edit: quince and KOTC get a health back since i forgot the tower is gone.
well, not quite. im sort of lost here.
[b]P1T10[/b]
Tech StartingHand Workers
TECH
Omegacron
Omegacron
STARTING HAND
Mind Control
Reaver
Overeager Cadet (3/2)
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Temporal Research
Fargo
NextHand
Mind Control
Assimilate
Plasmodium (4/1)
Tech 2 card(s)
Get Paid - ($10)
overpay for vir (get gold back) - ($11)
forecast 1, Mech arrives
Vir peaks, pay to swap - ($10)
Oni - ($8)
tap training grounds, max oni, summon 3 soldiers
reaver, forecast 2 - ($6)
nebula ability kills older brother, pay resist - ($5)
Vir kills Grave
KOTC breaks your tech 3
quince makes a mirror - ($3)
overeager cadet, mirror copies
quince makes a mirror - ($1)
quince hits your base to 7
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Mirror Overeager Cadet (3/2)
Elite:
Scavenger: Mech Token (6/7) untargetable
Technician: Overeager Cadet (3/2)
Lookout:
In Play:
Battle Suits
Trainging Grounds: 4HP
Vir, lvl 7, (4/5)
Quince lvl 5, (2/3)
Oni, lvl 8, (5/5)
Nebula #1 (7/5) disabled - makes other units invisible
Quince Midband or maxband work just fine on forecasted units… once they arrive. The delay between “play” and “arrive” doesnt really hamper quince’s maxband. Also, with the removal of time rune interactions in the mirror match, forecasted units can NEVER arrive on your opponents turn. So you can always use quince’s maxband, assuming the mirror is alive and well when upkeep triggers the unit’s arrival.