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[XCAFRR21] Pod2 OffKilter Red vs Bomber678 Blue

P1T1


StartingHand Workers

STARTING HAND
Nautical Dog
Bloodburn
Pillage
Mad Man
Bombaster


WORKERS
Pillage


NextHand

Scorch
Charge
Makeshift Rambaster
Careless Musketeer
Bloodrage Ogre


Discard

Mad Man
Bombaster
Bloodburn


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Jaina Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina Stormborne 2/3a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog 1/1 Frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@Bomber678’s turn!

Turn 1

Hand: Manufactured Truth, Reputable Newsman, Arrest, Bluecoat Musketeer, Jail
Workers: Bluecoat Musketeer

Techs

  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Build Tech 1 ($3)
  4. Summon Reputable Newsman, choose 3 ($1)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Reputable Newsman “3” (1/3)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Traffic Director, Porkhand Magistrate, Spectral Aven, Building Inspector, Lawful Search

Discard

Arrest, Manufactured Truth, Jail

Think

Player 2 blue vs red is not a place I ever want to find myself. I’ll allow myself the option of fishing for tech 1s next turn, in case I decide I want to.

P1T2


Tech StartingHand Workers

TECH
Calypso Vystari
Firebat


STARTING HAND
Charge
Careless Musketeer
Bloodrage Ogre
Makeshift Rambaster
Scorch


WORKERS
Pillage
Makeshift Rambaster


NextHand

Bombaster
Bloodrage Ogre
Charge
Bloodburn
Calypso Vystari


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Careless Musketeer - ($1)
Jaina attacks Newsman for 2 damage, receives 1

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1a Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina Stormborne 2/(3-1)
  • Careless Musketeer 2/1 *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Bad news! Big float with the early T1, I’m expecting a pig and a hero next turn. A musketeer should ward off Aven pressure, or finish off that newsman.

@Bomber678’s turn!

Turn 2

Hand: Traffic Director, Porkhand Magistrate, Spectral Aven, Building Inspector, Lawful Search
Draw: Arrest
Workers: Bluecoat Musketeer, Porkhand Magistrate

Techs

Turn 2: Brave Knight, Tax Collector


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Hire a worker ($6)
  4. Summon General Onimaru ($4)
  5. Cast Lawful Search, reshuffle, draw, check out your hand ($3)
  6. Summon Traffic Director ($2)
  7. Summon Building Inspector ($1)
  8. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Traffic Director (1/1+A)
    :psfist:Elite: Reputable Newsman “3” (1/1)
    :ps_:Scavenger:
    :pschip:Technician: General Onimaru (2/3)
    :target:Lookout: Building Inspector (1/1)

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 0
  • Discard: 3

Hand

Jail, Tax Collector, Brave Knight, Manufactured Truth

Discard

Spectral Aven, Arrest, Lawful Search

Think

Hmm, well not a great situation for me. Let’s just try to defend and get to tech 2 fast so I can slap down some garrisons and whatever.

P1T3


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Bloodburn
Bloodrage Ogre
Calypso Vystari
Bombaster
Charge


WORKERS
Pillage
Makeshift Rambaster
Bombaster


NextHand

Firebat
Charge
Mad Man
Scorch


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bloodburn - ($3)
Jaina attacks Squad leader, killing him and sparkshot kills elite, takes 1 damage
Bloodburn gets 2 runes
Cast Charge on Nautical Dog - ($1)
Nautical Dog trades with Onimaru (Technician draw)
Bloodburn gets 1 more rune.
Levels to Jaina +1 to midband - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Careless Musketeer 2/1a *
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Jaina Stormborne 3/3 *
  • Bloodburn 3 Runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Wow, nice way to line up a sparkshot attack for me, thanks! I can kill Onimaru, the only threat, and continue to greed into Bloodburn.

@Bomber678’s turn!

I’m afraid you can’t play the bloodburn before killing Reputable Newsman, so it can only have one rune on it.


Turn 3

Hand: Jail, Tax Collector, Brave Knight, Manufactured Truth, Lawful Search
Workers: Bluecoat Musketeer, Porkhand Magistrate, Manufactured Truth

Techs

Turn 2: Brave Knight, Tax Collector
Turn 3: Flagstone Garrison, Flagstone Garrison


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $8)
  4. Hire a worker ($7)
  5. Build Tech 2 Peace ($3)
  6. Summon Brave Knight ($0)
  7. Discard 3, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Brave Knight (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Building Inspector (1/1)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Spectral Aven, Reputable Newsman, Arrest, Traffic Director, Tax Collector

Discard

Think

Quick tech achieved. Now we want to seize pressure before he can hit back. Put that building inspector in lookout to squeeze his gold and prevent too much hitting the board. I’ll take a gold either way!

Thanks for catching that on Bloodburn. :slight_smile:

P1T4


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Hotter Fire


STARTING HAND
Firebat
Mad Man
Scorch
Charge


WORKERS
Pillage
Makeshift Rambaster
Bombaster
Mad Man


NextHand

Nautical Dog
Ember Sparks
Calypso Vystari
Ember Sparks


Discard

Scorch
Charge
Bamstamper Lizzo
Hotter Fire


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Firebat - ($4)
Maxband Jaina ($1)
Jaina and Musketeer use abilities to kill Brave Knight, my base takes 1 damage
1 Rune on Bloodburn.

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat 3/3a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Jaina Stormborne 4/3 *
  • Bloodburn 2 Rune
  • Careless Musketeer 2/1a *

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Wow, nice way to line up a sparkshot attack for me, thanks! I can kill Onimaru, the only threat, and continue to greed into Bloodburn.

@Bomber678’s turn!

Turn 4

Hand: Spectral Aven, Reputable Newsman, Arrest, Traffic Director, Tax Collector
Workers: Bluecoat Musketeer, Porkhand Magistrate, Manufactured Truth, Spectral Aven

Techs

Turn 2: Brave Knight, Tax Collector
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Drill Sergeant, Overeager Cadet


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Tax Collector, steal 1 gold ($6)
  5. Summon Traffic Director ($5)
  6. Summon Bigby Hayes ($3)
  7. Cast Arrest on Firebat ($1)
  8. Building Inspector trades with Musketeer, Bloodburn gains 2 runes
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Tax Collector (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Traffic Director (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Bigby Hayes (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 1
  • Discard: 6

Hand

Flagstone Garrison, Jail, Lawful Search

Discard

Drill Sergeant, Overeager Cadet, Building Inspector, Arrest, Reputable Newsman, Brave Knight

Think

Things are going ok, I guess. No reason to keep aven, it’ll die immediately. Time to lay down garrisons I suppose. I’ll probably try to get free speech in play very soon.

P1T5


Tech StartingHand Workers

TECH
Burning Volley
Molting Firebird


STARTING HAND
Ember Sparks
Ember Sparks
Nautical Dog
Calypso Vystari


WORKERS
Pillage
Makeshift Rambaster
Bombaster
Mad Man


NextHand

Ember Sparks
Nautical Dog
Bloodrage Ogre
Scorch


Tech 2 card(s)
Get Paid + float - ($9)
Gold Stolen - ($8)
No Worker
Jaina deals 3 damage to Tax collector
Bloodburn kills tax collector, collects a rune
Ember Sparks does 3 damage to your Tech 2 - ($5)
Tech 2 Fire - ($1)
Calypso Vystari - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calypso Vystari 2/2a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Jaina Stormborne 3/3 *
  • Bloodburn 3 Rune
  • Firebat 3/3a

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Gotta go to Tech 2 to respect an Injunction. It feels like if I keep the pressure up Fire can deal with Peace.

@Bomber678’s turn!

Your Jaina has somehow reverted to level 4.


Turn 5

Hand: Flagstone Garrison, Jail, Lawful Search
Workers: Bluecoat Musketeer, Porkhand Magistrate, Manufactured Truth, Spectral Aven

Techs

Turn 2: Brave Knight, Tax Collector
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Drill Sergeant, Overeager Cadet
Turn 5: Overeager Cadet, Free Speech


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Cast Lawful Search, draw, check out your hand ($9)
  4. Build Flagstone Garrison ($6)
  5. Build Flagstone Garrison ($3)
  6. Summon General Onimaru ($1)
  7. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: General Onimaru (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Traffic Director (1/1)
    :pschip:Technician: Bigby Hayes (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 2
    Flagstone Garrison: 4
    Flagstone Garrison: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 8
  • Discard: 0

Hand

Drill Sergeant, Reputable Newsman, Jail

Discard

Think

No surprise to see the fire here. I’ll just set up and see what happens.

P1T6


Tech StartingHand Workers

TECH
Firehouse
Cinderblast Dragon


STARTING HAND
Bloodrage Ogre
Scorch
Ember Sparks
Nautical Dog
Hotter Fire


WORKERS
Pillage
Makeshift Rambaster
Bombaster
Mad Man


NextHand

Charge
Bamstamper Lizzo
Ember Sparks
Careless Musketeer
Molting Firebird


Discard

Ember Sparks
Firehouse
Cinderblast Dragon
Nautical Dog
Scorch
Hotter Fire


Tech 2 card(s)
Get Paid - ($8)
Zane - ($6)
Ember Sparks : 1 Damage to Oni, 2 to break tech 2 - ($3)
Firebat kills Oni, takes 2 damage
Zane gets levels, +1 to midband - ($2)
Zane kills Bigby Hayes (we both draw)
Zane gets levels, maxband fizzles
Calypso kills Traffic Director (you scavenge, blood rune)
Jaina attacks Tech 1 for 4 damage
Bloodburn kills Tech 1
Bloodrage Ogre - ($0)
No worker

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Bloodrage Ogre 3/2 Resist

In Play:

  • L7 Jaina Stormborne 4/3 *
  • Bloodburn 2 Rune
  • Firebat 3/(3-2)
  • Calypso Vystari 2/(2-1)
  • Zane 4/4

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Zane ruins everything, nice! I shouldn’t be too scared of Flagstone Garrisons with tech 0, ehh?

@Bomber678’s turn!

Turn 6

Hand: Drill Sergeant, Reputable Newsman, Jail, Arrest
Draw: Building Inspector, Tax Collector, Lawful Search, Overeager Cadet
Workers: Bluecoat Musketeer, Porkhand Magistrate, Manufactured Truth, Spectral Aven, Tax Collector

Techs

Turn 2: Brave Knight, Tax Collector
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Drill Sergeant, Overeager Cadet
Turn 5: Overeager Cadet, Free Speech
Turn 6: Community Service, Drill Sergeant


  1. Tech 2 cards
  2. Get paid (+$9, $11)
  3. Rebuild Tech 1 ($11)
  4. Summon Reputable Newsman, name “3”, draw twice ($9)
  5. Summon Building Inspector, draw twice ($8)
  6. Build a Jail ($5)
  7. Hire a worker ($4)
  8. Build a Tower ($1)
  9. Discard 4, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Building Inspector (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Reputable Newsman “3” (0/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tower: 4
    Flagstone Garrison: 4
    Flagstone Garrison: 4
    Jail: 3
  • Units/Heroes:
  • Base: 16
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 5
  • Deck: 5
  • Discard: 0

Hand

Brave Knight, Free Speech, Overeager Cadet, Community Service, Drill Sergeant

Discard

Think

Hmm, I guess I lose here. Wasn’t quite expecting such an explosive turn. Back to back ember sparks is pretty tough to deal with.

P1T7


Tech StartingHand Workers

TECH
Firehouse
Hotter Fire


STARTING HAND
Molting Firebird
Charge
Bamstamper Lizzo
Ember Sparks
Careless Musketeer


WORKERS
Pillage
Makeshift Rambaster
Bombaster
Mad Man


NextHand

Careless Musketeer
Hotter Fire
Hotter Fire
Burning Volley
Cinderblast Dragon


Tech 2 card(s)
Get Paid - ($8)
Jaina burns down Jail
Bamstamper Lizzo arrival kills squad leader - ($4)
Molting Firebird - ($0)
Bloodrage Ogre kills Scavenger, takes tower damage
Zane kills tower, takes tower damage
Calypso Vystari and Firebat attack to destroy Tech 1, base to 14
Bloodburn does 1 damage to a Flagstone Garrison.

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Jaina Stormborne 4/3 *
  • Bloodburn 2 Rune
  • Firebat 3/(3-2)
  • Calypso Vystari 2/(2-1)
  • Zane 4/(4-1)
  • Bloodrage Ogre 3/(2-1)
  • Bamstamper Lizzo 5/3
  • Molting Firebird 4/3 Flying …

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Firebird can take out towers easily for next turn. I think I have this.

@Bomber678’s turn!

I tried to community service and came up completely empty, so I can’t stop you from just killing my base.

@FrozenStorm

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