Vir - ($0)
Aven kills Bombaster.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Maestro (3/5)
  • :pschip: Technician: Vir lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • Building Inspector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Penatronic still hasn’t teched, so dropping Inspector and teching Injunction sound pretty good. Happy to block with heroes since I can’t give up free levels.

@Penatronic’s turn!

Bro this Aven, lol

P2T5


Tech StartingHand Workers

TECH
Lobber
Overeager Cadet


STARTING HAND
Pillage
Nautical Dog (1/1)
Overeager Cadet
Flagstone Garrison
Bloodrage Ogre


WORKERS
Scorch
Bloodburn
Careless Musketeer
Mad Man
Pillage


NextHand

Flagstone Garrison
Overeager Cadet
Makeshift Rambaster
Charge


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 2 Peace - ($3)
Cadet
Bogre - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1), Sparkshot
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Zane L6 (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

I know right? :sweat_smile:

Tech 2 should cost $1 more due to Inspector. Does that change your turn?