"P1T5
Tech StartingHand Workers
TECH
Hooded Executioner
Temporal Distorsion
STARTING HAND
R&D
Now!
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
R&D
NextHand
Hooded Executioner
Deteriorate
Temporal Distorsion
Sacrifice the Weak
Tech 2 card(s)
Get Paid + Scavenger - ($9)
Research and Development, I draw 5 cards - ($7)
Bone Collector - ($5)
Now! on it - ($4)
BC #1 hits Tricycloid and dies
Graveyard brings BC back to life - ($2)
BC #2 trades with Tricycloid
Worker - ($1)
Now! on BC - ($0)
BC kills skeleton, I get a third one
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Skeleton 1/1+A
-
Elite:
-
Scavenger: Skeleton 1/1
-
Technician: Skeleton 1/1
-
Lookout:
In Play:
- lvl 5 Geiger 3/4
- Graveyard (Haunt, Javelineer, Bone Collector) 3hp
- Thieving Imp 2/2
- Bone Collector 3/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
No big surprise, Tricycloid offers a solid defense. What are my options ?
-
Suicide Geiger.
R&D, then BC with Now. 4 gold left. Geiger crashes onto Tricycloid. I summon Garth, Deteriorate skele. BC trades with Tricycloid, BC #2 + imp onto Garth. Seems terrible, as I lose Graveyard as well.
-
Keeping Geiger
R&D, Then BC with Now!, 4 gold left. Both BC trade with Tricycloid (I raise one with Graveyard before it crumbles). Now on raised BC. 1 gold left, that’s not much. Geiger can hit Garth, but I can’t finish him and destroy tech II.
-
Back starter with Geiger
R&D. Graveyard brings back Javelineer. Deteriorate skele, StW jav and Tricycloid. Only 1g left. BC attacks, now on skeleton, kills Garth, then I break tech II, but I’ve gained nothing and lost quite much.
Line 2 seems to be the least bad. It loses to Injunction, and another Tricycloid may hurt, but I expect cstick teched Hyperions/Immortals/spells, so a second Tricycloid seems unlikely, unless Hyperion + Geiger +TD (which isn’t that unlikely on second thoughs, I’m afraid).
As for any tech II, maybe TD would be a good option, changing a Bone Collector into a boosted Executioner might help in the future. Plus it’s a good way to thin my Graveyard without card disadvantage. I’m afraid Immortals will be hard to beat though, while any one I would play could be disabled by Bigby.
Now, I’m hesitating whether hitGarth with Geiger, patrol or tap for midband. The first option loses to Tricycloid, but I fear I’m done anyway if a tricycloid hits the board. Hyperion would get insane value if I patrol. Tap would fasten my next turn cycling, which is meh, I guess ? If I do so, I’m sure not to have the card I keep in hand next turn, and I like both.
I’m so sad I workered Skele Archery. If I suicided Geiger and brought midbandori, the skeleton army would be able to take down even Immortals. I’m sure to remember that, should I play again against cstick !
"