[XCAFS18] Marto [Necro]/Present/Balance vs Bomber678 [Necro]/Truth/Blood

@Bryce_The_Rice have fun !

Not sure whether I’ll enjoy facing Mirrorbarrows, to tell the truth :wink:

"P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Poisonblade Rogue
Thieving Imp


WORKERS
Jandra, the Negator


NextHand

Graveyard
Deteriorate
Pestering Haunt
Summon Skeletons
Skeleton Javelineer


Discard

Poisonblade Rogue
Sacrifice the Weak
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discarding #3 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5

It’s alright, I’ve never played this deck before.
Also you didn’t put your imp on the field anywhere.

True ! He’s looking around in Scav, and I wonder why I forgot that.

Turn 1

Hand: Summon Skeleton, Sacrifice the Weak, Pestering Haunt, Jandra, the Negator
Worker: Summon Skeletons


  1. Discard
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Summon Jandra, the Negator ($1)
  5. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Jandra, the Negator (3/3)
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 4
  • Deck: 1
  • Discard: 3

Hand

Poisonblade Rogue, Thieving Imp, Skeleton Javelineer, Deteriorate

Discard

Graveyard, Sacrifice the Weak, Pestering Haunt

"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Graveyard
Deteriorate
Summon Skeletons
Pestering Haunt
Skeleton Javelineer


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Deteriorate
Poisonblade Rogue
Graveyard
Skeletal Archery
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Summon Geiger - ($0)
Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Geiger 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout:
    In Play:
  • Pestering Haunt 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I: 5HP

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

Many options this turn: Going for Garth madness and skip Tech for LB, Pick Graveyard and Rook, skip Tech I and go for birds, Tech I + Graveyard (bad option because of Garth + skele + StW, then Jandra destroys Graveyard), Or Tech I + Haunt + hero; even then, I can go for Geiger an threaten Now! on BC (if lucky) or Jandra (Bomber can’t be sure I workered her, especially with Imp on board, or Rook, for higher defenses and possible Birds. The latter has my preference, as birds can heavily damper any skeleton swarm, and sort of combo with StW (kill the weakest units, then die and return).

"

summon rook

uhhhhhhhhhhhh necro present balance?

1 Like

OK, I guess I must have a break. Geiger summoned, and teching appropriately, as it seems Bird’s Nest isn’t a legal option ><. Also all my thoughts are, well, shit.

Which deck did you enter with?

I did enter the tournament with Necro/Balance/Present, but for some reason I was convinced I played with Necro/Strength/Present. All my fault.

I guess I must re-roll my hand, as I drew a card I illegaly teched ?

Yes, definitely redraw. Any time you edit your turn.

Edited both redraw and Geiger as a patroller. Sorry again for all this…

Figuring it out on Turn 2 is probably better than if you hadn’t tried summoning Rook this turn, since you’d have had to roll back two turns when you tried playing a Strength card, and now you won’t make the same mistake again! I see this as a good thing. :wink:

2 Likes

Something screwy is going on with copy pasting on this forum at the moment…


Turn 2

Hand: Poisonblade Rogue, Thieving Imp, Skeleton Javelineer, Deteriorate
Tech: Crash Bomber, Crash Bomber
Worker: Poisonblade Rogue


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Hire a worker ($6)
  4. Build Tech 1 ($4)
  5. Summon Garth Torken ($2)
  6. Deteriorate Pestering Haunt ($2)
  7. Summon a Skeleton ($1)
  8. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Leader: Skeleton (1/1)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Jandra, the Negator (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Garth Torken (1/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 5
  • Discard: 0

Hand

Skeletal Archery, Graveyard, Crash Bomber, Pestering Haunt

Discard

P1T3


Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Bone Collector
Graveyard
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
Birds Nest


WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue


NextHand

Bone Collector
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt 1/1


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Graveyard - ($1)
Geiger kills SQL

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout:
    In Play:
  • lvl 1 Geiger 2/2
  • Graveyard () 3hp
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 7
Thoughts

No big surprise for now. Only question is: does Bomber go for LB or not ? Maybe StW may help me on next turn, but for now, I see very few ways to punish Tech II blood + LB. Good news is: he’s down on cards AND couldn’t thin his deck very much thanks to Imp, so I won’t see any Crashbarrow before turn 5, or with Garth’s maxband (but that’d be costly).

For now, I can either tech 2x Now! and hope drawing one (40%, 70% if I draw 1 more), or go for Tech IIs. I prefer the former, as Now! should be just as good on T5 (hoping Geiger survives 'til then), and This doesn’t force me to build tech II next turn, if I prefer (example), trade BC and revive from graveyard, play second BC, maybe StW, maybe Now!/midband Geiger/both.

Turn 3

Hand: Skeletal Archery, Graveyard, Crash Bomber, Pestering Haunt
Tech: Crashbarrow, Crashbarrow
Worker: Skeletal Archery


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Blood ($3)
  5. Summon Crash Bomber ($2)
  6. Build Graveyard ($0)
  7. Discard 1, draw 3

  • Patrol:
    :psblueshield:Leader: Crash Bomber (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Jandra, the Negator (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Graveyard: 3
  • Units/Heroes:
    Garth Torken (1/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 2
  • Discard: 3

Hand

Skeleton Javelineer, Deteriorate, Crash Bomber

Discard

Pestering Haunt, Crashbarrow, Crashbarrow

"P1T4


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Skeleton Javelineer
Bone Collector
Sacrifice the Weak
Pestering Haunt 1/1


WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


NextHand

Deteriorate
Now!
Skeletal Archery
Now!


Discard

Sacrifice the Weak
Skeleton Javelineer
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bone Collector - ($5)
BC #1 kills Crash Bomber, my base takes 1 damage
StW, killing Jandra and the just-summoned skeleton. You draw 1 - ($2)
Geiger and Imp kill Garth. Geiger midbands

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 3 Geiger 2/4
  • Graveyard () 3hp
  • Bone Collector 3/1
  • Thieving Imp 2/1
    Buildings:
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4
    Gold:
  • Gold: 2
  • Workers: 8
Thoughts

What I fear most now is Kidnapping, but Graveyard + now should compensate enough…

"

Turn 4

Hand: Skeleton Javelineer, Deteriorate, Crash Bomber, Thieving Imp
Tech: Shoddy Glider, Spectral Hound
Worker: Skeleton Javelineer


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $8)
  4. Hire a worker ($7)
  5. Build a Tower ($4)
  6. Summon Sirus Quince ($2)
  7. Summon Crash Bomber from Graveyard ($1)
  8. Deteriorate injured Bone Collector ($0)
  9. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Leader: Crash Bomber (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Mirror Illusion (0/1)
    :pschip:Technician: Sirus Quince (1/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
    Graveyard: 3 (Jandra, the Negator)
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 5
  • Discard: 0

Hand

Sacrifice the Weak, Crash Bomber, Crashbarrow, Spectral Hound

Discard

P1T5


Tech StartingHand Workers

TECH
R&D
Nether Drain


STARTING HAND
Now!
Deteriorate
Now!
Skeletal Archery


WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Skeletal Archery


NextHand

Now!
R&D


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Graveyard taps, BC comes back - ($7)
Now! on it - ($6)
Deteriorate Crash Bomber - ($5)
Geiger kills Crash Bomber, my base takes 1 damage
Bone Collector #1 kills Quince, Geiger maxbands
Maxband: Geiger targets BC #1, which comes back healed and standing
Now! on BC #1 - ($4)
Imp trades with Mirror
Both BCs destroy your Tech II
Tech II - Present - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:
    In Play:
  • lvl 5 Geiger 3/4
  • Graveyard (Imp) 3hp
  • Bone Collector 3/2
  • Bone Collector 3/2
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

As BCs have 2 health, Kidbapping won't kill any by itself. The worst thing would probably be Imp, but even so, Maxband Garth -> Hyperion should do.

That was a good draw for you. It’s not looking so good for me.


Turn 5

Hand: Sacrifice the Weak, Crash Bomber, Crashbarrow, Spectral Hound, Crashbarrow
Tech: Doom Grasp, Shoddy Glider
Worker: Sacrifice the Weak


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $10)
  4. Rebuild Tech 2 ($10)
  5. Hire a worker ($9)
  6. Summon Crash Bomber from Graveyard ($8)
  7. Summon Spectral Hound ($7)
  8. Summon Crash Bomber ($6)
  9. Summon Garth Torken ($4)
  10. Summon a Skeleton ($3)
  11. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader: Crash Bomber (2/2+A)
    :psfist:Elite: Garth Torken (2/3)
    :ps_:Scavenger: Skeleton (1/1)
    :pschip:Technician: Crash Bomber (2/2)
    :target:Lookout: Spectral Hound (3/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Graveyard: 3 (Jandra, the Negator)
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 3
  • Hand: 4
  • Deck: 0
  • Discard: 4

Hand

Shoddy Glider, Thieving Imp, Pestering Haunt, Deteriorate

Discard

Crashbarrow, Crashbarrow, Shoddy Glider, Doom Grasp

On last turn I drew my entire deck, so my draw was 100%, hardly lucky. Besides, having 1 Now! on turn 4 would’ve sparde me from StW, netting me 2 skeletons (Now! on BC instead of StW to kill Jandra, using my graveyard, for the same gold cost; I create a skele instead of sacking one). That way I’d have had only one Now! for T5, but with 2 bonus skeletons, I could do pretty much the same (1 skele killing Mirror, and the other + imp trading with Crash bomber - I could even save my Deteriorate)

On this turn I’m lucky though.

P1T6


Tech StartingHand Workers

TECH
Temporal Distorsion
Hyperion


STARTING HAND
Now!
R&D
Sacrifice the Weak
Nether Drain
Tricycloid
Hyperion
Now!
Deteriorate
Skeleton Javelineer


WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Skeletal Archery


NextHand

Now!
R&D
Temporal Distorsion
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($9)
R&D, I draw 5 - ($7)
Summon Garth - ($5)
Collector trades with Crash Bomber, my base @17, I gain 1 skeleton
Geiger kills Garth and sparkshots skeleton, taking 1 damage back. My Garth level 3
Nether Drain Geiger -> Garth, now level 5 - ($4)
Now! Garth - ($3)
Garth kills scav Crash Bomber, my base @16
Maxband Garth, bringing Hyperion from discard - ($1)
Garth's midband: I kill the fresh skele (from BC) to draw 1
Deteriorate Spectral Hound. Your Graveyard is bloated and go to discard. - ($0)
Hyperion breaks Tower and takes 1 back, I draw 1
BC #2 and 2 skeletons break tech II. I gain 1 skeleton

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:
    In Play:
  • lvl 3 Geiger 2/1
  • Graveyard (Imp, Bone Collector) 3hp
  • Bone Collector 3/2
  • lvl 7 Garth 3/4
  • Hyperion 4/4
  • Skeleton 1/1
  • Skeleton 1/1
    Buildings:
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9