Changes for this match:
Blue Starter:
Porkhand Magistrate ability costs 0 (instead of 1) to use.
Lawful Search Changes to an upgrade, with “sacrifice this:” as the trigger for the ability it currently has as a spell (Look at opponent’s hand or discard, then draw 1)
Building Inspector ability is “Your opponents must pay you 1 gold to build (or rebuild) a building” (instead of only the first building costing 1 more)
Bluecoat Musketeer can now be long range while 2 attack or less (instead of exactly 1)
Law:
Jurisdiction gains “You may trash Jurisdiction and/or the searched-for spell” and “If that spell has Channeling your Law hero can Channel it until he leaves play” at the end of it’s effect.
Tax Collector is a 3/3 (instead of 2/3)
Guardian of the Gates is a 2/6 (instead of 1/6) and affects Units and Heroes (instead of just Units)
Arresting Constable Gains “Haste” and can target any unit or hero with it’s ability.
Peace:
General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient)
Debilitator Alpha costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)
Finesse:
Harmony Instead of “sacrifice Harmony” to stop the music, the card now reads “You may sacrifice Harmony at any time. Whenever Harmony leaves play, turn all dancer tokens over. They are now 2/1 Angry Dancers with Unstoppable”
Star-Crossed Starlet Her ability is now optional (“Upkeep: You may have SCS deal 1 damage to herself”)
Purple Starter:
Time Spiral costs 0, and ability adjusted: “Add or remove a time rune from a card (or forecasted card) that you control”
Tinkerer also triggers on Arrival. “Arrives: or : Add or remove a time rune from a card (or forecasted card) that you control” //combined with the other changes, previous version was a bit too degenerate
Past:
Prynn midband becomes Dies:… (instead of “Dies from fading”)
Seer can only affect cards you control.
Present:
Sentry ’s ability becomes “Prevent the first point of damage that would be dealt to your patrollers each turn (active player’s choice if more than one patroller is dealt damage at the same time)”
Hyperion reduced to 4/4 (instead of 4/5)
Octavian’s ability becomes: “1: Disable a unit or hero and give Octavian -1/1 until next upkeep” (loses and no longer readies him). Also gains “Resist 1”
Future:
Vir midband is range 4-6 (instead of 5-6)
Double Time Cost reduced to 5 and moves to forecast 2 (instead of forecast 3)
Knight of the Conclave is Forecast 2 (instead of 3), loses resist 1
Reaver’s ability becomes: “Arrives or : Trash a worker, or deal 6 damage to a Unit or Hero”. Cost reduced to 2
P1T1
StartingHand Workers
STARTING HAND
Plasmodium
Fading Argonaut
Tinkerer
Time Spiral
Nullcraft
WORKERS
Plasmodium
NextHand
Neo Plexus
Temporal Research
Forgotten Fighter
Hardened Mox
Battle Suits
Discard
Tinkerer
Time Spiral
Nullcraft
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Fading Argonaut(2/3) fading 3
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
hmm with fargo T1 we can threaten to kill any SQL hero, think that’s just plainly my best card this turn considering NC’s haste is wasted