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[XCAFRR21] SemiFinals: zhavier Black vs Dreamfire Red

@dreamfire GLHF!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Thieving Imp
Pestering Haunt


WORKERS
Poisonblade Rogue


NextHand

Skeleton Javelineer
Deteriorate
Skeletal Archery
Graveyard


Discard

Summon Skeletons
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Charge
Bloodburn
Nautical Dog
Mad Man
Bombaster


WORKERS
Bloodburn


NextHand

Bloodrage Ogre
Makeshift Rambaster
Pillage
Scorch


Discard

Mad Man
Nautical Dog
Charge


Tech 0 card(s)
Get Paid - ($5)
Discard #1
Worker - ($4)
Bombaster - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Black starter has some trouble dealing with heroes, but do I really wanna open with Jaina? Nah, I’ll just drop Bombaster as a speedbump, and let zhav keep worrying about Zane.

@zhavier’s turn!

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Graveyard
Skeletal Archery
Skeleton Javelineer
Deteriorate


WORKERS
Poisonblade Rogue
Graveyard


NextHand

Bone Collector
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Haunt Pings base to 19
Garth + Skeleton - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1
  • Garth 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Makeshift Rambaster
Pillage
Scorch
Bloodrage Ogre


WORKERS
Bloodburn
Scorch


NextHand

Lobber
Careless Musketeer
Nautical Dog
Mad Man


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($6)
Bloodrage Ogre - ($4)

Float ($4)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7
Thoughts

zhav’s patrol is good, I don’t see a useful Zane play. I could play Jaina+HH, and probably lose her, or Jaina+float, and probably be stuck with her. So I guess it’s just another big float for me :man_shrugging:

@zhavier’s turn!

P1T3


Tech StartingHand Workers

TECH
Hooded Executioner
Nether Drain


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Bone Collector
Summon Skeletons
Jandra, the Negator


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator


NextHand

Bone Collector
Deteriorate
Summon Skeletons
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Skeletal Archery - ($1)
Haunt pings Base to 18
Make a Skeleton - ($0)
Garth and Skeleton ping down Bombaster

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1
  • Garth 1/1
  • Skeletal Archery
  • Skeleton 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Chaos Mirror
Surprise Attack


STARTING HAND
Careless Musketeer
Nautical Dog
Lobber
Mad Man
Lobber
Charge


WORKERS
Bloodburn
Scorch
Careless Musketeer


NextHand

Chaos Mirror
Makeshift Rambaster
Charge
Pillage


Tech 2 card(s)
Get Paid + float - ($11)
Scavenger gold - ($12)
Brogre runs into Bone Collector
Mad Man, trades with Bone Collector - ($11)
Zane, to midband - ($6)
Zane kills Imp, we both draw
Zane to maxband, shoves scav skeleton to die in technician, we both draw - ($4)
Lobber, kills Garth, levels fizzle - ($3)
Lobber #2, kills backline skeleton - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/4)
  • Lobber (2/1)
  • Lobber (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I don’t want to let zhav build up a skeleton army, so it’s time for Zane to cause some mayhem. I don’t mind giving zhav some draws, since I expect the plan was just tech 2 + Bone Collector, which is all 7g can afford.

@zhavier’s turn!

P1T4


Tech StartingHand Workers

TECH
Abomination
Cursed Crow


STARTING HAND
Skeleton Javelineer
Deteriorate
Bone Collector
Summon Skeletons
Sacrifice the Weak
Hooded Executioner


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator
Summon Skeletons


NextHand

Nether Drain
Thieving Imp
Deteriorate
Bone Collector
Hooded Executioner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Orpal - ($4)
Deteriorate Lobber
Haunt kills other Lobber
Tech 2 Disease - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Orpal 2/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Pirate Gunship
Kidnapping


STARTING HAND
Makeshift Rambaster
Pillage
Chaos Mirror
Charge


WORKERS
Bloodburn
Scorch
Careless Musketeer
Pillage


NextHand

Mad Man
Surprise Attack
Bloodrage Ogre


Discard

Lobber
Lobber
Chaos Mirror
Charge
Pirate Gunship
Kidnapping


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Anarchy) - ($4)
Zane kills Orpal, levels fizzle
Makeshift Rambaster - ($2)
Chaos Mirror Zane and Rambaster - ($0)
Rambaster breaks tech 2, your base to 18

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 6 (2/2), - -
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Abominations would be an absolute pain to deal with. I can delay them for a turn with Chaos Mirror on Rambaster, but in the long run I think my only win condition is Gunships.

@zhavier’s turn!

P1T5


Tech StartingHand Workers

TECH
Cursed Ghoul
Gorgon


STARTING HAND
Nether Drain
Thieving Imp
Hooded Executioner
Deteriorate
Bone Collector


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator
Summon Skeletons
Nether Drain


NextHand

Abomination
Bone Collector
Cursed Crow


Discard

Deteriorate
Cursed Ghoul
Gorgon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Thieving Imp, discard #2 of 3 - ($4)
Bone Collector - ($2)
Hooded Executioner - ($0)
rebuild tech 2

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Hooded Executioner 3/3
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gang Commander


STARTING HAND
Bloodrage Ogre
Mad Man
Surprise Attack


WORKERS
Bloodburn
Scorch
Careless Musketeer
Pillage
Mad Man


NextHand

Nautical Dog
Pirate Gang Commander
Bombaster


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 3 - ($3)
Jaina - ($1)
Tech Lab (Blood) - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Zane lvl 6 (2/2), - -
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Losing the sharks to Imp doesn’t leave me a lot of options here.

@zhavier’s turn!

P1T6


Tech StartingHand Workers

TECH
Cursed Crow
Death Rites


STARTING HAND
Bone Collector
Abomination
Cursed Crow


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator
Summon Skeletons
Nether Drain


NextHand

Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak


Discard

Deteriorate
Cursed Ghoul
Gorgon
Thieving Imp
Death Rites
Abomination


Tech 2 card(s)
Get Paid - ($9)
Garth - ($7)
Executinoer and Imp kill Jaina, Garth to lvl 3
Bone Collector kills Zane, Garth to lvl 5, make a skeleton
Maxband Garth, fetch cursed Crow - ($5)
Cursed Crow - ($2)
Bone Collector - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cursed Crow 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector 3/3
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout: Cursed Crow 3/3

In Play:

  • Skeletal Archery
  • Hooded Executioner 3/1
  • Bone Collector 3/1
  • Garth 3/4, lvl 7

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

P2T6


StartingHand Workers

STARTING HAND
Bombaster
Nautical Dog
Pirate Gang Commander
Pirate Gunship


WORKERS
Bloodburn
Scorch
Careless Musketeer
Pillage
Mad Man


NextHand

Kidnapping
Bloodrage Ogre
Lobber


Discard

Pirate Gang Commander


Tech 0 card(s)
Get Paid - ($10)
Technician draw
Rambaster kills skeleton, you draw
Pirate Gunship, kills SQL Crow and obliterates both Bone Collectors - ($4)
Bombaster - ($2)
Nautical Dog - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Pirate Gunship (7/6)
  • Makeshift Rambaster (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 1

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

2 cards drawn post-reshuffle, both are tech 3’s. If I do end up winning this game, it’ll be the RNG that won, not me.

@zhavier’s turn!

P1T7


Tech StartingHand Workers

TECH
Death and Decay
Doom Grasp


STARTING HAND
Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak
Deteriorate


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator
Summon Skeletons
Nether Drain


NextHand

Gorgon
Abomination
Thieving Imp


Discard

Bone Collector
Cursed Crow
Bone Collector
Deteriorate
Hooded Executioner
Sacrifice the Weak
Skeleton Javelineer
Death and Decay
Doom Grasp


Tech 2 card(s)
Get Paid + Scav - ($10)
Maxband Orpal - ($3)
Make Skeleton - ($2)
Deteriorate Bombaster
Sac skeleton to Orpal rune machine, kill rambaster, dog and bombaster
Executioner hits tech 3
Garth breaks Tech 3
Crow Hits base, discard #2 of 4, base to 13
Sacrifice the Weak, executioner and gunship die - ($0)
Pestering Haunt

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal 2/5+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Garth 3/4, lvl 7
  • Cursed Crow 3/3
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9

Looks like my luck has run out.

P2T7


Tech StartingHand Workers

TECH
Pirate Gang Commander
Disguised Monkey


STARTING HAND
Kidnapping
Lobber
Bloodrage Ogre
Pirate Gunship
Surprise Attack


WORKERS
Bloodburn
Scorch
Careless Musketeer
Pillage
Mad Man


NextHand

Chaos Mirror
Lobber
Charge
Nautical Dog
Bombaster


Tech 2 card(s)
Get Paid + float - ($11)
Scavenger gold and technician draw, then discard #2 - ($12)
Rebuild tech 3
Jaina - ($10)
Zane to maxband, shove Orpal to technician - ($3)
Zane kills Orpal, Jaina to lvl 3, we both draw
Jaina to midband - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina lvl 4 (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Zane lvl 6 (2/2), - -

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Crap: drew the 2nd Gunship early, lost Lobber to discard, and I’m 1 gold short of killing Garth. Nothing to do but try to wall up and dig for more tech 3’s.

@zhavier’s turn!

P1T8


Tech StartingHand Workers

TECH
Sickness
Carrion Curse


STARTING HAND
Gorgon
Thieving Imp
Abomination
Cursed Ghoul


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator
Summon Skeletons
Nether Drain


NextHand

Carrion Curse
Death Rites
Cursed Crow
Deteriorate


Tech 2 card(s)
Get Paid - ($9)
Garth hits Jaina
Thieving Imp, discard #1 of 5 - ($6)
Crow Pings base to 10, discard #1 of 4
Haunt kills Jaina
Abomination - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination 6/6+A
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Garth 3/1, lvl 7
  • Cursed Crow 2/2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Any number of things will kill me here, he is just so efficient at clearing my board >.< No vandy means I cant threaten his heroes in any real meaningful way.

P2T8


StartingHand Workers

STARTING HAND
Lobber
Chaos Mirror
Charge
Nautical Dog
Bombaster


WORKERS
Bloodburn
Scorch
Careless Musketeer
Pillage
Mad Man


NextHand

Pirate Gunship
Pirate Gunship
Pirate Gang Commander
Surprise Attack


Discard

Chaos Mirror
Lobber
Bombaster
Bloodrage Ogre
Nautical Dog
Charge


Tech 0 card(s)
Get Paid - ($10)
Drakk, to maxband - ($3)
Bombaster, gets haste - ($1)
Zane, Ogre and Bombaster trade with Abomination

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk lvl 6 (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Ouch, lost both Chaos Mirror and Lobber.

@zhavier’s turn!

Razor’s edge.

P1T9


Tech StartingHand Workers

TECH
Nether Drain
Sickness


STARTING HAND
Death Rites
Cursed Crow
Deteriorate
Carrion Curse
Sickness


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator
Summon Skeletons
Nether Drain
Death Rites


NextHand

Hooded Executioner
Skeleton Javelineer
Doom Grasp
Bone Collector


Discard

Abomination
Sickness
Carrion Curse
Deteriorate
Nether Drain
Sickness


Tech 2 card(s)
Get Paid - ($9)
Skeleton, sac to Draw - ($8)
Cursed Crow - ($5)
Orpal - ($3)
Sickness on Drakk - ($1)
Crow kills Drakk, Orpal to lvl 3
Garth and Imp break tech 3, base to 8
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Garth 3/1, lvl 7
  • Cursed Crow 3/3
  • Thieving Imp 2/2
  • Cursed Crow 3/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

No Zane, no Drakk next turn, So, even if he has spells, they dont matter. The only thing that matters is his tech 3. If I can remove Drakk, then I can take down tech 3… but sickness or doom grasp are the only reasonable path to that, so its draw and pray.

I have a totally dead hand, GG!
@FrozenStorm

1 Like

Well, that was apparently quite the RNG fight, looking back. Well played!

1 Like

Yeah, I had some very lucky draws and then some unlucky discards. Also, I broke your tech 2 at the worst time, while you were impeccable at breaking my tech 3 when it mattered.

Overall though, I think you just out-teched me. Abomination nullifies 3 of my first 4 teched cards, which is why I went for a tech 3 hail mary as soon as you went Disease. And I might’ve gotten away with it, if Black wasn’t the one color that can efficiently deal with tech 3’s.