[XCAFS20] Round1: codexnewb [Future]/Peace/Truth vs Bomber678 [Bashing]/Discipline/Fire

@Bryce_The_Rice

Placeholder for our match.

Let me know your deck choice and I can update the thread / post my Turn 1.

GLHF!!

Purple Starter:

Time Spiral costs 0, and ability adjusted: “Add or remove a time rune from a card (or forecasted card) that you control”
Tinkerer also triggers on Arrival. “Arrives: or :exhaust:: Add or remove a time rune from a card (or forecasted card) that you control” //combined with the other changes, previous version was a bit too degenerate

Future:

Vir midband is range 4-6 (instead of 5-6)
Double Time Cost reduced to 5 and moves to forecast 2 (instead of forecast 3)
Knight of the Conclave is Forecast 2 (instead of 3), loses resist 1
Reaver’s ability becomes: “Arrives or :exhaust:: Trash a worker, or deal 6 damage to a Unit or Hero”. Cost reduced to 2

Peace:

General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient)
Debilitator Alpha costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)

Truth:

Spectral Tiger gains Resist 1
Spectral Roc gains Resist 1
Hallucination Changes to: Spell - Summon :target: Target up to 2 units or heroes. Summon a 0/X hallucination token for each target, where X is the current HP (factoring in any buffs, debuffs or damage) of the target. Destroy these at your next upkeep.
Dreamscape Instead of “all units are illusions” this becomes “Arrives or Upkeep: mark up to 5 units. These units are illusions until your next upkeep, even if Dreamscape is removed from play”. Also gains "Tap: Create a Mirror Illusion (max 2). Still channeling, still cost 3.
Quince Midband ability now costs 1 (instead of 2)
Mind Control Cost reduced to 4 and can attach to any unit, including tech 3s



Neutral Starter:

Spark costs 0 (instead of 1)
Fruit Ninja is a 3/2 (instead of 2/2) and keeps Frenzy 1

Bashing:

Troq midband becomes topband and can deal 1 damage to any building (not just a base)
Troq midband becomes readiness, level range is 4-7 instead of 5-7
Troq maxband becomes Overpower
The Boot becomes “Trash an opposing Tech 0 or Tech I unit. Trash this card”
Intimidate changes from “Give a unit or hero -4atk until end of turn” to “Give a unit or hero -3atk/1hp until your next upkeep”
Final Smash cost reduced to 3

Versatile Style has these 4 abilities (improved, still costs 2):

  • Destroy an Upgrade
  • Disable a Hero, or a Unit with Flying
  • Repair 4 damage from a building
  • Your Discipline hero is a Detector until your next turn

Focus Master - Changes to 2 cost, ability becomes “All your patrollers gain +1armor”
Hero’s Monument - Daigo Stormborn has Haste in addition to his other abilities

Fire:

Jaina Midband loses the “patrolling” designation
Fire Dart costs 1 (instead of 2)
Flame Arrow costs 3 (instead of 4)
Doubleshot Archer costs 2 (instead of 3)

1 Like

@Bryce_The_Rice

GLHF!!!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Plasmodium
Fading Argonaut
Temporal Research
Forgotten Fighter
Nullcraft


WORKERS
Forgotten Fighter


NextHand

Time Spiral
Battle Suits
Tinkerer
Neo Plexus
Hardened Mox


Discard

Temporal Research
Plasmodium
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fargo (2/3)***

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

couple thoughts
-im thinking they might base race?
-we both have 4 gold / 2 spell tech building snipe
-Boot is a good counter to mox, so that’s out the door.
-looks like i need to go Battle Suits / Cadets
-Fire (Doubleshot archer) looks to be the best option for them. Really good value.
-Quince midband will be huge for me here.
-Peace engine is a little too vulnerable to jaina spells. Need to pair it with free speech.
-based on rules, quicne midband would copy reaver, but it gets time runes, so dount count on that.
-perhaps double KOTC, temporal research? No, I would need Plasmo>TR>Vir, only to get two KOTC down? not worth it.

Looks like im going early cadets. well figure it out from there.

Turn 1

Hand: Older Brother, Spark, Timely Messenger, Granfalloon Flagbearer, Wither
Workers: Granfalloon Flagbearer


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Older Brother ($2)
  4. Summon Troq Bashar ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Older Brother (3/2)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Troq Bashar (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Bloom, Helpful Turtle, Tenderfoot, Fruit Ninja, Brick Thief

Discard

Spark, Wither, Timely Messenger

Think

I don’t know what I’m doing. Let’s go troq

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Time Spiral
Battle Suits
Hardened Mox
Neo Plexus
Tinkerer


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Temporal Research
Nullcraft
Overeager Cadet
Time Spiral
Plasmodium


Tech 2 card(s)
Get Paid + float - ($6)
fargo fades
Worker - ($5)
expensive tech 1 - ($3)
battle suits - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo (3/3+A)**
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

fargo forces a 2 for 1.

i think this is still best. troq being out can put my tech 2 down to 1

they will need a bloom/wither, odds are in their favor. but will they do it. 4 gold against 2…hopefully not.

Turn 2

Hand: Bloom, Helpful Turtle, Tenderfoot, Fruit Ninja, Brick Thief
Tech: Intimdate, Rambasa Twin
Workers: Granfalloon Flagbearer, Helpful Turtle


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Fruit Ninja ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Older Brother (3/2)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Troq Bashar (2/3)
    Fruit Ninja (3/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Timely Messenger, Brick Thief, Rambasa Twin, Tenderfoot, Spark

Discard

Think

Slow starts all around. Guess I’ll force him to make a move.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Temporal Research
Nullcraft
Plasmodium
Time Spiral
Overeager Cadet
Overeager Cadet
Tinkerer


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral


NextHand

Knight of the Conclave
Nullcraft
Temporal Research
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($7)
fargo fades
Worker - ($6)
vir - ($4)
peak
plasmodium - ($2)
temporal research, 5 runes, draw 2 - ($0)
overeager cadet
overeager cadet

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo (3/3+A)*
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (3/2)
  • :pschip: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Plasmodium****
  • Battle Suits
  • Vir, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmm, even though fruit ninja is boosted, still not that great. i like the 3 cost unit down there.

i t hink vir and peak is best. 1/3 to get cadet…nice!

let’s plasmo, TR, double cadet. best value i can must.

next turn is potentially gg 7, worker 6, tech two _______ 2, temporal research, KOTC, KOTC.

Turn 3

Hand: Timely Messenger, Brick Thief, Rambasa Twin, Tenderfoot, Spark
Tech: Versatile Style, Focus Master
Workers: Granfalloon Flagbearer, Helpful Turtle, Spark


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Build Tech 2 Discipline ($2)
  5. Summon Tenderfoot ($1)
  6. Summon Timely Messenger ($0)
  7. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Timely Messenger (1/1+A)
    :psfist:Elite: Tenderfoot (2/2)
    :ps_:Scavenger: Older Brother (2/2)
    :pschip:Technician: Fruit Ninja (3/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • ‎Units/Heroes:
    Troq Bashar (2/3)
  • ‎Base: 20
  • ‎Other:

Economy:

  • Workers: 8
  • ‎Gold: 0
  • ‎Hand: 4
  • ‎Deck: 3
  • ‎Discard: 0

Hand

Intimidate, Bloom, Wither, Focus Master

Discard

Think

Tough decision whether to tech up or play rambasa. We’ll try to get tech advantage, but if he has forgotten fighter troq is toast

plasmo is forecast 3, not 4. I don’t think he got nerfed.

2 Likes
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Void Star
Void Star


STARTING HAND
Neo Plexus
Temporal Research
Knight of the Conclave
Nullcraft
kotc
Tinkerer


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft


NextHand

Temporal Research
Overeager Cadet (3/2)


Tech 2 card(s)
Get Paid - ($7)
fargo fades away, plasmo fades to 2
Worker - ($6)
vir peaks
knight of the conclave
temporal research, 4 runes, draw 2 - ($4)
knight of the conclave
Tinkerer, remove rune from plasmodium - ($2)
Neo - ($0)
Cadet kills sql, takes 1
vir kills elite, takes 2
Cadet trades with tech, you draw

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Plasmodium*
  • KOTC**
  • KOTC**
  • Vir, lvl 1, (2/1)
  • Overeager Cadet (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

i feel like he’s rushing tech 3. i should be able to break it before he gets that new beast Hero’s Monument down.

probably go void star, and assimilate just in case. training grounds is too strong to not respect.

Turn 4

Hand: Intimidate, Bloom, Wither, Focus Master, Versatile Style
Tech: Vigour Adept, The Boot
Workers: Granfalloon Flagbearer, Helpful Turtle, Spark, Wither


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $8)
  4. Hire a worker ($7)
  5. Summon Focus Master ($5)
  6. Summon Grave Stormborne ($3)
  7. Cast Versatile Style, destroy Battle Suits ($1)
  8. Cast Intimidate on Vir, Grave gains 2 levels ($0)
  9. Discard 1, draw 2, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Older Brother (2/2+AA)
    :psfist:Elite:
    :ps_:Scavenger: Troq Bashar (2/3+A)
    :pschip:Technician: Grave Stormborne lvl 3 (3/4+A)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Focus Master (4/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 7
  • Discard: 0

Hand

Brick Thief, Rambasa Twin, Timely Messenger

Discard

Think

Wow, that’s a lotta board. Well, cripple his guys, cast my spells, try to hold out while he’s low on cards.

lol, are you sure intimidate doesnt give a unit or hero -3 atk and an ADDITIONAL hp? i thought that was the nerf?

@FrozenStorm

I agree the rule change on intimidate is confusingly written, but I had read it as -3/-1. Other interpretations as written are -3/+1 and -3 atk and set their hp to 1. If it is what I think, then it is a substantially upgraded deteriorate.

ill accept whatever ruling from the judges. this is more of a fun tourney, etc…

Ya know what, I have no idea. I thought there was a minus there, but you’re right, there isn’t.
But surely that would be a nerf to intimidate, which can’t be the intent… I think?

I assumed the - was implied to both the atk and hp. It is indeed meant to be “deteriorate but better” (as it takes more atk away and can target heroes).

I’m happy to change the wording to -3/-1 or whatever folks would deem most straightforward / least confusing.

2 Likes

that’s so funny. i would think intimidate needs a nerf. it’s troqs best card. all a matter of perspective i guess.

Saying it was Troq’s best card previously isn’t exactly high praise :wink: Maybe it should cost 2 now that it takes HP, but it needed a buff IMO. Wrecking ball saw more use in standard games that I’ve seen

sounds good, so it’s a -3/-1 that can target heros. let’s play that.

I changed the rules post wording to -3atk/-1hp to hopefully make it clearer, if anyone has a better suggestion on wording it I’m open to suggestions.

2 Likes