[XCAFRR21] Pod3 Bomber678 [Balance/Growth]/Finesse vs Dreamfire Green

@Dreamfire Not the mirror I was looking for.


Turn 1

Hand: Playful Panda, Verdant Tree, Merfolk Prospector, Tiger Cub, Ironbark Treant
Workers: Ironbark Treant

Techs

  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Merfolk Prospector ($2)
  4. Summon Argagarg Garg ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Argagarg Garg (1/3)
    Wisp (0/1)
    Merfolk Prospector (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Rich Earth, Spore Shambler, Young Treant, Rampant Growth, Forest’s Favour

Discard

Tiger Cub, Verdant Tree, Playful Panda

Think

Well, this is a weird match. No real clue what to do. Probably just growth and finesse.

@Bryce_The_Rice But the one we deserve? GL HF

Edit: thoughts

P2T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Ironbark Treant
Spore Shambler
Playful Panda
Verdant Tree


WORKERS
Ironbark Treant


NextHand

Rampant Growth
Rich Earth
Merfolk Prospector
Tiger Cub
Young Treant


Discard

Playful Panda
Spore Shambler
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Arg, Wisp arrives - ($2)
Verdant Tree - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Arg lvl 1 (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Cal + Panda cedes the economic advantage to Bomber, and solo Cal loses to Tiny B. So let’s try to get a turn 2 Tiny B of my own.

@Bryce_The_Rice’s turn!

Perhaps. And the same to you.


Turn 2

Hand: Rich Earth, Spore Shambler, Young Treant, Rampant Growth, Forest’s Favour
Workers: Ironbark Treant, Rich Earth

Techs

Turn 2: Nimble Fencer, Nimble Fencer


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($3)
  5. Cast Forest’s Favour on Wisp ($1)
  6. Wisp and Prospector kill Wisp
  7. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Argagarg Garg (1/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Merfolk Prospector (1/1)
    Wisp (1/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Playful Panda, Young Treant, Verdant Tree, Rampant Growth, Tiger Cub

Discard

Think

Take out the wisp, cull his board, develop mine… still can’t draw any fencers though.

Unless I’m missing something, the wisp is lacking one attack in order to kill it’s SL brother

1 Like

Uh. I guess you’re right.

Ok that’s better

P2T2


Tech StartingHand Workers

TECH
Barkcoat Bear
Predator Tiger


STARTING HAND
Merfolk Prospector
Young Treant
Tiger Cub
Rampant Growth
Rich Earth
Forest’s Favor


WORKERS
Ironbark Treant
Rich Earth


NextHand

Rampant Growth
Playful Panda
Barkcoat Bear
Predator Tiger
Spore Shambler


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Exhaust Verdant Tree
Instant tech 1 - ($4)
Young Treant, I reshuffle and draw - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite: Arg lvl 1 (2/3)
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Should I be even greedier and rush straight to Tech 2? That could work well against Fencers, less so against Tiny B. What the hell, let’s gamble.

@Bryce_The_Rice’s turn!

Turn 3

Hand: Playful Panda, Young Treant, Verdant Tree, Rampant Growth, Tiger Cub
Draw: Spore Shambler
Workers: Ironbark Treant, Rich Earth, Playful Panda

Techs

Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Dinosize, Star-Crossed Starlet


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Summon Young Treant, draw ($5)
  4. Hire a worker ($4)
  5. Merfolk prospects ($5)
  6. Summon Spore Shambler ($2)
  7. Cast Rampant Growth on Wisp ($0)
  8. Wisp kills Young Treant
  9. Argagarg kills Merfolk Prospector, you gain 1 gold
  10. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Young Treant (0/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Argagarg Garg (1/2)
    Wisp (1/2)
    Merfolk Prospector (1/1)
    Spore Shambler (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Nimble Fencer, Forest’s Favour, Nimble Fencer, Star-Crossed Starlet

Discard

Think

Wow, I can’t draw a fencer. And my new hand has all my good cards at once. Guess I’m delaying tech 2 for now…

P2T3


Tech StartingHand Workers

TECH
Ferocity
Stalking Tiger


STARTING HAND
Predator Tiger
Spore Shambler
Playful Panda
Barkcoat Bear
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Playful Panda


NextHand

Ferocity
Predator Tiger
Forest’s Favor
Young Treant
Tiger Cub


Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Exhaust Verdant Tree
Instant tech 2 (Feral) - ($4)
Barkcoat Bear - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear (5/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Arg lvl 1 (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Looks like a whiff on Bomber’s side, which means I still don’t know what I’ll be facing. I think I go with Bear as the safer choice. He can also do a bit more to thin the herd here.

@Bryce_The_Rice’s turn!

I am struck by this strange sense of déjà vu.


Turn 4

Hand: Nimble Fencer, Forest’s Favour, Nimble Fencer, Star-Crossed Starlet
Workers: Ironbark Treant, Rich Earth, Playful Panda, Forest’s Favour

Techs

Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Dinosize, Star-Crossed Starlet
Turn 4: Grounded Guide, Maestro


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Summon Nimble Fencer ($4)
  5. Summon Star-Crossed Starlet ($2)
  6. Midband Argagarg ($0)
  7. Star-Crossed Starlet, Nimble Fencer and Wisp kill Bear
  8. Arg buffs Prospector
  9. Prospector and Spore Shambler kill Arg, Arg maxbands, you gain 1 gold
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Argagarg Garg lvl 5 (1/5)
    Merfolk Prospector (1/1)
    Water Elemental (3/3)
    Young Treant (0/2)
    Spore Shambler (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 1
  • Discard: 5

Hand

Dinosize, Verdant Tree, Rampant Growth

Discard

Grounded Guide, Maestro, Nimble Fencer, Nimble Fencer, Star-Crossed Starlet

Think

Well, that’s kind of annoying but it’s ok. If he drops another I can dinosize it and still build tech 2.

I, on the other hand, feel like I’m in completely uncharted waters.

P2T4


Tech StartingHand Workers

TECH
Feral Strike
Moss Ancient


STARTING HAND
Forest’s Favor
Tiger Cub
Ferocity
Predator Tiger
Young Treant


WORKERS
Ironbark Treant
Rich Earth
Playful Panda
Tiger Cub


NextHand

Spore Shambler
Merfolk Prospector
Stalking Tiger
Rampant Growth
Ferocity


Tech 2 card(s)
Get Paid + scavenger - ($9)
Worker - ($8)
Predator Tiger - ($4)
Midori - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Predator Tiger (4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra lvl 1 (2/3)
  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Bomber put some resources into that turn, but their board is still big and Stampede will soon become a real threat. I can’t 100% count on Predator Tiger getting through next turn (cause Bomber reshuffled last turn), so I won’t go all in with Ferocity.
Instead I’ll play Midori to chump block and Cal as another evasive threat. Also it looks like I might want to maxband her next turn, so I’ll go ahead and tech a win con.

@Bryce_The_Rice’s turn!

Turn 5

Hand: Dinosize, Verdant Tree, Rampant Growth
Workers: Ironbark Treant, Rich Earth, Playful Panda, Forest’s Favour, Verdant Tree

Techs

Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Dinosize, Star-Crossed Starlet
Turn 4: Grounded Guide, Maestro
Turn 5: Grounded Guide, Stampede


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Finesse ($3)
  5. Merfolk prospects ($4)
  6. Cast Dinosize on Spore Shambler ($0)
  7. Arg buffs Water Elemental
  8. Water Elemental kills Midori
  9. Spore Shambler kills Tiger, you gain 1 gold
  10. Discard 1, draw 1, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Young Treant (0/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2:
  • Units/Heroes:
    Argagarg Garg lvl 5 (1/5)
    Merfolk Prospector (1/1)
    Water Elemental (3/2)
    Spore Shambler (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 7
  • Discard: 0

Hand

Tiger Cub, Grounded Guide, Star-Crossed Starlet

Discard

Think

Well that worked out ok. I just have to be careful for him rushing tech 3, but grounded guide hitting the table next turn should be pretty damaging for him. Hopefully I hit stampede after that and really ruin his day.

P2T5


Tech StartingHand Workers

TECH
Moment’s Peace
Moss Ancient


STARTING HAND
Spore Shambler
Rampant Growth
Stalking Tiger
Merfolk Prospector
Ferocity


WORKERS
Ironbark Treant
Rich Earth
Playful Panda
Tiger Cub


NextHand

Barkcoat Bear
Moss Ancient
Forest’s Favor
Feral Strike


Discard

Predator Tiger
Rampant Growth
Stalking Tiger
Ferocity
Merfolk Prospector
Spore Shambler
Moment’s Peace
Moss Ancient


Tech 2 card(s)
Get Paid + scavenger - ($10)
Skip worker
Calamandra to midband - ($8)
Rampant Growth on Calamandra - ($6)
Discard 2 to give Cal stealth
Cal kills your Arg and maxbands
Arg of my own, to maxband - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Arg lvl 5 (1/5)
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (4/5)
  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Hmm, I guess Ferocity would’ve been the right choice after all. I have a chance for a redo this turn, though it’s vulnerable to SotP or a Fencer with GGuide/FFavor. And if it flops, it’s basically game over.
The alternative is taking Arg out right now, but that means either emptying my hand or skipping a worker. I don’t like either very much, but I guess I can live with the latter.

@Bryce_The_Rice’s turn!

Turn 6

Hand: Tiger Cub, Grounded Guide, Star-Crossed Starlet
Workers: Ironbark Treant, Rich Earth, Playful Panda, Forest’s Favour, Verdant Tree

Techs

Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Dinosize, Star-Crossed Starlet
Turn 4: Grounded Guide, Maestro
Turn 5: Grounded Guide, Stampede
Turn 6: Star-Crossed Starlet, Cloud Sprite


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Merfolk Prospects ($10)
  4. Build a Tower ($7)
  5. Summon Grounded Guide ($2)
  6. Summon Star-Crossed Starlet ($0)
  7. Water Elemental trades with Water Elemental
  8. Spore Shambler kills Wisp, you gain 1 gold
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Young Treant (1/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Star-Crossed Starlet (5/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Merfolk Prospector (2/1)
    Spore Shambler (3/2)
    Grounded Guide (4/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 4
  • Discard: 3

Hand

Nimble Fencer, Nimble Fencer, Stampede

Discard

Star-Crossed Starlet, Cloud Sprite, Tiger Cub

Think

Hmm, that’s annoying. No stampede for me it seems. Still, I have the guide down and two fencers in hand. Looks like a big turn for me next turn. Maybe I can build my tech 3 too.

P2T6


Tech StartingHand Workers

TECH
Moment’s Peace
Feral Strike


STARTING HAND
Moss Ancient
Feral Strike
Barkcoat Bear
Forest’s Favor


WORKERS
Ironbark Treant
Rich Earth
Playful Panda
Tiger Cub
Forest’s Favor


NextHand

Ferocity
Young Treant


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Exhaust Verdant Tree
Instant tech 3 - ($4)
Feral Strike, put Barkcoat Bear and Moss Ancient from my hand into play, 3 Squirrels arrive - ($0)
Calamandra kills Young Treant, takes 2 damage
Exhaust Arg to buff a Squirrel
Buff Squirrel tries to sneak, is detected, and runs into Starlet, dooming her to die on your upkeep without drawing you a card
Squirrel #2 invisibly trades with Prospector

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear (5/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Squirrel (1/1)
  • :pschip: Technician: Moss Ancient (8/9)
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (4/3)
  • Arg lvl 5 (1/5)
  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

It might be more prudent to boost Feral Strike and fetch a couple of Gigadons, and thus maintain my handsize. But prudence went out the window on my turn 2, time to unleash the Squirrels!

@Bryce_The_Rice’s turn!

Turn 7

Hand: Nimble Fencer, Nimble Fencer, Stampede
Workers: Ironbark Treant, Rich Earth, Playful Panda, Forest’s Favour, Verdant Tree

Techs

Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Dinosize, Star-Crossed Starlet
Turn 4: Grounded Guide, Maestro
Turn 5: Grounded Guide, Stampede
Turn 6: Star-Crossed Starlet, Cloud Sprite
Turn 7: Blademaster, Blademaster


  1. Tech 2 cards
  2. Get paid (+$9. $9)
  3. Summon River Montoya ($7)
  4. Summon Master Midori ($5)
  5. Summon Nimble Fencer ($3)
  6. Summon Nimble Fencer ($1)
  7. Spore Shambler passes a rune to Grounded Guide ($0)
  8. Fencer and Shambler kill Bear
  9. Fencer and Guide kill Ancient, you draw
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: River Montoya (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Master Midori (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 1
  • Discard: 13

Hand

Dinosize, Rampant Growth, Grounded Guide

Discard

Grounded Guide, Nimble Fencer, Nimble Fencer, Star-Crossed Starlet, Star-Crossed Starlet, Stampede, Blademaster, Blademaster, Tiger Cub, Cloud Sprite, Merfolk Prospector, Spore Shambler, Young Treant

Think

Man I hate Verdant Tree. I definitely can’t take out another tech 3, but he gets three chances to play one until I kill Cala. Ugh.

Got lucky with my technician draw.

P2T7


StartingHand Workers

STARTING HAND
Young Treant
Ferocity
Feral Strike


WORKERS
Ironbark Treant
Rich Earth
Playful Panda
Tiger Cub
Forest’s Favor


NextHand

Feral Strike
Moss Ancient
Stalking Tiger
Moment’s Peace


Discard

Barkcoat Bear
Moss Ancient
Feral Strike
Ferocity
Young Treant


Tech 0 card(s)
Get Paid - ($10)
Technician draw
Verdant Tree heals Calamandra for 1
Feral Strike, boosted to fetch two T-Rexes from my codex and put them into play, destroy 4 of your workers - ($2)
Midori - ($0)
Calamandra kills River, Midori to lvl 3

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: T-Rex (10/10A)
  • :psfist: Elite:
  • :ps_: Scavenger: Squirrel (1/1)
  • :pschip: Technician: T-Rex (10/10)
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (4/1)
  • Arg lvl 5 (1/5)
  • Midori lvl 3 (2/3)
  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I was planning to clear both heroes with Midbandori, but the technician draw straight up wins the game.

@Bryce_The_Rice’s turn!

Of course…

Well yeah there’s literally nothing I can do to come back from that. It’s over.

@FrozenStorm

1 Like

Yeap lol that’s a dinosaur heavy finish! GG both

GG and WP!

All my draws lined up this game, from the initial Verdant Tree → Young Treant split, to spacing out Bear and Tiger, to Feral Strike and Ancient in the same hand, and finally the 2nd Feral Strike off the technician draw.

And despite all that, I think I would’ve been better off going Balance for Potent Basilisks w/ Cal spells. I still haven’t found the circumstances for Feral to really shine.