P2T4
Tech StartingHand Workers
TECH
Nether Drain
Doom Grasp
STARTING HAND
Lich's Bargain
Summon Skeletons
Now!
Graveyard
Thieving Imp
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
NextHand
Now!
Pestering Haunt
Sacrifice the Weak
Lich's Bargain
Discard
Lich's Bargain
Now!
Graveyard
Thieving Imp
Nether Drain
Doom Grasp
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Garth - ($6)
Lich's Bargain, my base down to 16hp - ($4)
Now! on Horror - ($3)
skeleton with Garth - ($2)
Javelineer uses its javelin to smite Lobber's armor
Geiger kills Lobber
Horror trades with Drakk; Garth level 3
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Zombie 2/2+1
-
Elite:
-
Scavenger: Skeleton 1/1
-
Technician: Skeleton 1/1
-
Lookout:
In Play:
- lvl 1 Geiger 2/1
- Skeleton Javelineer 1/1 (no rune
- lvl 3 Garth 1/3
Buildings:
-
Base HP: 15
-
Tech I HP: 5
-
Heroes' Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 2
- Workers: 8
Thoughts
That’s very good news. First, I can kill Drakk with Now! on Horror (sadly I fail to see any way that keeps Horror alive…). Besides, Fire tech II has no hasty things, so whatever comes won’t hit immediately, unlike, say, Crashbarrows.
Sadly, with my bloated deck, I’ve no real chance to draw any on next turn (save midbanding Garth and killing skeletons), and anyway I’ve no spare gold for Tech II right now. Big downside: for now I’ve no way do deal with either Hotter Fire or Firebirds. Thankfully, I can use my long-cycling as an advantage: for now I’ll tech versatile stuff, and thenspecialize on next turn, with either Nature Reclaims, Wandering Mimic or Doom Grasp (maybe even Death Rites if I can secure Garth, which is quite unlikely).
I’m still unsure whether I should go for Balance or Present; Mimic is especially strong with Now! and red stuff, can block firebirds, but Faerie Dragon won’t be that good as 've litterally no tech Is. Hyperions and Tricycloids are great with both Garth and Geiger (not to mention TD and Now! on tricycloids), but as I must sac workers to LB, I’m pretty sure my eco won’t follow. WHY AIN’T I PLAYING NECRO BLOOD ???
Still, my situation seems OK. Hotter fire alone is not that a threat, and Firebirds can be dealt with using StW, as I should saly any ground patrol if any flier were to arrive.
For levelling: in this situation, I fail to see any hero kill save Doom Grasp or Flame Arrow, both killing wounded or healed heroes alike. Thus, I prefer leveling Garth for two reasons: if ever I face 2x Firebirds, I can StW and max Garth -> boosted executioner, and my ground units should clear his board and raze Tech II if he ever spends 8 in flyers. If he prefers Hotter Fire, I can easily suicide a 2/1 Geiger (after casting Now!, most probably) and have Midori instead, maybe even midbanded with my spare gold, so skeletons should hit hard. Maybe I won’t need any Tech II after all ?