[XCAFS18] Marto [Necro]/Present/Balance vs FrozenStorm [Necro]/Blood/Fire

@FrozenStorm GL HF !
Glad we eventually meet again :wink:

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Deteriorate


WORKERS
Poisonblade Rogue


NextHand

Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Graveyard
Thieving Imp


Discard

Summon Skeletons
Deteriorate
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Summon Garth - ($1)
Skeleton token - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5
    "

Indeed, feels pretty fortunate that I’ve made it to the finals but glad to play again. GL HF!

Round 9(?), Player 2, Turn 1

P1 [Necro]/Present/Balance vs P2 [Necro]/Blood/Fire

Starting Hand

Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Garth (3)
  • Make a skeleton (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Deteriorate
Graveyard
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue

End of Turn Discard

Summon Skeletons
Thieving Imp
Skeletal Archery

My Thoughts

No idea how best to open here, but graveyard + lobbers feels like a good choice, so leaning that way


wow, what did happen there ? Posting my real turn asap.

For some reason the sheet discarded/drew twice in a row so it overwrote my turn. I had to redo it manually.

P1T2


StartingHand Workers

Teching 2x Bone Collector

STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Graveyard
Thieving Imp


WORKERS
Poisonblade Rogue
Thieving Imp


NextHand

Summon Skeletons
Graveyard
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - $2
Skeleton token - $1
Javelineer - $0
Haunt pings your base

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Garth 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: skeleton 1/1
  • :pschip: Technician: Javelineer 1/1 [javelin]
  • :target: Lookout: skeleton 1/1
    In Play:
  • Pestering Haunt
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

Graveyard + BC seems fine. I really wonder if I should keep Skeletal Archery, as it could offer heavy damage on next turn. Workering Imp sucks though. Too bad I had all SS/Jandra/Rogue on first turn, but well, haunt T1 + Jav T2 is fine enough.

"

Your tech choices are visible.

1 Like

Thanks ! Corrected.

No sweat bud, looks sorted out now

Round 9, Player 2, Turn 2

P1 [Necro]/Present/Balance vs P2 [Necro]/Blood/Fire

Starting Hand

Deteriorate
Graveyard
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Lobber, Lich’s Bargain


Main:

  • Graveyard (4)
  • Deteriorate Haunt
  • Make a skeleton (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Sacrifice the Weak
Deteriorate
Thieving Imp
Skeletal Archery

End of Turn Discard
My Thoughts

Yeah, looks like he’s going to horde. Grab a Lich’s Bargain in case I need it, and a Lobber for smashing, and plan to quick tech Blood I think.


P1T3


Tech StartingHand Workers

TECH
Lich's Bargain
Nether Drain


STARTING HAND


WORKERS
Poisonblade Rogue
Thieving Imp
Summon Skeletons


NextHand

Bone Collector
Bone Collector
Lich's Bargain
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Skeleton token - ($4)
Skeletal Archery - ($2)
Graveyard - ($0)
tokens kill Jav, and Garth kills scav

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Javelineer 1/1+A [javelin]
  • :psfist: Elite:
  • :ps_: Scavenger: skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 1 Garth 1/2
  • skeleton 1/1
  • skeleton 1/1
  • Skeletal Archery
  • Graveyard () 3hp
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

Graveyard on T2 ? Hmmm, maybe Lobbers incoming. I'm not sure I've anything to stop them though… Definitely should've kept Imp.

Round 9, Player 2, Turn 3

P1 [Necro]/Present/Balance vs P2 [Necro]/Blood/Fire

Starting Hand

Sacrifice the Weak
Deteriorate
Thieving Imp
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Crashbarrow, Bone Collector
Lobber, Lich’s Bargain


Main:

  • Deteriorate SQL
  • Skeleton kills your skeleton, you get 1g
  • Midband Garth, kill your Garth, mine to level 6 (4)
  • Maxband Garth and fetch a Bone Collector (3)
  • Make a skeleton (2)
  • Skeleton Javelineer from graveyard (1)
  • Worker (0)
Workers

Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 7)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Summon Skeletons
Lobber
Pestering Haunt
Lich's Bargain

End of Turn Discard

Crashbarrow
Deteriorate
Thieving Imp
Sacrifice the Weak

My Thoughts

Wow he left his Garth totally vulnerable. Makes me think he’s trying to draw BC/Tiny B + Now! I’ll fetch a BC and SQL it, that should keep me safe enough to get to blood T2 next turn without incident.


P1T4


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Deteriorate
Bone Collector
Bone Collector
Lich's Bargain


WORKERS
Poisonblade Rogue
Thieving Imp
Summon Skeletons
Lich's Bargain


NextHand

Nether Drain
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt


Discard

Deteriorate
Bone Collector
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid+scav - ($8)
Worker - ($7)
Replay Javelineer from Graveyard - ($6)
Bone Collector - ($4)
Tech II - Present - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Javelineer 1/1 [javelin]
  • :pschip: Technician: skeleton 1/1
  • :target: Lookout:
    In Play:
  • skeleton 1/1
  • Skeletal Archery
  • Graveyard () 3hp
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

I've no good options to Kidnapping, save that Hyperions still benefit from haste and Tricycloids, well, are not such a good target. Unsurprisingly Frozenstorm had some way to kill Garth, so I should use Nether Drain (I should have teched it twice, that will was obvious).

Round 9, Player 2, Turn 4

P1 [Necro]/Present/Balance vs P2 [Necro]/Blood/Fire

Starting Hand

Summon Skeletons
Lobber
Pestering Haunt
Lich's Bargain

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Crashbarrow, Ember Sparks
Crashbarrow, Bone Collector
Lobber, Lich’s Bargain


Main:

  • Lobber, ram into BC (7)
  • Replay lobber from the graveyard, trade with BC (6)
  • Jav hucks a spear at your jav and trades (bc archery), you get a gold
  • Skeleton trades with your techn, you get a card
  • BC and Garth break your tech 2, your base to 18, I get a skeleton
  • Tech 2 Blood (2)
  • Lich’s Bargain, horde arrives (0)
Workers

Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: BLOOD

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout: Horror (3/3)

In Play:

  • Garth (3/4 lvl 7)
  • Bone Collector (3/3)
  • Graveyard (3hp, Lobber and Jav)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Lich's Bargain
Pestering Haunt
Ember Sparks
Sacrifice the Weak

End of Turn Discard
My Thoughts

So easy to kill the tech 2 here, so let’s think ahead: the only thing that’s going to stop my horde is a moment’s peace out of him, so what do I tech to combat that? Bloodlust sounds like a decent plan, as does Ember Sparks. lets go with that, b/c the likely play if he does have it is Midbandori SQL + Moment’s Peace, so I’d need Garth to swing + 2 damage, so Sparks gives me that plus a ping on something, and lobber can ping it as well.


Actually your jav dies from the exchange because he has skeletal archery out. Should be shown in GY

1 Like

Good call, fixed

I’m afraid that’s GG already. So sad not to fight back the slightest…
With my hand, you can break my Tech II again without playing anything (just bring your Lobber back from the grave is enough). And I expect tech IIs, some spells and/or Death Rites, so…

GG WP! I figured that might be a scoop, unless you were holding moments peace, and even then it’d be delaying a big attack.

This was a tournament dominated by lichs bargain

2 Likes