Nullcraft or Tinkerer into Plasmo? I’m not really looking to get into a time-rune tug of war, but playing Nullcraft just to ping base seems silly, so Tinkerer it is.
STARTING HAND
Time Spiral
Neo Plexus
Temporal Research
Plasmodium
Fading Argonaut
WORKERS
Hardened Mox
Temporal Research
NextHand
Time Spiral
Fading Argonaut
Stewardess of the Undone
Battle Suits
Unphase
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Plasmodium - ($3)
Exhaust Tinkerer to take a rune off Plasmodium
Vir - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Vir lvl 1 (2/3A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Tinkerer (1/2)
In the Future:
Plasmodium, forecast 2
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Definitely want Stewardess against that Mox, but not sure I want to double up. Hmm, I think I’ll worker Temporal Research over Time Spiral, so let’s play Vir for some hand manipulation, and then tech an Unphase.
I can meet an early plasmodium with an early tower. As it stands there are no great targets for the Plasmodium. Seer + Stewardess gives a chance to put the plasmodium back if it doesn’t arrive next turn.
Tech 2 card(s)
Get Paid - ($6)
Plasmo to forecast 1
Peek
Worker - ($5)
Exhaust Tinkerer to take a rune off Plasmo, who arrives
Vir sidlines Mox
Stewardess of the Undone, bounce Fading Argonaut to your hand - ($2)
Plasmo breaks tower, your base to 18
Fading Argonaut - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone (2/3A)
Elite:
Scavenger:
Technician:
Lookout: Fading Argonaut (2/3), fading 3
In Play:
Vir lvl 1 (2/1)
Tinkerer (1/2)
Plasmodium (4/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Do I bounce Fargo and break tower, and risk Vir being picked off by Nullcraft? I think so, wouldn’t want my teched Unphase to be nullified so easily.
Gonna worker BSuits cause it’s not that important for Future, and I wouldn’t want it Assimilated.
Temporal Distortion
Battle Suits
Temporal Research
Time Spiral
Tech 2 card(s)
Get Paid + float - ($9)
Fading Argonaut Fades
Worker - ($8)
Geiger - ($6)
Fading Argonaut and Stewardess of the Undone team up to kill your Stewardess
Hardened Mox kills Vir
Midband Geiger
Seer - Remove a rune from your Fading Argonaut - ($5)
Maxband Geiger - ($3)
→ Stewardess of the Undone respawns, Tinkerer returns to your hand
Argonaut - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Seer 2/1a
Elite:
Scavenger:
Technician: Argonaut 3/4 Readiness
Lookout: Stewardess of the Undone 2/3
In Play:
Fading Argonaut 2/(3-2) Fading 2
Hardened Mox 1/1a Indestructable
L5 Max Geiger 3/4
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Well, that escalated quickly. I’m not sure what to do against Future… maybe I can base race if some OP flying stuff comes out. I’ll tech a Rememberer for if I switch into Tech II, with Now! for a base race.
Tech 2 card(s)
Get Paid - ($9)
Fading Argonaut Fades
Battle Suits - ($7)
Stewardess of the Undone kills Prynn (Scavenge)
Hardened Mox Kills Plasmodium
Geiger and Fading Argonaut kill Tech 2, your base to 18
Argonaut attacks your base, to 14
Cast Temporal Distortion on Stewardess of the Undone, Sentry arrives from my Codex - ($5)
Stewardess of the Undone, Fading Argonaut returns to my hand - ($2)
Fading Argonaut - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite: Sentry (3+1)/2 Anti-air
Scavenger:
Technician:
Lookout:
In Play:
Fading Argonaut (2+1)/3 Fading 3
Hardened Mox 1/1a Indestructable
L5 Max Geiger 3/4
Battle Suits
Argonaut (3+1)/4 Readiness
Stewardess of the Undone (2+1)/3
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: #NUM!
Workers: 9
Thoughts
Base race! Looks like the Elite Sentry can punish the Void Star. I think I’m in a strong position from here.
Edit - errors in the $ calculations @Dreamfire’s turn!
STARTING HAND
Xenostalker
Now!
Nullcraft
Fading Argonaut
Neo Plexus
Void Star
WORKERS
Hardened Mox
Temporal Research
Battle Suits
Forgotten Fighter
Tinkerer
NextHand
Xenostalker
Time Spiral
Temporal Distortion
Argonaut
Discard
Plasmodium
Omegacron
Ready or Not
Now!
Nullcraft
Void Star
Tech 2 card(s)
Get Paid + scavenger gold - ($10)
Rebuild tech 2
Geiger - ($8)
Now! on Geiger - ($7)
Geiger trades with Sentry
Vir - ($5)
Peek
Exchange top card - ($4)
Fading Argonaut - ($2)
Neo Plexus - ($0)
Void Star kills Argonaut
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Vir lvl 1 (2/3A)
Elite:
Scavenger: Neo Plexus (2/2)
Technician: Fading Argonaut (2/3)
Lookout:
In Play:
Void Star (5/4)
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
Oof. OffKilter is edging towards lethal here, and I would not bet on me winning a base race.
Might as well just trade Geiger away, since he won’t survive to cast TD next turn anyway. Then I can patrol Vir+Fargo+Plexus, and I guess stash Xenostalker for next turn.
Temporal Research
Research & Development
Now!
Time Spiral
Undo
Tech 2 card(s)
Get Paid - ($9)
Fading
Exhaust Geiger to Discard a card, draw a card
Stewardess of the Undone and Hardened Mox kills Vir
Fading Argonaut kills your Fading Argonaut
Temporal Distortion on Stewardess of the Undone → Sentry - ($7)
Stewardess of the Undone → Neo Plexus to hand - ($4)
Tech II → Past - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite: Sentry (3+1)/2
Scavenger:
Technician:
Lookout:
In Play:
Fading Argonaut (2+1)/(3-2) Fading 2
Hardened Mox 1/1a Indestructable
Stewardess of the Undone (2+1)/3
Battle Suits
L5 Max Geiger 3/4
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Oh, Now! saved the day! I can do the Sentry trick again, but the Tech 2 is up. I guess Prynn shenanigans could disrupt the Sentry…
STARTING HAND
Xenostalker
Temporal Distortion
Time Spiral
Argonaut
Unphase
WORKERS
Hardened Mox
Temporal Research
Battle Suits
Forgotten Fighter
Tinkerer
NextHand
Xenostalker
Stewardess of the Undone
Void Star
Temporal Distortion
Unphase
Tech 2 card(s)
Get Paid + technician draw - ($9)
Void Star trades with Sentry and overpowers to kill Stewardess
Xenostalker - ($5)
Prynn - ($3)
Time Spiral, remove a rune from your Fading Argonaut - ($2)
Neo Plexus - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Xenostalker (3/6A)
Elite:
Scavenger: Neo Plexus (2/2)
Technician:
Lookout:
In Play:
Prynn lvl 1 (1/3), fading 4
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 5
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Didn’t expect Past. Is OffKilter relying on R&D to offset their bloated deck? That could work.
Tech 2 card(s)
Get Paid - ($9)
Fading Argonaut Fades
Research & Development - ($7)
Prynn - ($5)
Undo Zeno Stalker - ($2)
Mox kills Neo Plexus (Scavenge)
Shimmer Ray (Mox is trashed) - ($1)
Now on Shimmer Ray - ($0)
Discard 3 for Shimmer Ray
Shimmer Ray and Geiger destroy Tech 2 (base to 12)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: L1 Prynn 1/3 Fading 4
Lookout:
In Play:
Shimmer Ray 3/4 Fading 5
Battle Suits
L5 Max Geiger 3/4
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 12
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Xenostalker was particularly annoying there, since I couldn’t protect a Rememberer. So I pretty much had to do Undo. Maybe I should have tech’d another Now!
STARTING HAND
Stewardess of the Undone
Xenostalker
Temporal Distortion
Void Star
Unphase
WORKERS
Hardened Mox
Temporal Research
Battle Suits
Forgotten Fighter
Tinkerer
Unphase
NextHand
Now!
Nullcraft
Ready or Not
Now!
Plasmodium
Discard
Neo Plexus
Xenostalker
Temporal Distortion
Void Star
Xenostalker
Nebula
Nebula
Tech 2 card(s)
Get Paid + scavenger gold - ($10)
Prynn fades to 3
Rebuild tech 2
Worker - ($9)
Prynn to maxband - ($3)
Prynn kills your Prynn, to fading 4, you draw
Remove 2 runes from Prynn to trash Shimmer Ray
Stewardess of the Undone - ($0)
Float ($0)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone (2/3A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Prynn lvl 7 (3/4), fading 2
Buildings:
Base HP: 12
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 7
Gold:
Gold: 0
Workers: 10
Thoughts
Terrible time to lose my tech 2. I don’t really see how I could win at this point.
Time Spiral
Yesterday’s Golgort
Stewardess of the Undone
Research & Development
Sentry
Discard
Rewind
Now!
Research & Development
Undo
Temporal Research
Plasmodium
Tech 2 card(s)
Get Paid - ($9)
Technician Draw
Exhaust Geiger → Discard + Draw
Slow-Time Generator - ($4)
Seer → Removes time from Prynn - ($3)
Sentry - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Sentry 3/2a Antiair *
Elite:
Scavenger: Seer (2+1)/1
Technician:
Lookout:
In Play:
Battle Suits
L5 Max Geiger 3/4
Slow-Time Generator 2HP
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 6
Gold:
Gold: 1
Workers: 9
Thoughts
Okay, I can fade Prynn and get my Shimmer Ray back. Slow time should make it harder to play the flying units, but I still have to use Sentry as my defensive unit. I think slow time should solidify my lead here, but there are Future cards to deal with this situation. What will happen next?