[XCAFS20] Round5: bansa [Law]/Peace/Finesse vs dwarddd MonoPurple

Hi @dwarddd d GL HF!

Blue Starter:

Porkhand Magistrate ability costs 0 (instead of 1) to use.
Lawful Search Changes to an upgrade, with “sacrifice this:” as the trigger for the ability it currently has as a spell (Look at opponent’s hand or discard, then draw 1)
Building Inspector ability is “Your opponents must pay you 1 gold to build (or rebuild) a building” (instead of only the first building costing 1 more)
Bluecoat Musketeer can now be long range while 2 attack or less (instead of exactly 1)

Law:

Jurisdiction gains “You may trash Jurisdiction and/or the searched-for spell” and “If that spell has Channeling your Law hero can Channel it until he leaves play” at the end of it’s effect.
Tax Collector is a 3/3 (instead of 2/3)
Guardian of the Gates is a 2/6 (instead of 1/6) and affects Units and Heroes (instead of just Units)
Arresting Constable Gains “Haste” and can target any unit or hero with it’s ability.

Peace:

General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient)
Debilitator Alpha costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)

Finesse:

Harmony Instead of “sacrifice Harmony” to stop the music, the card now reads “You may sacrifice Harmony at any time. Whenever Harmony leaves play, turn all dancer tokens over. They are now 2/1 Angry Dancers with Unstoppable”
Star-Crossed Starlet Her ability is now optional (“Upkeep: You may have SCS deal 1 damage to herself”)

Purple Starter:

Time Spiral costs 0, and ability adjusted: “Add or remove a time rune from a card (or forecasted card) that you control”
Tinkerer also triggers on Arrival. “Arrives: or :exhaust:: Add or remove a time rune from a card (or forecasted card) that you control” //combined with the other changes, previous version was a bit too degenerate

Past:

Prynn midband becomes Dies:… (instead of “Dies from fading”)
Seer can only affect cards you control.

Present:

Sentry ’s ability becomes “Prevent the first point of damage that would be dealt to your patrollers each turn (active player’s choice if more than one patroller is dealt damage at the same time)”
Hyperion reduced to 4/4 (instead of 4/5)
Octavian’s ability becomes: “1: Disable a unit or hero and give Octavian -1/1 until next upkeep” (loses :exhaust: and no longer readies him). Also gains “Resist 1”

Future:

Vir midband is range 4-6 (instead of 5-6)
Double Time Cost reduced to 5 and moves to forecast 2 (instead of forecast 3)
Knight of the Conclave is Forecast 2 (instead of 3), loses resist 1
Reaver’s ability becomes: “Arrives or :exhaust:: Trash a worker, or deal 6 damage to a Unit or Hero”. Cost reduced to 2

@dwarddd

P1T1


StartingHand Workers

STARTING HAND
Traffic Director
Jail
Porkhand Magistrate
Building Inspector
Arrest


WORKERS
Jail


NextHand

Reputable Newsman
Lawful Search
Bluecoat Musketeer
Manufactured Truth
Spectral Aven


Discard

Traffic Director
Porkhand Magistrate
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Onimaru (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

scary purple

1 Like

GLHF Bansa

Hrnn Oni is scary on t1

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Forgotten Fighter
Neo Plexus
Battle Suits
Fading Argonaut


WORKERS
Temporal Research


NextHand

Hardened Mox
Time Spiral
Plasmodium
Nullcraft


Discard

Neo Plexus
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fargo - ($2)
battlesuits - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fading Argonaut(3/3) fading 3 +r1

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Lawful Search
Reputable Newsman
Spectral Aven


WORKERS
Jail
Bluecoat Musketeer


NextHand

Boot Camp
Reputable Newsman
Manufactured Truth
Porkhand Magistrate
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mid Oni kills Lookout - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Onimaru (3/1A), -3
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Sacrifice BI

P2T2


Tech StartingHand Workers

TECH
Origin Story
Seer


STARTING HAND
Time Spiral
Nullcraft
Hardened Mox
Plasmodium


WORKERS
Temporal Research
Hardened Mox


NextHand

Tinkerer
Neo Plexus
Seer
Origin Story


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft kills BI - ($3)
Hire Vir - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vir(2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft(1/1) flying haste no buffs/debuffs

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

man… i forgot about readiness on his midband

with fargo still alive my plan was going to be mox but I think losing any more tempo at this point would be deadly; instead lets go for origin storying Onimaru and some efficient defending

huh… if I hire Vir/Max they could leave them alive and go for Art of War but if I hire prynn they can kill her and I won’t be able to origin story

P1T3


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Arrest
Reputable Newsman
Boot Camp
Manufactured Truth
Porkhand Magistrate
Spectral Aven


WORKERS
Jail
Bluecoat Musketeer
Arrest


NextHand

Traffic Director
Lawful Search
The Art of War
Boot Camp
Manufactured Truth


Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Max Oni - ($3)
Reputable Newsman, #3 - ($1)
Boot Camp Soldier, draw 1 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Onimaru (4/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout:

In Play:

  • Soldier (2/2), (+)
  • Reputable Newsman (0/3), #3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

seeing my mid oni, he must have teched at least one orgin story… vir is prolly a bait

P2T3


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Tinkerer
Origin Story
Neo Plexus
Seer


WORKERS
Temporal Research
Hardened Mox
Tinkerer


NextHand

Forgotten Fighter
Fading Argonaut(3/3) fading 3 +r1
Immortal
Time Spiral
Plasmodium


Tech 2 card(s)
Get Paid, peek - ($7)
Worker - ($6)
Tech 2 Present - ($2)
NC kills scavenger soldier

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vir(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft(1/1) flying haste no buffs/debuffs

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

from their point of view Vir must be the biggest threat, so he won’t survive if the have Art of War (between the boot camps that must be floating around in his deck and the likely two art of wars teched

hold up, in previous plan I used the top of deck time spiral to get a mech out from Vir’s maxband; however that is a tech 0 and they have an over 50% chance of having manufactured truth…

they can only Onimaru one thing a turn, let’s make it so they have to do my tech 2, hoping they call my bluff xd

Should I ignore the tap vir to use time spiral pn Mech line? Im guessing it didnt happen.

1 Like

P1T4


Tech StartingHand Workers

TECH
General’s Hammer
General’s Hammer


STARTING HAND
Traffic Director
Boot Camp
Lawful Search
Manufactured Truth
The Art of War
Building Inspector


WORKERS
Jail
Bluecoat Musketeer
Arrest
Manufactured Truth


NextHand

Boot Camp
Spectral Aven
Porkhand Magistrate
The Art of War


Discard

The Art of War
Lawful Search
General’s Hammer
General’s Hammer
Building Inspector
Boot Camp


Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Lawful Search, look at hand, draw 1 - ($6)
The Art of War - ($3)
Oni deals 7 to base on (13)
Traffic Director - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Onimaru (6/5AAA), swift strike
  • :psfist: Elite: Soldier (3/2), (+)
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • Reputable Newsman (0/3), #3

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Oni should survive

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Tricycloid


STARTING HAND
Time Spiral
Plasmodium
Forgotten Fighter
Fading Argonaut(3/3) fading 3 +r1
Immortal


WORKERS
Temporal Research
Hardened Mox
Tinkerer
Plasmodium


NextHand

Neo Plexus
Seer(3/1)
Immortal
Origin Story


Discard

Time Spiral
Forgotten Fighter
Temporal Distortion
Tricycloid


Tech 2 card(s)
Get Paid + float, peek - ($10)
Worker - ($9)
Immortal - ($3)
NC kills scav
Hire Fargo - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal(5/5a) indestrucitble
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fargo(3/3) fading 3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft(1/1) flying haste no buffs/debuffs
  • L1 Vir(2/3a)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

hrnn, i see… even if they only get one more onimaru attack then all they need is 2 general’s hammers

P1T5


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
The Art of War
Spectral Aven
Porkhand Magistrate
Boot Camp
Injunction


WORKERS
Jail
Bluecoat Musketeer
Arrest
Manufactured Truth


NextHand

The Art of War
Building Inspector
Boot Camp
Injunction


Discard

Boot Camp
The Art of War
Porkhand Magistrate
Injunction


Tech 2 card(s)
Get Paid + scav - ($9)
Boot Camp Newsman, rs, draw 1 - ($8)
The Art of War - ($5)
Oni deals 7 to base on (6)
Director deals 1 to base on (5)
River - ($3)
Spectral Aven - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (2/3A)
  • :psfist: Elite: Spectral Aven (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Soldier (2/2), (+)
  • :target: Lookout: L8 Onimaru (6/5AA), swift strike, resist 1

In Play:

  • Reputable Newsman (1/4), #3, (+)
  • Traffic Director (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Oni might not survive, need other means

Yep, i made multiple mistakes and you capitalised perfectly; GG

1 Like

@FrozenStorm

@bansa any chance I could persuade you to consider my post on the Post Here for PBF thread over the weekend?

Thanks for asking but I want to focus on the tourney for now. I get hasty when taking multiple games.

1 Like