[XCAFRR21] Pod3 charnel_mouse Red vs FrozenStorm Blue

GLHF @FrozenStorm!

P1T1

Starting hand: 5

Mad Man
Bloodrage Ogre
Careless Musketeer
Makeshift Rambaster
Pillage

Thoughts

Not quite the optimal opener, but not bad. Ogre patrols to protect Mad Man against a Manufactured Truth trade, even if that’s really inefficient.


Get paid - (4)
Worker - (3)
Bloodrage Ogre - (1)
Mad Man - (0)
Mad Man hits your base to 19
Discard 2, draw 4


:target: Bloodrage Ogre 3/2 (resist 0+1; doesn’t attack: returns to hand)
Mad Man 1/1 (haste)

:heart: Base HP: 20


Starting hand: 4

Bombaster
Bloodburn
Charge
Scorch

Deck: 1

Nautical Dog

Discard: 2

Makeshift Rambaster
Pillage

Card-count check (opponent-viewable)

Gold: 0
Workers: 5

4 x start
T1: Careless Musketeer

1 Like

GL HF @charnel_mouse !

[XCAFRR21] Pod3 Player 2 Turn 1

P2 Blue vs P1 Red

Starting Hand

Reputable Newsman
Lawful Search
Spectral Aven
Arrest
Bluecoat Musketeer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Spectral Aven (3)
  • Reputable Newsman, blocking 3 cost (1)
  • Worker (0)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 19

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Reputable Newsman (0/3 blocking 3)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Traffic Director
Building Inspector
Manufactured Truth
Jail

End of Turn Discard
My Thoughts

tough matchup here, not sure what to do tbh. I spose Truth might be my best avenue, not a ton of cheap targeting for Charnel… Free speech helps a ton too… Idk we’ll see, I suck with Blue XD


P1T2

Starting hand: 4

Bombaster
Bloodburn
Charge
Scorch

Thoughts

Main question here is whether to bring out Bloodburn or Bombaster. The former slows down my aggression, but it’s an easy way to deal with Spectral Aven. Alternatively, I just tech in Bloodlust or Taxmen. I’d rather not rely on Bloodlust so much, when I might be facing Free Speech later on. I’ll go with Bloodburn, and plan on getting offence going again with Lobbers. Hopefully I can get some card size back later with Zane.

Teched Cards: 2

T2: 2 x Lobber


Get paid - (5)
Worker - (4)
Tech I - (3)
Bloodrage Ogre kills Reputable Newsman, you draw
Bloodburn - (0)
Mad Man hits your base to 18
Discard 2, draw 1, reshuffle 6, draw 3


Bloodrage Ogre 3/2 (doesn’;t attack: returns to hand)
Mad Man 1/1 (haste)

Bloodburn (exhaust + 2 runes: deal 1 damage to target unit/building; limit 4 runes)

:heart: Base HP: 20
:heart: Tech I HP: 5


Starting hand: 4

Nautical Dog
Makeshift Rambaster
Pillage
Lobber

Deck: 3

Bloodrage Ogre
Surprise Attack
Lobber

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
3 on board
4 in hand
3 in deck
0 in discard
2 in workers


Gold: 0
Workers: 6

4 x start
T1: Careless Musketeer
T2: Scorch

You’ll have to wait to play Bloodburn until after Newsman is dead, since he’s blocking $3.

1 Like

Woof

[XCAFRR21] Pod3 Player 2 Turn 2

P2 Blue vs P1 Red

Starting Hand

Traffic Director
Building Inspector
Manufactured Truth
Jail
Porkhand Magistrate (techn)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Overeager Cadet


Main:

  • Traffic Director (5)
  • Aven kills BRogre, BB to 1
  • Onimaru (3)
  • Tech 1 (2)
  • Worker (1)
  • Building Inspector (0)
Workers

Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Onimaru (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Scribe
Reputable Newsman
Jail
Lawful Search

End of Turn Discard
My Thoughts

Well now there’s cheap targeting! Bleh. Maybe peace engine is better? I suck at Blue lol. Imma go scribe and Cadet and hope to just shell up and survive. Oni may survive here, may not, spose we’ll see


Arf

P1T3

Starting hand: 4

Nautical Dog
Makeshift Rambaster
Pillage
Lobber

Thoughts

Lobber and Mad Man can kill Onimaru, and leave nothing good on-board to copy with Manufactured Truth, if I kill the Traffic Director with Zane.

So far, so good, but with only Zane on the board I don’t have especially strong forward momentum, so Peace would still be nasty to deal with. Maybe Surprise Attack can help me keep FrozenStorm under pressure while he tries to set up. In the meantime, Firebirds are the obvious response.

Teched Cards: 2

T2: 2 x Lobber
T3: Molting Firebird, Surprise Attack


Get paid - (6)
Worker - (5)
Lobber - (4)
Captain Zeno Zane, dapper Dimber Damber - (2)
Zane kills Traffic Director, takes 1 damage
Mad Man and Lobber trade with Onimaru, you draw, Zane hits level 3, Bloodburn to 3 runes
Midband Zane - (1)
Bloodburn pops Spectral Aven, goes to 2 runes
Discard 2, draw 3, reshuffle 7, draw 1


Zane L4 3/3 (haste; kills patroller: shares resource bonus)

Bloodburn (2 runes; exhaust + 2 runes: deal 1 damage to target unit/building; limit 4 runes)

:heart: Base HP: 20
:heart: Tech I HP: 5


Starting hand: 4

Lobber
Bombaster
Charge
Molting Firebird

Deck: 6

Bloodrage Ogre
Surprise Attack
Lobber
Mad Man
Nautical Dog
Makeshift Rambaster

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
1 on board
4 in hand
6 in deck
0 in discard
3 in workers


Gold: 1
Workers: 7

4 x start
T1: Careless Musketeer
T2: Scorch
T3: Pillage

BARKBARK

[XCAFRR21] Pod3 Player 2 Turn 3

P2 Blue vs P1 Red

Starting Hand

Scribe
Reputable Newsman
Jail
Lawful Search
Manufactured Truth (techn)
Overeager Cadet (scribe)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Flagstone Garrison
Scribe, Overeager Cadet


Main:

  • Scribe, draw 1 (5)
  • Overeager Cadet
  • Worker (4)
  • Tech 2 Peace (0)
  • BI hits your base to 19
Workers

Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Overeager Cadet (2/2)

In Play:

  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Arrest
Traffic Director
Spectral Aven
Overeager Cadet
Manufactured Truth

End of Turn Discard
My Thoughts

Okee dokee! Not wholly unexpected to lose Oni there, I think I rush Peace!


Awooo

P1T4

Starting hand: 4

Lobber
Bombaster
Charge
Molting Firebird

Thoughts

Peace isn’t surprising here. Drawing Firebird is unfortunate, but it means I don’t need to fit in paying for a Tech II just yet.

Lobber + Charged Bombaster + maxband Zane is 7 gold, and clears the patrol with a patroller bonus on top. I probably want the card draw here rather than the gold, try to get something better to worker. Then Zane and Bloodburn destroy a Tech building, or Bloodburn kills Building Inspector and Zane leaves a building nearly destroyed. The latter invites instantly losing tempo to Garrison + Cadet, the former might see Manufactured Truth + Aven to… kill Bombaster, which the Inspector can do anyway with a trade. Eh, that’s fine.

Teched Cards: 2

T2: 2 x Lobber
T3: Molting Firebird, Surprise Attack
T4: Hotter Fire, Molting Firebird


Get paid + float - (8)
Bombaster - (6)
Charge, Bombaster is 3/2 with haste - (4)
Bombaster hits Scribe for 2+1A, takes 1 damage
Maxband Zane, shoves Scribe to Technician and kills him, you draw, Bloodburn to 3 runes… - (2)

... I draw

Makeshift Rambaster

Thoughts

Hmm, I was hoping to hold on to this for knocking down buildings, but I’ll take it as a better worker option.

Lobber - (1)
Worker - (0)
Bloodburn hits your Tech I to 4 HP, down to 1 rune
Lobber trades with Overeager Cadet, Bloodburn to 3 runes
Zane destroys your Tech I, your base to 16
Discard 1, draw 3


Zane L6 4/4 (haste; kills patroller: shares resource bonus)
Bombaster 2/1 (1g, sacrifice: deal 2 to a patrolling unit)

Bloodburn (3 runes; exhaust + 2 runes: deal 1 damage to target unit/building; limit 4 runes)

:heart: Base HP: 19
:heart: Tech I HP: 5


Starting hand: 3

Bloodrage Ogre
Surprise Attack
Mad Man

Deck: 2

Lobber
Nautical Dog

Discard: 5

Hotter Fire
Molting Firebird
Charge
Lobber
Molting Firebird

Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
2 on board
3 in hand
2 in deck
5 in discard
4 in workers


Gold: 0
Workers: 8

4 x start
T1: Careless Musketeer
T2: Scorch
T3: Pillage
T4: Makeshift Rambaster

Gwuao Gwuao

[XCAFRR21] Pod3 Player 2 Turn 4

P2 Blue vs P1 Red

Starting Hand

Arrest
Traffic Director
Spectral Aven
Overeager Cadet
Manufactured Truth
Lawful Search (techn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Flagbearer, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Scribe, Overeager Cadet


Main:

  • Bigby (6)
  • Quince + mirror (4)
  • Traffic Director (3)
  • Spectral Aven (1)
  • Building Inspector trades with Bombaster
  • Worker (0)
Workers

Lawful Search, Jail, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Stash 1 Discard 2 Draw 2 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bigby (2/3A lvl 1)
  • :psfist: Elite: Quince (1+1/3)
  • :pspig: Scavenger: Traffic Director (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Spectral Aven (2/2)

In Play:

  • Mirror Illusion (0/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Flagstone Garrison
Reputable Newsman
Scribe
Spectral Flagbearer
Overeager Cadet

End of Turn Discard
My Thoughts

So far so fine, can’t lay OC unfortunately but we’ll manage. I think next turn we’ll probably pivot for Truth Tech Lab, Macciatus, and some flagbearers. I’m way ahead on cards and about to be more so. Don’t want to give a chance for techn draw so going to leave mirror out patrol, if there’s Sharks I’ll probably take some building damage but hopefully will be okay.


@charnel_mouse Action to you :grin:

Grrrr

P1T5

Starting hand: 3

Bloodrage Ogre
Surprise Attack
Mad Man

Thoughts

I can deal a little building damage here, if I really want to, but I’ll be going even further down on hand size to do so. If I only play Surprise Attack and don’t worker, I can kill the ground patrollers and build Tech II, but Aven will be around to be a menace.

Teched Cards: 2

T2: 2 x Lobber
T3: Molting Firebird, Surprise Attack
T4: Hotter Fire, Molting Firebird
T5: Bamstomper Lizzo, Maximum Anarchy


Get paid - (8)
Surprise Attack - (3)
Bloodburn pops Spectral Aven, goes to 2 runes - (2)
Mad Man - (1)
Mad Man sacrifices itself into Bigby for 1A damage, Bloodburn to 3 runes
Sharks trade with Bigby and Quince, levels fizzle, Bloodburn to 4 runes
Zane kills Traffic Director, we get gold, takes 1 damage - (2)
Worker - (1)
Discard 0, draw 2


Zane L6 4/3 (haste; kills patroller: shares resource bonus; 1 damage)

Bloodburn (4 runes; exhaust + 2 runes: deal 1 damage to target unit/building; limit 4 runes)

:heart: Base HP: 19
:heart: Tech I HP: 5


Starting hand: 2

Lobber
Nautical Dog

Deck: 0
Discard: 10

Lobber
Bombaster
Hotter Fire
Molting Firebird
Charge
Molting Firebird
Bamstomper Lizzo
Maximum Anarchy
Surprise Attack
Mad Man

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
1 on board
2 in hand
0 in deck
10 in discard
5 in workers


Gold: 1
Workers: 9

4 x start
T1: Careless Musketeer
T2: Scorch
T3: Pillage
T4: Makeshift Rambaster
T5: Bloodrage Ogre

Bloodburn can target units or buildings. Bigby is strong like his courthouse but is not, in fact, a building. And I’m sure in his sportsball days they might have referred to him as “a BEAST UNIT” but that was not literal in the context of card time :wink:

3 Likes

Fixed! Aven gets popped, I make a worker, no Tech II.

1 Like

TY sir, hope your cold’s on the mend

Oh and, ruff

[XCAFRR21] Pod3 Player 2 Turn 5

P2 Blue vs P1 Red

Starting Hand

Flagstone Garrison
Reputable Newsman
Scribe
Spectral Flagbearer
Overeager Cadet
Man Truth (oc1)
Garrison + BI (scribe)
OC (flagb)
Arrest (OC2)
Flagb (rs BI)
Macciatus (flagb2)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Flagbearer, Macciatus, the Whisperer
Spectral Flagbearer, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Scribe, Overeager Cadet


Main:

  • Flagstone Garrison (7)
  • Overeager Cadet, draw 1
  • Scribe, draw 2 (5)
  • Spectral Flagbearer, draw 1 (4)
  • Overeager Cadet, draw 1
  • Building Inspector, rs draw 1 (3)
  • Spectral Flagbearer, draw 1 (2)
  • Tech Lab Truth (1)
  • Worker (0)
Workers

Arrest, Lawful Search, Jail, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 2 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Tech Lab HP: 4 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3A)
  • :psfist: Elite: Overeager Cadet (2+1/2)
  • :pspig: Scavenger: Spectral Flagbearer (2/2)
  • :exhaust: Technician: Spectral Flagbearer (2/2)
  • :target: Lookout: Overeager Cadet (2/2)

In Play:

  • Mirror Illusion (0/1)
  • Flagstone Garrison (4hp)
  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Spectral Aven
Traffic Director
Reputable Newsman
Macciatus, the Whisperer
Manufactured Truth

End of Turn Discard
My Thoughts

Time to flood!


1 Like

Getting better, thanks, slowly though. The complete opposite of this match right now.

Whimper

P1T6

Starting hand: 2

Lobber
Nautical Dog

Thoughts

Probably dead here, but I’ll try to delay for a good spell turn.

Teched Cards: 2

T2: 2 x Lobber
T3: Molting Firebird, Surprise Attack
T4: Hotter Fire, Molting Firebird
T5: Bamstomper Lizzo, Maximum Anarchy
T6: 2 x Bloodlust


Get paid + float - (10)
Lobber - (9)
Tower, pay Building Inspector fee - (5)
Tech II: Fire - (1)
Bloodburn pops Scavenger Spectral Flagbearer, you get a gold, goes to 3 runes
Worker - (0)
Discard 0, reshuffle 12, draw 2


:psblueshield: Lobber 2/2+1A (haste; exhaust: deal 1 to target building)
:exhaust: Zane L6 4/3 (haste; kills patroller: shares resource bonus; 1 damage)

Bloodburn (3 runes; exhaust + 2 runes: deal 1 damage to target unit/building; limit 4 runes)

:heart: Base HP: 19
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Fire)
:heart: Tower HP: 4


Starting hand: 2

Bloodlust
Mad Man

Deck: 10

Bombaster
Lobber
Hotter Fire
Molting Firebird
Charge
Molting Firebird
Bamstomper Lizzo
Maximum Anarchy
Surprise Attack
Bloodlust

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
2 on board
2 in hand
10 in deck
0 in discard
6 in workers


Gold: 0
Workers: 10

4 x start
T1: Careless Musketeer
T2: Scorch
T3: Pillage
T4: Makeshift Rambaster
T5: Bloodrage Ogre
T76: Nautical Dog

I’m unclear how Jaina joins us, you ended up not building tech 2 last turn, and didn’t build a hero’s Hall that I saw

Also I have flagbearers who are dying for that sweet heat of burning blood, afraid the mirror isn’t as eager

1 Like

Fixed, I think!

1 Like

bites

[XCAFRR21] Pod3 Player 2 Turn 6

P2 Blue vs P1 Red

Starting Hand

Spectral Aven
Traffic Director
Reputable Newsman
Macciatus, the Whisperer
Manufactured Truth
Garrison (Macciatus)
Free Speech (TD)
Hound (Aven)
OC (Hound)
Flagb (OC)

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Hound, Free Speech
Spectral Flagbearer, Macciatus, the Whisperer
Spectral Flagbearer, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Scribe, Overeager Cadet


Main:

  • Macciatus, draw 1 (9)
  • Quince (7)
  • OCs trade with SQL
  • Flagbearer kills Zane, Quince to level 3, you draw 1
  • Traffic Director, rs draw 1 (6)
  • Spectral Aven, draw 1 (4)
  • Spectral Hound, draw 1 (3)
  • Overeager Cadet, draw 1
  • Free Speech (1)
  • Manufactured Truth, BI becomes hound (0)
  • “Hound” and scribe break tech2, your base to 17
Workers

Arrest, Lawful Search, Jail, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Tech Lab HP: 4 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Hound (4/4a)
  • :psfist: Elite: Traffic Director (1+1/1)
  • :pspig: Scavenger: Mirror Illusion (0/1)
  • :exhaust: Technician: Mirror Illusion (0/1)
  • :target: Lookout: Macciatus, the Whisperer (3/3)

In Play:

  • Flagstone Garrison (4hp)
  • Overeager Cadet (2/2)
  • Scribe (1/2)
  • Spectral Aven (3/3)
  • Quince (1/4 lvl 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Spectral Flagbearer
Overeager Cadet
Manufactured Truth
Reputable Newsman
Spectral Flagbearer

End of Turn Discard
My Thoughts

Should be game I think, should be able to chain FS and just chain break stuff or just finish


1 Like

Rolls over

Yep, I’ll call it there, GG! I don’t understand Red vs. Peace very well.

1 Like

GG WP! I think it’s like Growth, the only winning move is to keep it from happening in the first place. Idk though easy to say, tough to get done. I liked bloodburn for Illusion hate

1 Like