[XCAFS18] Marto [Necro]/Present/Balance vs Cstick [Necro]/Present/Law

@cstick GL, HF !

Law or Balance, does it even matters ? Garth will prevail anyway :wink:
"P1T1


StartingHand Workers

STARTING HAND
Graveyard
Pestering Haunt
Skeletal Archery
Thieving Imp
Skeleton Javelineer


WORKERS
Skeletal Archery


NextHand

Jandra, the Negator
Poisonblade Rogue
Deteriorate
Sacrifice the Weak


Discard

Graveyard
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Thieving Imp, discard #5 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Pestering Haunt 1/1
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2
    Gold:
  • Gold: 0
  • Workers: 5
Thoughts

Good starting draw for a change. Not sure I’ll manage to get some value of it vs Necro… and my T2 looks terrible. Not that good a T1 on second toughts… Maybe Imp + Haunt and skip next turn ? That slows down my deck cycling, but not playing anything on T2 is hardly better.

GL;HF!

P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Deteriorate
Jandra, the Negator


WORKERS
Poisonblade Rogue


NextHand

Sacrifice the Weak
Thieving Imp
Graveyard
Skeleton Javelineer
Summon Skeletons


Discard

Jandra, the Negator
Deteriorate
Skeletal Archery
Pestering Haunt


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bigby - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

I’ve thought about this matchup quite a bit. The conclusion I came to was that I should win if the game goes long, because the plan of Immortals + Judgment Day + Doom Grasp shuts down just about everything he can do. If he goes for his own Immortals, Injunction dispatches them quite nicely, while he has a very hard time dealing with mine. Fliers in Balance can help, but don’t fare well against Judgment Day, Injunction, and Doom Grasp. Maxband Midori also gets shut down by Doom Grasp. Any potential swarm strategy gets shut down by Judgment Day, and the typical Tech 2 Present plan of Hyperions and Tricycloids don’t work well against Immortals.

Edit: added some thoughts

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Deteriorate
Poisonblade Rogue


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Skeleton Javelineer
Sacrifice the Weak
Graveyard
Summon Skeletons
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Summon Geiger - ($0)
Haunt pings your base

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Geiger 2/3+1
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Pestering Haunt 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

Not much to say. BC + Graveyard + Now! seemed to work quite well in my previous games. I’ll need a back-up plan in case of Injunction on Tech I, but Heroes’ Hall + Garth + LB should do. Let’s see where cstick goes.

After draw: Seeing my hand, I’ll most probably end up playing BC + Graveyard; and Injunction won’t stop Graveyard + Imp either, which can be a solid option as well.

P2T2


Tech StartingHand Workers

TECH
Scribe
Injunction


STARTING HAND
Graveyard
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp


WORKERS
Poisonblade Rogue
Summon Skeletons


NextHand

Skeletal Archery
Graveyard
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Thieving Imp, you discard #5 - ($4)
Build Tech 1 - ($2)
Midband Bigby - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Bigby (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Bone Collector
Skeleton Javelineer
Graveyard


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Poisonblade Rogue
Bone Collector
Deteriorate


Discard

Bone Collector
Sacrifice the Weak
Now!
Now!


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Graveyard - ($3)
Skeleton Javelineer - ($2)
haunt hits Imp's armor
Geiger kills Imp
Midband Geiger - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Javelineer 1/1
  • :target: Lookout:
    In Play:
  • lvl 3 Geiger 2/4
  • Graveyard (Haunt) 3hp
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

The Imp hurts :frowning:
I could kill Bigby with Jav + StW but I don’t think it’s wirth the cost. Bigby doesn’;t frighten me that much. I fail to see any spell that could hit me hard, maybe Jurisdiction -> Nether Drain, but even that is not much of a threat. Better have Garth off for the moment. To be safe from his own StW, I need another blocker. Deteriorate + StW clears my board, but that is quite much to pay, as Bigby needs maxbanding to get some value. Overall, I’m going down on cards but my Graveyard should prevent deck bloat. Having a 7-cards deck+hand+discard means I hve good chances to draw whatever I need. For now, I tech Now!s , and I’ll see what happen next: if my tech I gets Injunctioned, I shall favor LB with Heroes Hall, else I’ll go for some Hyperions, or maybe Mimics + Faerie Dragons. Anyway, Now! works well with Graveyard and LB.

Javelineer in Tech as I’m totally fine witha reshuffle, drawing either BC or Now! can’t hurt, and I’l cycle again on next turn as long as Graveyard stays on board.

P2T3


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Graveyard
Pestering Haunt
Skeletal Archery


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery


NextHand

Scribe
Injunction
Jandra, the Negator
Pestering Haunt
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Skeleton Javelineer - ($5)
Build Tech 2: Present - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Bigby (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
R&D
R&D


STARTING HAND
Bone Collector
Deteriorate
Poisonblade Rogue


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue


NextHand

R&D
Now!


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Deteriorate SQL - ($3)
Imp deals 2 damage to Bigby and dies
Graveyard taps, Imp arrives, you discard #4 - ($0)
Geiger kills Bigby and maxbands. Imp is trashed, then arrives, you discard #2

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Javelineer 1/1
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:
    In Play:
  • lvl 5 Geiger 3/4
  • Graveyard (Haunt) 3hp
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    Economy Info:
    Cards:
  • Hand: 2
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

cstick drew only 1 card after reshuffle so I can hope not facing a drawn tech II. BUT with max Garth, He can summon whatever he wants; and I can’t kill Bigby and build my own Tech. Or I can, but I must skip BC. Having Bigby out for so long means cstick probably teched some spells for him, so I guess I should use the opportunity. I shall try some heavy Geiger agression for a change.

P2T4


Tech StartingHand Workers

TECH
Judgment Day
Tricycloid


STARTING HAND
Scribe
Jandra, the Negator
Deteriorate
Injunction (Discarded)
Pestering Haunt (Discarded)


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator


NextHand

Thieving Imp (2/2+A)
Immortal
Sacrifice the Weak
Graveyard


Discard

Injunction
Pestering Haunt
Skeleton Javelineer (1/1+A)
Deteriorate
Scribe
Judgment Day


Tech 2 card(s)
Get Paid + float + Scavenger - ($10)
Worker - ($9)
Play Maxband Garth, getting Tricycloid - ($1)
Tricycloid pings Javelineer
Summon a Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (5/5+A)**
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: L7 Garth (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

"P1T5


Tech StartingHand Workers

TECH
Hooded Executioner
Temporal Distorsion


STARTING HAND
R&D
Now!


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
R&D


NextHand

Hooded Executioner
Deteriorate
Temporal Distorsion
Sacrifice the Weak


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Research and Development, I draw 5 cards - ($7)
Bone Collector - ($5)
Now! on it - ($4)
BC #1 hits Tricycloid and dies
Graveyard brings BC back to life - ($2)
BC #2 trades with Tricycloid
Worker - ($1)
Now! on BC - ($0)
BC kills skeleton, I get a third one

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:
    In Play:
  • lvl 5 Geiger 3/4
  • Graveyard (Haunt, Javelineer, Bone Collector) 3hp
  • Thieving Imp 2/2
  • Bone Collector 3/2
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

No big surprise, Tricycloid offers a solid defense. What are my options ?

  1. Suicide Geiger.
    R&D, then BC with Now. 4 gold left. Geiger crashes onto Tricycloid. I summon Garth, Deteriorate skele. BC trades with Tricycloid, BC #2 + imp onto Garth. Seems terrible, as I lose Graveyard as well.

  2. Keeping Geiger
    R&D, Then BC with Now!, 4 gold left. Both BC trade with Tricycloid (I raise one with Graveyard before it crumbles). Now on raised BC. 1 gold left, that’s not much. Geiger can hit Garth, but I can’t finish him and destroy tech II.

  3. Back starter with Geiger

R&D. Graveyard brings back Javelineer. Deteriorate skele, StW jav and Tricycloid. Only 1g left. BC attacks, now on skeleton, kills Garth, then I break tech II, but I’ve gained nothing and lost quite much.

Line 2 seems to be the least bad. It loses to Injunction, and another Tricycloid may hurt, but I expect cstick teched Hyperions/Immortals/spells, so a second Tricycloid seems unlikely, unless Hyperion + Geiger +TD (which isn’t that unlikely on second thoughs, I’m afraid).

As for any tech II, maybe TD would be a good option, changing a Bone Collector into a boosted Executioner might help in the future. Plus it’s a good way to thin my Graveyard without card disadvantage. I’m afraid Immortals will be hard to beat though, while any one I would play could be disabled by Bigby.

Now, I’m hesitating whether hitGarth with Geiger, patrol or tap for midband. The first option loses to Tricycloid, but I fear I’m done anyway if a tricycloid hits the board. Hyperion would get insane value if I patrol. Tap would fasten my next turn cycling, which is meh, I guess ? If I do so, I’m sure not to have the card I keep in hand next turn, and I like both.

I’m so sad I workered Skele Archery. If I suicided Geiger and brought midbandori, the skeleton army would be able to take down even Immortals. I’m sure to remember that, should I play again against cstick !

"

For Marto

Skeletal Archery doesn’t synergize with Midbandori, for the same reason Ferocity/Behind the Ferns doesn’t: as soon as the skeletons have Long Range, they have an ability and therefore don’t qualify to get Midori’s buff.

P2T5


Tech StartingHand Workers

TECH
Judgment Day
Ready or Not


STARTING HAND
Graveyard
Sacrifice the Weak
Immortal
Thieving Imp (2/2+A)


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard


NextHand

Pestering Haunt
Immortal
Skeleton Javelineer (1/1+A)
Deteriorate


Tech 2 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Play Immortal - ($3)
Summon Skeleton - ($2)
Play Bigby - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: L7 Garth (3/4)
  • :target: Lookout:

In Play:

  • L1 Bigby (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Just as a reminder - indestructible units completely ignore stuff like Sacrifice the Weak, right ?

P1T6


Tech StartingHand Workers

TECH
Faerie Dragon
Faerie Dragon


STARTING HAND
Hooded Executioner
Deteriorate
Temporal Distorsion
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
R&D
Sacrifice the Weak


NextHand

Now!
Now!
R&D
Hooded Executioner


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech II - Balance - ($4)
Bone Collector from graveyard - ($2)
Deteriorate skeleton token - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout: Thieving Imp 2/2
    In Play:
  • lvl 5 Geiger 3/4
  • Graveyard (Haunt, Javelineer) 3hp
  • Bone Collector 3/2
  • Bone Collector 3/3
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 10
Thoughts

Hmmm, it seems I forgot how sacrrifice works. I wanted to sideline stuff with stw and all, but it doesn't work that way. I've only one option left then. Having two Now! should help. Tricycloid won't, Injunction just as much. Fingers crossed he teched another Immortal or Hyperions… At least Graveyard played its part: while his deck is completely bloated, mine is thinner than ever. I've good chances to draw a Dragon next turn, 100% if Geiger survives.

P2T6


Tech StartingHand Workers

TECH
Doom Grasp


STARTING HAND
Immortal
Pestering Haunt
Deteriorate
Skeleton Javelineer (1/1+A)
Judgment Day


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
Pestering Haunt


NextHand

Immortal
Injunction
Thieving Imp (2/2+A)
Judgment Day
Ready or Not


Discard

Doom Grasp
Judgment Day
Deteriorate
Skeleton Javelineer (1/1+A)


Tech 1 card(s)
Get Paid + Scav - ($11)
Maxband Bigby - ($7)
Exhaust to draw
Play Judgment Day, Graveyard overfills - ($3)
Summon Skeleton - ($2)
Worker - ($1)

Float ($1)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Garth (3/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L5 Bigby (3/4)
  • Immortal (5/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

Oh sweet, I drew Judgement Day from Bigby’s maxband.

P1T7


Tech StartingHand Workers

TECH
Nether Drain
Wandering Mimic


STARTING HAND
Now!
R&D
Now!
Hooded Executioner


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
R&D
Sacrifice the Weak


NextHand

Temporal Distorsion
Faerie Dragon
Deteriorate


Discard

Bone Collector
Bone Collector
Graveyard
Pestering Haunt
Javelineer
Thieving Imp
Now!
Now!
R&D
Nether Drain


Tech 1 card(s)
Get Paid + float + scav - ($12)
Hooded Executioner - ($10)
Faerie Dragon, Executioner flies - ($6)
Summon Garth - ($4)
Now! on Faerie Dragon - ($3)
Now! on Executioner - ($2)
Geiger hits Gart, takes 3 damage
Executioner finishes Garth off. Mine lvl 3
Faerie Dragon kills Bigby. Garth lvl 5
Maxband Garth. Wandering Mimic arrives - ($0)
Mimic kills skeleton

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: lvl 7 Garth 3/4
  • :target: Lookout:
    In Play:
  • lvl 5 Geiger 3/1
  • Hooded Executioner 3/1 [feather rune]
  • Faerie Dragon 4/2
  • Wandering Mimic 4/4
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 10
    Gold:
  • Gold: 0
  • Workers: 10
Thoughts

Good. Judgement day hurts, but at least I can fly. Big issue is: I can't break Tech II… I hope he drew Tryicycloid and didn't play it before, else I lose pretty much everything.

P2T7


StartingHand Workers

STARTING HANDImmortal
Judgment Day
Injunction
Thieving Imp (2/2+A)
Ready or Not
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
Pestering Haunt


NextHand

Scribe
Injunction
Doom Grasp
Sacrifice the Weak
Tricycloid (5/5+A)**


Tech 0 card(s)
Get Paid + float - ($12)
Play Geiger - ($10)
Immortal kills Garth, Geiger to L3
Ready or Not on Immortal, your units don’t ready next turn - ($6)
Immortal breaks Tech 2
Play another Immortal - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal B (5/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Geiger (2/4)
  • :target: Lookout:

In Play:

  • Immortal A (5/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Ready or Not worked out really well this turn. Next turn, Tricycloid should be able to clean up.

1 Like

GG !

No regrets, after having a look at your hand. I was wondering if I could opt for breaking your Tech II and leaving Bigby and Garth unharmed, but you had a second Judgement Day.
I lost this one just the way I won the one before: preferring tempo over tech II on turn 4 (last one, CarpeGuitarrem did that on his turn 3). Not ever a good idea to do so !

2 Likes

Someone forgot to tag me :slight_smile:

1 Like