News Shop
Events Chat

[XCAFRR21] QuarterFinals: Dreamfire vs Bomber678

@Bomber678 GL HF!

P1T1


StartingHand Workers

STARTING HAND
Grappling Hook
Aged Sensei
Morningstar Flagbearer
Smoker
Safe Attacking


WORKERS
Smoker


NextHand

Fox Viper
Fox Primus
Sensei’s Advice
Snapback
Savior Monk


Discard

Safe Attacking
Grappling Hook
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave lvl 1 (2/3)

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Classic opening here. Only pity is I won’t have a 1-drop next turn to go with tech 1+HH.

@Bomber678’s turn!

Turn 1

Hand: Grappling Hook, Aged Sensei, Snapback, Fox Viper, Fox Primus
Workers: Fox Viper

Techs


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Garus Rook ($2)
  4. Summon Aged Sensei ($1)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Aged Sensei (1/1)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Garus Rook (2/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Sensei’s Advice, Saviour Monk, Safe Attacking, Smoker, Morningstar Flagbearer

Discard

Grappling Hook, Snapback, Fox Primus

Think

Strong open from him, I’ll just sac sensei here so I can develop rook. I’ll try to float some gold into turn 3 so I can build tech 2 on curve and and tempo out harder.

P1T2


Tech StartingHand Workers

TECH
Reversal
Bird’s Nest


STARTING HAND
Sensei’s Advice
Snapback
Fox Primus
Savior Monk
Fox Viper


WORKERS
Smoker
Fox Viper


NextHand

Morningstar Flagbearer
Bird’s Nest
Snapback
Reversal
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Heroes’ Hall - ($2)
Grave kills your Sensei, you get 1 gold
Savior Monk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I almost teched Setsuki spells instead of Bird’s Nest, but IMO they’re just not as good.

@Bomber678’s turn!

Turn 2

Hand: Sensei’s Advice, Saviour Monk, Safe Attacking, Smoker, Morningstar Flagbearer
Workers: Fox Viper, Morningstar Flagbearer

Techs

Turn 2: Bird’s Nest, Sparring Partner


  1. Tech 2 cards
  2. Get paid (+$6, $8)
  3. Hire a worker ($7)
  4. Build Tech 1 ($6)
  5. Summon Saviour Monk ($4)
  6. Summon Smoker ($3)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Saviour Monk (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Smoker (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Garus Rook (2/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 3
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Safe Attacking, Sparring Partner, Snapback, Aged Sensei

Discard

Think

He’s going very aggressive. I’d better choose my tech 2 carefully. I doubt he can destroy my tech 1 here (it’s possible but unlikely) so I should be able to tech up. Otherwise I’ll probably be maxbanding rook I guess.

P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Martial Mastery


STARTING HAND
Morningstar Flagbearer
Snapback
Reversal
Grappling Hook
Bird’s Nest


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer


NextHand

Sensei’s Advice
Safe Attacking
Fox Primus
Snapback
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Savior Monk heals
Worker - ($5)
Tech 1 - ($4)
Sensei buffs Grave
Grave kills your Savior Monk
Savior Monk kills Smoker, you draw
Rook - ($2)
Bird’s Nest, Tweety and Big Bird arrive - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tweety (1/1)
  • :pschip: Technician: Big Bird (1/1)
  • :target: Lookout:

In Play:

  • Grave lvl 1 (2/2)
  • Savior Monk (2/1)
  • Aged Sensei (1/1)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I’m not gonna blow a Reversal to kill Rook, but I will get rid of Smoker to keep my Sensei safe. I want to keep my handsize high, so it’ll be a kill rather than bounce with Hook.
Unless Bomber plays birds too, I could break a tech building next turn almost for free.

@Bomber678’s turn!

Turn 3

Hand: Safe Attacking, Sparring Partner, Snapback, Aged Sensei, Grappling Hook
Workers: Fox Viper, Morningstar Flagbearer, Safe Attacking

Techs

Turn 2: Bird’s Nest, Sparring Partner
Turn 3: Doubling Barbarbarian, Doubling Barbarbarian


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $10)
  4. Hire a worker ($9)
  5. Build Tech 2 Strength ($5)
  6. Build a Tower ($2)
  7. Summon Sparring Partner ($1)
  8. Summon Aged Sensei ($0)
  9. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook (2/4+A)
    :psfist:Elite:
    :ps_:Scavenger: Aged Sensei (1/1)
    :pschip:Technician: Sparring Partner (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 5
  • Discard: 0

Hand

Fox Primus, Sensei’s Advice, Bird’s Nest, Doubling Barbarbarian

Discard

Think

I’m thinking I should’ve built tower last turn. Leaves me in a rough spot this turn deciding between tech 2 and maxband rook. Culling his forces earlier would’ve left me in a stronger position and forced him to make tougher trades. So, I think that was a mistake, given I knew I was expecting to eat attacks.

P1T4


Tech StartingHand Workers

TECH
Training Grounds
Young Lightning Dragon


STARTING HAND
Sensei’s Advice
Safe Attacking
Fox Primus
Snapback
Sparring Partner


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Reversal
Grappling Hook
Young Lightning Dragon
Martial Mastery


Tech 2 card(s)
Get Paid - ($7)
Savior Monk heals
Worker - ($6)
Sensei’s Advice on both birds - ($5)
Sensei buffs a bird
Birds safely kill Rook, Grave to midband
Grave readily kills Spartner, sparkshots your Sensei, you draw and get 1 gold
Rook and Savior Monk break tower, your base to 18
Sparring Partner - ($4)
Tech 2 (Discipline) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/3)
  • Grave lvl 3 (3/1)
  • Savior Monk (2/1)
  • Aged Sensei (1/1)
  • Tweety (1/1)
  • Big Bird (1/1)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I can clear Bomber’s board, keep my own plus add Spartner, and tech up. I might face a Doubling Barb+DeGrey next turn, but Grave can handle business. I’m keeping him out of patrol because a Shuriken Hail or Reversal would suck worse than a Snapback.

@Bomber678’s turn!

Turn 4

Hand: Fox Primus, Sensei’s Advice, Bird’s Nest, Doubling Barbarbarian, Smoker
Workers: Fox Viper, Morningstar Flagbearer, Safe Attacking, Smoker

Techs

Turn 2: Bird’s Nest, Sparring Partner
Turn 3: Doubling Barbarbarian, Doubling Barbarbarian
Turn 4: Sparring Partner, Jefferson Degrey, Ghostly Diplomat


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $9)
  4. Hire a worker ($8)
  5. Summon Doubling Barbarbarian ($5)
  6. Summon Grave Stormborne ($3)
  7. Build a Tower ($0)
  8. Discard 3, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Doubling Barbarbarian (3/5+AA)
    :psfist:Elite: Grave Stormborne (3/3)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 6
  • Discard: 0

Hand

Grappling Hook, Savoiur Monk, Snapback, Doubling Barbarbarian, Sensei’s Advice

Discard

Think

Things certainly went downhill quick. Not building that tower turn 2 has had compounding effects. I believe I am about to be out of this tournament.

P1T5


Tech StartingHand Workers

TECH
Speed of the Fox
Young Lightning Dragon


STARTING HAND
Grappling Hook
Martial Mastery
Reversal
Young Lightning Dragon
Safe Attacking
Sensei’s Advice


WORKERS
Smoker
Fox Viper
Morningstar Flagbearer
Fox Primus
Safe Attacking


NextHand

Training Grounds
Snapback


Discard

Reversal
Speed of the Fox
Young Lightning Dragon
Martial Mastery
Sensei’s Advice
Grappling Hook


Tech 2 card(s)
Get Paid - ($8)
Savior Monk heals
Martial Mastery, I discard 1, draw 2, and look at your hand - ($7)
Grappling Hook pulls Barbarbarian to lookout
Spartner trains Rook (now 3/5)
Rook kills your Grave, takes 4 damage, goes to lvl 3
Sensei’s Advice on both birds - ($6)
Sensei buffs a bird
Birds kill Barbarbarian
Grave and Savior Monk break your tech 2, your base to 16
Young Lightning Dragon - ($3)
Setsuki - ($1)
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave lvl 3 (3/1)

In Play:

  • Rook lvl 3 (3/1), +
  • Setsuki lvl 1 (1/3)
  • Young Lightning Dragon (3/3)
  • Sparring Partner (2/2)
  • Savior Monk (2/1)
  • Aged Sensei (1/1)
  • Tweety (1/1)
  • Big Bird (1/1)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I don’t need Reversal to claer this patrol, so I’ll discard it to fuel MM. Drawing any one of Training Grounds, Sensei’s Advice and Safe Attacking would be great.

Once I break tech 2, Bomber can only defend with Savior Monk and 1 hero. With >17 ATK on my board and Snapback in my next hand, I could definitely make lethal.

@Bomber678’s turn!

1 Like

Eh, I concede.
@FrozenStorm