[XCAFS20] Round4: dwarddd MonoPurple vs Bomber678 [Bashing]/Discipline/Fire

Hi @Bryce_The_Rice , here are the deck changes (turn to come shortly):

Neutral Starter:
Spark costs 0 (instead of 1)
Fruit Ninja is a 3/2 (instead of 2/2) and keeps Frenzy 1

Bashing:
Troq midband becomes topband and can deal 1 damage to any building (not just a base)
Troq midband becomes readiness, level range is 4-7 instead of 5-7
Troq maxband becomes Overpower
The Boot becomes “Trash an opposing Tech 0 or Tech I unit. Trash this card”
Intimidate changes from “Give a unit or hero -4atk until end of turn” to “Give a unit or hero -3atk/1hp until your next upkeep”
Final Smash cost reduced to 3

Discipline:
Versatile Style has these 4 abilities (improved, still costs 2):

  • Destroy an Upgrade
  • Disable a Hero, or a Unit with Flying
  • Repair 4 damage from a building
  • Your Discipline hero is a Detector until your next turn

Focus Master - Changes to 2 cost, ability becomes “All your patrollers gain +1armor”
Hero’s Monument - Daigo Stormborne has Haste in addition to his other abilities

Fire:
Jaina Midband loses the “patrolling” designation
Fire Dart costs 1 (instead of 2)
Flame Arrow costs 3 (instead of 4)
Doubleshot Archer costs 2 (instead of 3)


Purple Starter:

Time Spiral costs 0, and ability adjusted: “Add or remove a time rune from a card (or forecasted card) that you control”
Tinkerer also triggers on Arrival. “Arrives: or :exhaust:: Add or remove a time rune from a card (or forecasted card) that you control” //combined with the other changes, previous version was a bit too degenerate

Past:

Prynn midband becomes Dies:… (instead of “Dies from fading”)
Seer can only affect cards you control.

Present:

Sentry’s ability becomes “Prevent the first point of damage that would be dealt to your patrollers each turn (active player’s choice if more than one patroller is dealt damage at the same time)”
Hyperion reduced to 4/4 (instead of 4/5)
Octavian’s ability becomes: “1: Disable a unit or hero and give Octavian -1/1 until next upkeep” (loses :exhaust: and no longer readies him). Also gains “Resist 1”

Future:

Vir midband is range 4-6 (instead of 5-6)
Double Time Cost reduced to 5 and moves to forecast 2 (instead of forecast 3)
Knight of the Conclave is Forecast 2 (instead of 3), loses resist 1
Reaver’s ability becomes: “Arrives or :exhaust:: Trash a worker, or deal 6 damage to a Unit or Hero”. Cost reduced to 2

@Bryce_The_Rice here we go, GLHF

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Time Spiral
Neo Plexus
Temporal Research
Forgotten Fighter


WORKERS
Forgotten Fighter


NextHand

Battle Suits
Hardened Mox
Tinkerer
Nullcraft
Plasmodium


Discard

Neo Plexus
Temporal Research
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fading Argonaut(2/3) fading 3 +r1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

with this first hand there’s pretty much just an obvious best play… worker choice is harder

Turn 1

Hand: Granfalloon Flagbearer, Older Brother, Fruit Ninja, Spark, Brick Thief
Workers: Fruit Ninja


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Troq Bashar ($2)
  4. Summon Older Brother ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Older Brother (3/2)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Troq Bashar (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Timely Messenger, Wither, Helpful Turtle, Bloom, Tenderfoot

Discard

Granfalloon Flagbearer, Spark, Brick Thief

Think

I get the feeling he won’t play Mox given that I have wither, but just incase he tries it anyway I’ll get Troq ready to boot. More likely I’ll be grabbing intimidate to bust up some beefy tech 1s (or just boot them too).

P1T2


Tech StartingHand Workers

TECH
Sentry
Sentry


STARTING HAND
Plasmodium
Nullcraft
Battle Suits
Hardened Mox
Tinkerer


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Plasmodium
Time Spiral
Sentry
Battle Suits
Tinkerer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
Max Geiger - ($2)
Nullcrfat - ($0)
Nullcraft pings Troq

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Max(2/3) sparkshot

In Play:

  • Nullcraft(1/1) flying, no buffs/debuffs

Buildings:

  • :heart: Base HP: 20
    Tech 1 5HP

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

choices this turn: NC or tinkerer are main ones -
NC - should last a while considering troq can’t spell him, not sure what it’s targets would be though
tinkerer - feels dull going the KotC route for another game, but it might be the best option - they are big which counters intimidate and Fire spells and they are cheap which counters the Boot

techs: if NC i’ll go for maybe a buffed sentry and either an argonaut or a gilded glaxx
if tinkerer I’ll go double KotC

decided I wanted to try double sentry - blocking two dmg a turn should be great - so NC was the better play

Turn 2

Hand: Timely Messenger, Wither, Helpful Turtle, Bloom, Tenderfoot
Tech: Rambasa Twin, Flame Arrow
Workers: Fruit Ninja, Wither


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Build a Tower ($1)
  5. Build Tech 1 ($0)
  6. Discard 4, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Older Brother (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Troq Bashar (2/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Timely Messenger, Tenderfoot, Brick Thief, Bloom, Rambasa Twinl

Discard

Think

Hmm, purple is way too efficient early. I guess I’ll just sac troq and punish with flame arrow. Not sure how I’m gonna win before tech 2

I choose to bite your bait, now let’s see what trap you have in store for me

P1T3


Tech StartingHand Workers

TECH
Tricycloid
Tricycloid


STARTING HAND
Plasmodium
Tinkerer
Battle Suits
Time Spiral
Sentry


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium


NextHand

Temporal Research
Neo Plexus
Tricycloid
Battle Suits
Sentry


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sentry - ($3)
Midband Max - ($1)
Fargo and Nullcraft trade with Brother
Max kills troq maxbands

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sentry(3/2a) sparkshot anti-air, prevent 1 dmg to my patrollers per turn
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Max(3/4) sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

taking the bet that I’ll be able to build my tech 2 next turn

Ah thanks, I no longer had use for Troq.


Turn 3

Hand: Timely Messenger, Tenderfoot, Brick Thief, Bloom, Rambasa Twin
Tech: Doubleshot Archer, Bamstamper Lizzo
Workers: Fruit Ninja, Wither, Timely Messenger


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Summon Ramasa Twins ($3)
  5. Summon Tenderfoot ($2)
  6. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Rambasa Twin (3/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Rambasa Twin (3/2)
    :pschip:Technician:
    :target:Lookout: Tenderfoot (1/2)

  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 2
  • Hand: 4
  • Deck: 0
  • Discard: 5

Hand

Spark, Flame Arrow, Helpful Turtle, Granfalloon Flagbearer

Discard

Brick Thief, Bloom, Older Brother, Bamstamper Lizzo, Doubleshot Archer

Think

All according to keikaku, so far. Next turn we stack the deck with tech 2s and go hard.

Lol Bomber you can read what you like on the tournament thread now xd I had a question about double Sentry and didn’t want you to have any extra info about my tech choices but now you can see a second Sentry anyway

P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Temporal Research
Sentry
Neo Plexus
Battle Suits
Tricycloid


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
Neo Plexus


NextHand

Time Spiral
Nullcraft(1/1) flying, no buffs/debuffs
Tinkerer
Tricycloid
Fading Argonaut(2/3a) fading 2


Discard

Sentry
Battle Suits
Tricycloid
Temporal Research
Temporal Distortion
Now!


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 Present - ($3)
Sentry - ($1)
old Sentry kills Rambasa SQL
Max kills tenderfoot

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Sentry(3/2) sparkshot anti-air, prevent 1 dmg per turn
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Max(3/2) sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

max’s days are numbered anyway might as well get some use out of him; the chance that the 1a difference in SQL is worth it is outweighed by the scav gold available for sentry

Turn 4

Hand: Spark, Flame Arrow, Helpful Turtle, Granfalloon Flagbearer
Tech: Bamstamper Lizzo, Hotter Fire
Workers: Fruit Ninja, Wither, Timely Messenger, Spark


  1. Tech 2 cards
  2. Get paid (+$8, $10)
  3. Hire a worker ($9)
  4. Summon Jaina Stormborne ($7)
  5. Cast Flame Arrow on Max, Jaina gains 2 levels ($4)
  6. Build Tech 2 Fire ($0)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Rambasa Twin (3/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Jaina Stormborne lvl 3 (2/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 7
  • Discard: 0

Hand

Granfalloon Flagbearer, Older Brother, Hotter Fire, Bloom

Discard

Think

Well not exactly the way I planned it. Incoming Hyperions. At least he can’t TD immediately. Bad redraw here though…

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Seer


STARTING HAND
Time Spiral
Tinkerer
Nullcraft(1/1) flying, no buffs/debuffs
Tricycloid
Fading Argonaut(2/3a) fading 2


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
Neo Plexus
Fading Argonaut(2/3a) fading 2


NextHand

Time Spiral
Nullcraft(1/1) flying, no buffs/debuffs
Temporal Research
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tricycloid - ($3)
Prynn - ($1)
Time spiral tricycloid an extra shot
Tricycloid pings rambasa to death
Sentry trades with Jaina, Prynn to lvl 3

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tricycloid(4/4) +r1 1 rune

In Play:

  • L3 Prynn(1/3) fading 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

no scav gold means it’s not worth skipping a worker to get tinkerer out as well I don’t think; I am aiming for a very advanced tricycloid tho as per the caption on the card

How dare you have a good card


Turn 5

Hand: Granfalloon Flagbearer, Older Brother, Hotter Fire, Bloom
Tech: Iron Man, Ember Sparks
Workers: Fruit Ninja, Wither, Timely Messenger, Spark, Bloom


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Hire a worker ($8)
  4. Research Hotter Fire ($5)
  5. Summon Granfalloon Flagbearer ($2)
  6. Summon Troq Bashar ($0)
  7. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Troq Bashar (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Granfalloon Flagbearer (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:
    Hotter Fire

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 4
  • Discard: 3

Hand

Doubleshot Archer, Helpful Turtle, Tenderfoot

Discard

Older Brother, Ember Sparks, Iron Man

Think

Yeah this turn sucks because I have tech 2. Very good. Should’ve teched better. Oh well, if I survive next turn I’m going to destroy him. As long as I draw a bamstamper ever.

1 Like

P1T6


Tech StartingHand Workers

TECH
Seer
Immortal


STARTING HAND
Time Spiral
Nullcraft(1/1) flying, no buffs/debuffs
Temporal Research
Temporal Distortion
Tricycloid


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
Neo Plexus
Fading Argonaut(2/3a) fading 2
Temporal Research


NextHand

Battle Suits
Temporal Distortion
Tinkerer
Sentry(3/2) sparkshot anti-air, prevent 1 dmg per turn


Discard

Temporal Distortion
Time Spiral
Nullcraft(1/1) flying, no buffs/debuffs
Tricycloid
Seer
Immortal


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Max Geiger - ($7)
Tricycloid kills Troq, levels to Prynn
Temporal distortion Tricycloid for Hyperion - ($5)
Hire a random tricycloid I happen to have in my hand - ($0)
Tricycloid uses two runes to kill granfallon
hyperion and Prynn destriy your tech 2, I draw
Time spiral to give Tric another rune

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid(5/5a) 2 rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Max(2/3) +r1

In Play:

  • L5 Prynn(2/3) fading 4
  • Hyperion(4/3) haste, attacks draw a card

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

was getting a bit low on cards but now I managed to do a temporal distortion into hyperion it’s all good; I think from here I have enough of a board to mess with that between prynn and max’s maxband I should be able to finish this soon

a shame that the hyperion draw was the other tricycloid, still one TD in deck though :slight_smile:

Well this is bad. Where did that tricycloid come from…? The world may never know


Turn 6

Hand: Doubleshot Archer, Helpful Turtle, Tenderfoot, Bamstamper Lizzo
Tech: Reversal, Lobber
Workers: Fruit Ninja, Wither, Timely Messenger, Spark, Bloom


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$10, $10)
  4. Rebuild Tech 2 ($10)
  5. Summon Grave Stormborne ($8)
  6. Midband Grave ($6)
  7. Summon Helpful Turtle ($4)
  8. Summon Tenderfoot ($3)
  9. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Grave Stormborne lvl 3 (3/4+A)
    :psfist:Elite: Tenderfoot (2/2)
    :ps_:Scavenger:
    :pschip:Technician: Helpful Turtle (1/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 18
  • Other:
    Hotter Fire

Economy:

  • Workers: 10
  • Gold: 3
  • Hand: 4
  • Deck: 7
  • Discard: 0

Hand

Bamstamper Lizzo, Flame Arrow, Brick Thief, Bamstamper Lizzo

Discard

Think

Mm yes, I lose now. I am out of this tournament. It is game over.

P1T7


StartingHand Workers

STARTING HAND
Temporal Distortion
Battle Suits
Tinkerer
Sentry(3/2) sparkshot anti-air, prevent 1 dmg per turn
Seer
Sentry
Now!


WORKERS


NextHand

Time Spiral
Immortal
Sentry(3/2) sparkshot anti-air, prevent 1 dmg per turn
Sentry
Tricycloid(5/5a) 2 rune


Tech 0 card(s)
Get Paid - ($10)
Tricycloid kills Grave takes 4, max midbands
max kills tenderfoot takes 3
prynn kills turtle takes 2
research battlesuits - ($8)
Hyperion deals 5 to your base, i draw
maxband Max, hyperion does another 5, i draw - ($6)
Maxband Prynn, remove 4 runes to flicker Tric and Hyperion - ($4)
now! tricycloid - ($3)
Tricycloid and hyperion deal 11 dmg to your base i draw
hire seer, extra rune for tric - ($2)
tricycloid uses runes to deal 4 dmg to your base
temporal distortion tric into omegacron - ($0)
omegacron scraps 6 workers and deals 9 to your base
i think I’ve done enough

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Max(3/4)
  • Hyperion(5/4) haste, attacks draw a card
  • Battle Suits
  • Seer
  • omegacron.

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 4
3 Likes

@FrozenStorm

1 Like

Ah… Ok.

,

1 Like

GGWP Bomber, I got a little carried away there at the end xd

Unlucky for you that the only tech 2 card you drew with the building up was Hotter Fire, considering how may tech 2s you’d stacked the deck with for that turn :confused:

1 Like

That’s how the game goes. A wiser person would say that teching hotter fire was too ambitious, and I should’ve put in another tech 2 unit (or a beefy tech 1 unit).

2 Likes